chrono::vehicle::ChSuspensionTestRigVisualSystemVSG Class Reference
Description
Customized Chrono::VSG visualization system for suspension test rig simulation.
#include <ChSuspensionTestRigVisualSystemVSG.h>
Inheritance diagram for chrono::vehicle::ChSuspensionTestRigVisualSystemVSG:

Collaboration diagram for chrono::vehicle::ChSuspensionTestRigVisualSystemVSG:

Public Member Functions | |
ChSuspensionTestRigVisualSystemVSG () | |
Construct a suspension test rig VSG visualization. | |
virtual void | Initialize () override |
Initialize the visualization system. | |
void | AttachSTR (ChSuspensionTestRig *rig) |
Attach a suspension test rig to this VSG visualization system. | |
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ChVisualSystemVSG (int num_divs=24) | |
Create the Chrono::VSG run-time visualization system. More... | |
virtual void | BindAll () override |
Process all visual assets in the associated ChSystem. More... | |
virtual void | BindItem (std::shared_ptr< ChPhysicsItem > item) override |
Process the visual assets for the specified physics item. More... | |
virtual bool | Run () override |
Check if rendering is running. More... | |
virtual void | Quit () override |
Terminate the visualization system. | |
virtual void | BeginScene () override |
Perform any necessary operations at the beginning of each rendering frame. | |
virtual void | Render () override |
Draw all 3D shapes and GUI elements at the current frame. More... | |
virtual void | EndScene () override |
End the scene draw at the end of each animation frame. | |
void | SetBodyObjVisibility (bool vis, int tag=-1) |
Set the visibility of bodies with specified tag. More... | |
void | SetLinkObjVisibility (bool vis, int tag=-1) |
Set the visibility of links with specified tag. More... | |
void | SetFeaMeshVisibility (bool vis, int tag=-1) |
Set the visibility of FEA meshes with specified tag. More... | |
void | SetSpringVisibility (bool vis, int tag=-1) |
Set the visibility of springs with specified tag. More... | |
void | SetSegmentVisibility (bool vis, int tag=-1) |
Set the visibility of segments with specified tag. More... | |
void | SetParticleCloudVisibility (bool vis, int tag=-1) |
Set the visibility of particle clouds with specified tag to the provided value. More... | |
void | SetCollisionVisibility (bool vis, int tag=-1) |
— Collision and contact More... | |
void | SetCollisionColor (const ChColor &color) |
Set color for rendering wireframe collision shapes. | |
void | SetContactNormalsVisibility (bool vis, int tag=-1) |
void | SetContactNormalsColor (const ChColor &color) |
void | SetContactNormalsScale (double length) |
void | SetContactForcesVisibility (bool vis, int tag=-1) |
void | SetContactForcesColor (const ChColor &color) |
void | SetContactForcesScale (double length) |
void | SetAbsFrameScale (double axis_length) |
Render the absolute (global) reference frame. | |
void | ToggleAbsFrameVisibility () |
void | RenderRefFrames (double axis_length=1) |
Render ref frames for all objects in the system. | |
void | SetRefFrameScale (double axis_length) |
void | ToggleRefFrameVisibility () |
virtual void | RenderCOGFrames (double axis_length=1) override |
Render COG frames for all bodies in the system. | |
void | SetCOGFrameScale (double axis_length) |
void | ToggleCOGFrameVisibility () |
void | RenderJointFrames (double axis_length=1) |
Render joint frames for all links in the system. | |
void | SetJointFrameScale (double axis_length) |
void | ToggleJointFrameVisibility () |
virtual void | WriteImageToFile (const std::string &filename) override |
Create a snapshot of the frame to be rendered and save it to the provided file. More... | |
void | SetWindowSize (const ChVector2i &size) |
void | SetWindowSize (int width, int height) |
void | SetWindowPosition (const ChVector2i &pos) |
void | SetWindowPosition (int from_left, int from_top) |
void | SetWindowTitle (const std::string &title) |
void | SetClearColor (const ChColor &color) |
void | SetOutputScreen (int screenNum=0) |
void | SetFullscreen (bool yesno=false) |
void | SetUseSkyBox (bool yesno) |
void | SetWireFrameMode (bool mode=true) |
Draw the scene objects as wireframes. | |
void | SetCameraVertical (CameraVerticalDir upDir) |
Set the camera up vector (default: Z). | |
virtual int | AddCamera (const ChVector3d &pos, ChVector3d targ=VNULL) override |
Add a camera to the VSG scene. More... | |
virtual void | SetCameraPosition (int id, const ChVector3d &pos) override |
Set the location of the specified camera. | |
