chrono::vsg3d::ChVisualSystemVSG::ParticleCloud Struct Reference
Description
Data for particle clouds managed by the visual system (extended for.
#include <ChVisualSystemVSG.h>
Public Attributes | |
| std::shared_ptr< ChParticleCloud > | pcloud |
| reference to the Chrono physics item | |
| vsg::ref_ptr< vsg::vec3Array > | positions |
| particle positions | |
| vsg::ref_ptr< vsg::vec4Array > | colors |
| particle colours | |
| bool | dynamic_positions |
| particle positions change | |
| bool | dynamic_colors |
| particle colours change | |
| vsg::ref_ptr< vsg::Node > | geometry_node |
| owning scene graph node | |
| vsg::ref_ptr< vsg::BufferInfo > | position_bufferInfo |
| instance positions buffer | |
| vsg::ref_ptr< vsg::BufferInfo > | color_bufferInfo |
| instance colours buffer | |
| bool | use_compute_colors = false |
| GPU compute overrides CPU updates. | |
| vsg::ref_ptr< vsg::Commands > | compute_commands |
| compute dispatch commands | |
The documentation for this struct was generated from the following file:
- /builds/uwsbel/chrono/src/chrono_vsg/ChVisualSystemVSG.h