chrono::fea::ChLoadContactSurfaceMesh Class Reference

Description

Class for applying loads to a contact mesh as a cluster of forces on the nodes of the underlying finite elements.

Useful for cosimulation: one can pass this object's vertex & faces to an external software (e.g., CFD) that in turn will perform collision detection with its entities, compute forces, send forces back to Chrono via this object. Note that this is based on a cluster of ChLoadNodeXYZ, but the class itself could bypass all methods of ChLoadNodeXYZ and directly implement a more efficient LoadIntLoadResidual_F.

#include <ChLoadContactSurfaceMesh.h>

Inheritance diagram for chrono::fea::ChLoadContactSurfaceMesh:
Collaboration diagram for chrono::fea::ChLoadContactSurfaceMesh:

Public Member Functions

 ChLoadContactSurfaceMesh (std::shared_ptr< ChContactSurfaceMesh > contact_mesh)
 
virtual ChLoadContactSurfaceMeshClone () const override
 "Virtual" copy constructor (covariant return type).
 
void OutputSimpleMesh (std::vector< ChVector3d > &vert_pos, std::vector< ChVector3d > &vert_vel, std::vector< ChVector3i > &triangles)
 Get the collision mesh in a pointer-less way, where vertices are given in a vector of xyz points, and triangles are given as indexes to the three vertexes in that vector (similar to Wavefront OBJ meshes) Note, indexes are 0-based. More...
 
void InputSimpleForces (const std::vector< ChVector3d > &vert_forces, const std::vector< int > &vert_ind)
 Set the forces to the nodes in a pointer-less way, where forces are given as a vector of xyz vectors and indexes to the referenced vertex, as obtained by OutputSimpleMesh. More...
 
void SetContactMesh (std::shared_ptr< ChContactSurfaceMesh > contact_mesh)
 Set the contact mesh (also resets the applied nodes)
 
std::shared_ptr< ChContactSurfaceMeshGetContactMesh () const
 Get the contact mesh.
 
std::vector< std::shared_ptr< ChLoadNodeXYZ > > & GetForces ()
 Access the list of applied forces, so you can add new ones by using push_back(), remove them, count them, etc. More...
 
- Public Member Functions inherited from chrono::ChLoadBase
ChLoadJacobiansGetJacobians ()
 Access the Jacobians (if any, i.e. if this is a stiff load).
 
virtual void Update (double time)
 Update, called at least at each time step. More...
 
- Public Member Functions inherited from chrono::ChObj
 ChObj (const ChObj &other)
 
int GetIdentifier () const
 Get the unique integer identifier of this object. More...
 
void SetTag (int tag)
 Set an object integer tag (default: -1). More...
 
int GetTag () const
 Get the tag of this object.
 
void SetName (const std::string &myname)
 Set the name of this object.
 
const std::string & GetName () const
 Get the name of this object.
 
double GetChTime () const
 Gets the simulation time of this object.
 
void SetChTime (double m_time)
 Sets the simulation time of this object.
 
virtual void ArchiveOut (ChArchiveOut &archive_out)
 Method to allow serialization of transient data to archives.
 
virtual void ArchiveIn (ChArchiveIn &archive_in)
 Method to allow de-serialization of transient data from archives.
 
virtual std::string & ArchiveContainerName ()
 

Additional Inherited Members

- Protected Member Functions inherited from chrono::ChObj
int GenerateUniqueIdentifier ()
 
- Protected Attributes inherited from chrono::ChLoadBase
ChLoadJacobiansm_jacobians
 
- Protected Attributes inherited from chrono::ChObj
double ChTime
 object simulation time
 
std::string m_name
 object name
 
int m_identifier
 object unique identifier
 
int m_tag
 user-supplied tag
 

Member Function Documentation

◆ GetForces()

std::vector<std::shared_ptr<ChLoadNodeXYZ> >& chrono::fea::ChLoadContactSurfaceMesh::GetForces ( )
inline

Access the list of applied forces, so you can add new ones by using push_back(), remove them, count them, etc.

Note that if you add nodes, these should belong to the referenced mesh.

◆ InputSimpleForces()

void chrono::fea::ChLoadContactSurfaceMesh::InputSimpleForces ( const std::vector< ChVector3d > &  vert_forces,
const std::vector< int > &  vert_ind 
)

Set the forces to the nodes in a pointer-less way, where forces are given as a vector of xyz vectors and indexes to the referenced vertex, as obtained by OutputSimpleMesh.

NOTE: do not insert/remove nodes from the collision mesh between the OutputSimpleMesh-InputSimpleForces pair!

Parameters
vert_forcesarray of forces (absolute xyz forces in [N])
vert_indarray of indexes to vertexes to which forces are applied

◆ OutputSimpleMesh()

void chrono::fea::ChLoadContactSurfaceMesh::OutputSimpleMesh ( std::vector< ChVector3d > &  vert_pos,
std::vector< ChVector3d > &  vert_vel,
std::vector< ChVector3i > &  triangles 
)

Get the collision mesh in a pointer-less way, where vertices are given in a vector of xyz points, and triangles are given as indexes to the three vertexes in that vector (similar to Wavefront OBJ meshes) Note, indexes are 0-based.

These vectors can be later sent to another computing node that computes, say, CFD forces on the mesh.

Parameters
vert_posarray of vertexes (absolute xyz positions)
vert_velarray of vertexes (absolute xyz velocities, might be useful)
trianglesarray of triangles (indexes to vertexes, ccw)

The documentation for this class was generated from the following files:
  • /builds/uwsbel/chrono/src/chrono/fea/ChLoadContactSurfaceMesh.h
  • /builds/uwsbel/chrono/src/chrono/fea/ChLoadContactSurfaceMesh.cpp