virtual void | SetCameraTarget (int id, const ChVector3d &target) override |
Set the target (look-at) point of the specified camera. | |
virtual void | SetCameraPosition (const ChVector3d &pos) override |
Set the location of the current (active) camera. | |
virtual void | SetCameraTarget (const ChVector3d &target) override |
Set the target (look-at) point of the current (active) camera. | |
virtual ChVector3d | GetCameraPosition () const override |
Get the location of the current (active) camera. | |
virtual ChVector3d | GetCameraTarget () const override |
Get the target (look-at) point of the current (active) camera. | |
double | GetRenderingFPS () const |
Get estimated FPS. | |
void | SetShadows (bool yesno=false) |
Enable/disable rendering of shadows. More... | |
void | SetLightIntensity (float intensity) |
void | SetLightDirection (double azimuth, double elevation) |
void | SetCameraAngleDeg (double angleDeg) |
void | SetGuiFontSize (float theSize) |
virtual void | AddGrid (double x_step, double y_step, int nx, int ny, ChCoordsys<> pos=CSYSNORM, ChColor col=ChColor(0.1f, 0.1f, 0.1f)) override |
Add a grid with specified parameters in the x-y plane of the given frame. More... | |
virtual int | AddVisualModel (std::shared_ptr< ChVisualModel > model, const ChFrame<> &frame) override |
Add a visual model not associated with a physical item. More... | |
virtual int | AddVisualModel (std::shared_ptr< ChVisualShape > model, const ChFrame<> &frame) override |
Add a visual model not associated with a physical item. More... | |
virtual void | UpdateVisualModel (int id, const ChFrame<> &frame) override |
Update the position of the specified visualization-only model. | |
size_t | AddGuiComponent (std::shared_ptr< ChGuiComponentVSG > gc) |
Add a user-defined GUI component. More... | |
size_t | AddGuiColorbar (const std::string &title, double min_val, double max_val) |
Add a colorbar as a GUI component. More... | |
std::shared_ptr< ChGuiComponentVSG > | GetGuiComponent (size_t id) |
Access the specified GUI component. More... | |
void | SetGuiVisibility (bool show_gui) |
Set visibility for all GUI components (default: true). | |
void | ToggleGuiVisibility () |
Toggle GUI visibility for all GUI components. | |
bool | IsGuiVisible () const |
Return boolean indicating whether or not GUI are visible. | |
void | SetBaseGuiVisibility (bool show_gui) |
Set visibility for the default (base) GUI component (default: true). | |
void | ToggleBaseGuiVisibility () |
Toggle GUI visibility for the default (base) GUI component. | |
bool | IsBaseGuiVisible () const |
Return boolean indicating whether or not the default (base) GUI is visible. | |
void | SetLogoVisible (bool yesno) |
Set logo visible (default: true). | |
void | SetLogoHeight (float height) |
Set logo display height (in pixels, default: 64). | |
void | SetLogoPosition (const ChVector2f &position) |
Set logo position (default: [10,10]). More... | |
bool | IsLogoVisible () const |
Return boolean indicating whether or not logo is visible. | |
void | AddEventHandler (std::shared_ptr< ChEventHandlerVSG > eh) |
Add a user-defined VSG event handler. | |
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void | SetVerbose (bool verbose) |
Enable/disable information terminal output during initialization (default: false). | |
virtual void | AttachSystem (ChSystem *sys) |
Attach a Chrono system to this visualization system. | |
virtual void | UnbindItem (std::shared_ptr< ChPhysicsItem > item) |
Remove the visual assets for the specified physics item from this visualization system. | |
void | UpdateCamera (int id, const ChVector3d &pos, ChVector3d target) |
Update the location and/or target points of the specified camera. | |
void | UpdateCamera (const ChVector3d &pos, ChVector3d target) |
virtual void | RenderFrame (const ChFrame<> &frame, double axis_length=1) |
Render the specified reference frame. | |
std::vector< ChSystem * > | GetSystems () const |
Get the list of associated Chrono systems. | |
ChSystem & | GetSystem (int i) const |
Get the specified associated Chrono system. | |
virtual double | GetSimulationRTF () const |
Return the simulation real-time factor (simulation time / simulated time). More... | |
virtual double | GetSimulationTime () const |
Return the current simulated time. More... | |
unsigned int | GetNumBodies () const |
Get the number of bodies (across all visualized systems). More... | |
unsigned int | GetNumLinks () const |
Get the number of links (across all visualized systems). More... | |
unsigned int | GetNumMeshes () const |
Get the number of meshes (across all visualized systems). | |
unsigned int | GetNumShafts () const |
Get the number of shafts (across all visualized systems). | |
unsigned int | GetNumStates () const |
Get the number of coordinates at the velocity level (across all visualized systems). | |
unsigned int | GetNumConstraints () const |
Get the number of scalar constraints (across all visualized systems). | |
unsigned int | GetNumContacts () const |
Gets the number of contacts. | |
void | SetImageOutputDirectory (const std::string &dir) |
Set output directory for saving frame snapshots (default: "."). | |
void | SetImageOutput (bool val) |
Enable/disable writing of frame snapshots to file. | |
Friends | |
class | ChSTRGuiComponentVSG |
class | ChSTRKeyboardHandlerVSG |
Additional Inherited Members | |
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enum | Type { Type::IRRLICHT, Type::VSG, Type::OpenGL, Type::OptiX, NONE } |
Supported run-time visualization systems. More... | |
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virtual void | OnSetup (ChSystem *sys) override |
Perform necessary setup operations at the beginning of a time step. | |
void | Update () |
Update all VSG scenes with the current state of the associated Chrono systems. | |
void | ExportScreenImage () |
Export screen image as file (png, bmp, tga, jpg). | |
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virtual void | OnUpdate (ChSystem *sys) |
Perform any necessary update operations at the end of a time step. More... | |
virtual void | OnClear (ChSystem *sys) |
Remove all visualization objects from this visualization system. More... | |
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int | m_screen_num = -1 |
bool | m_use_fullscreen = false |
bool | m_use_shadows = false |
vsg::ref_ptr< vsg::Window > | m_window |
vsg::ref_ptr< vsg::Viewer > | m_viewer |
high-level VSG rendering manager | |
vsg::ref_ptr< vsg::RenderGraph > | m_renderGraph |
bool | m_show_logo |
float | m_logo_height |
ChVector2f | m_logo_pos |
std::string | m_logo_filename |
bool | m_show_gui |
flag to toggle global GUI visibility | |
bool | m_show_base_gui |
flag to toggle base GUI visibility | |
size_t | m_camera_gui |
identifier for the camera info GUI component | |
std::shared_ptr< ChGuiComponentVSG > | m_base_gui |
default (base) GUI component | |
std::vector< std::shared_ptr< ChGuiComponentVSG > > | m_gui |
list of all additional GUI components | |
std::vector< std::shared_ptr< ChEventHandlerVSG > > | m_evhandler |
list of all additional event handlers | |
vsg::dvec3 | m_vsg_cameraEye = vsg::dvec3(-10.0, 0.0, 0.0) |
vsg::dvec3 | m_vsg_cameraTarget = vsg::dvec3(0.0, 0.0, 0.0) |
vsg::ref_ptr< vsg::LookAt > | m_lookAt |
vsg::ref_ptr< vsg::Camera > | m_vsg_camera |
bool | m_camera_trackball |
create a camera trackball control? | |
vsg::ref_ptr< vsg::Group > | m_scene |
vsg::ref_ptr< vsg::Switch > | m_objScene |
vsg::ref_ptr< vsg::Switch > | m_pointpointScene |
vsg::ref_ptr< vsg::Switch > | m_deformableScene |
vsg::ref_ptr< vsg::Switch > | m_particleScene |
vsg::ref_ptr< vsg::Switch > | m_collisionScene |
vsg::ref_ptr< vsg::Switch > | m_contactNormalsScene |
vsg::ref_ptr< vsg::Switch > | m_contactForcesScene |
vsg::ref_ptr< vsg::Switch > | m_absFrameScene |
vsg::ref_ptr< vsg::Switch > | m_refFrameScene |
vsg::ref_ptr< vsg::Switch > | m_cogFrameScene |
vsg::ref_ptr< vsg::Switch > | m_jointFrameScene |
vsg::ref_ptr< vsg::Group > | m_decoScene |
vsg::ref_ptr< vsg::Options > | m_options |
I/O related options for vsg::read/write calls. | |
vsg::ref_ptr< vsg::Builder > | m_vsgBuilder |
vsg::ref_ptr< ShapeBuilder > | m_shapeBuilder |
bool | m_wireframe |
draw as wireframes | |
bool | m_capture_image |
export current frame to image file | |
std::string | m_imageFilename |
name of file to export current frame | |
std::vector< DeformableMesh > | m_def_meshes |
std::vector< ParticleCloud > | m_clouds |
bool | m_show_visibility_controls |
enable/disable global visibility controls | |
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bool | m_verbose |
terminal output | |
bool | m_initialized |
std::vector< ChSystem * > | m_systems |
associated Chrono system(s) | |
bool | m_write_images |
if true, save snapshots | |
std::string | m_image_dir |
directory for image files | |
The documentation for this class was generated from the following files:
- /builds/uwsbel/chrono/src/chrono_vehicle/wheeled_vehicle/test_rig/ChSuspensionTestRigVisualSystemVSG.h
- /builds/uwsbel/chrono/src/chrono_vehicle/wheeled_vehicle/test_rig/ChSuspensionTestRigVisualSystemVSG.cpp