Three dimensional contact for FEA meshes (demo_FEA_contacts_SMC.cpp)

Tutorial that teaches how to use the FEA module to perform FEA simulations involving contact between meshes in threedimensional space.

// =============================================================================
// PROJECT CHRONO - http://projectchrono.org
//
// Copyright (c) 2014 projectchrono.org
// All rights reserved.
//
// Use of this source code is governed by a BSD-style license that can be found
// in the LICENSE file at the top level of the distribution and at
// http://projectchrono.org/license-chrono.txt.
//
// =============================================================================
// Authors: Alessandro Tasora
// =============================================================================
//
// FEA contacts
//
// =============================================================================
#include "chrono/physics/ChSystemSMC.h"
#include "chrono/physics/ChBodyEasy.h"
#include "chrono/physics/ChLoadContainer.h"
#include "chrono/geometry/ChTriangleMeshConnected.h"
#include "chrono/solver/ChIterativeSolverLS.h"
#include "chrono/core/ChRandom.h"
#include "chrono/fea/ChElementTetraCorot_4.h"
#include "chrono/fea/ChMesh.h"
#include "chrono/fea/ChMeshFileLoader.h"
#include "chrono/fea/ChContactSurfaceMesh.h"
#include "chrono/fea/ChContactSurfaceNodeCloud.h"
#include "chrono/assets/ChVisualShapeFEA.h"
#include "chrono/fea/ChElementCableANCF.h"
#include "chrono/fea/ChBuilderBeam.h"
#include "chrono_irrlicht/ChVisualSystemIrrlicht.h"
using namespace chrono;
using namespace chrono::fea;
using namespace chrono::irrlicht;
int main(int argc, char* argv[]) {
std::cout << "Copyright (c) 2017 projectchrono.org\nChrono version: " << CHRONO_VERSION << std::endl;
// Create a Chrono::Engine physical system
sys.SetNumThreads(ChOMP::GetNumProcs(), 0, 1);
// Create and set the collision system
// Use this value for an outward additional layer around meshes, that can improve
// robustness of mesh-mesh collision detection (at the cost of having unnatural inflate effect)
double sphere_swept_thickness = 0.002;
// Create the surface material, containing information
// about friction etc.
// It is a SMC (penalty) material that we will assign to
// all surfaces that might generate contacts.
auto mysurfmaterial = chrono_types::make_shared<ChContactMaterialSMC>();
mysurfmaterial->SetYoungModulus(1e5);
mysurfmaterial->SetFriction(0.3f);
mysurfmaterial->SetRestitution(0.2f);
mysurfmaterial->SetAdhesion(0);
// Create a floor:
bool do_mesh_collision_floor = false;
auto mmeshbox = ChTriangleMeshConnected::CreateFromWavefrontFile(GetChronoDataFile("models/cube.obj"), true, true);
if (do_mesh_collision_floor) {
// floor as a triangle mesh surface:
auto mfloor = chrono_types::make_shared<ChBody>();
mfloor->SetPos(ChVector3d(0, -1, 0));
mfloor->SetFixed(true);
sys.Add(mfloor);
auto floor_shape = chrono_types::make_shared<ChCollisionShapeTriangleMesh>(mysurfmaterial, mmeshbox, false,
false, sphere_swept_thickness);
mfloor->AddCollisionShape(floor_shape);
mfloor->EnableCollision(true);
auto masset_meshbox = chrono_types::make_shared<ChVisualShapeTriangleMesh>();
masset_meshbox->SetMesh(mmeshbox);
masset_meshbox->SetTexture(GetChronoDataFile("textures/concrete.jpg"));
mfloor->AddVisualShape(masset_meshbox);
} else {
// floor as a simple collision primitive:
auto mfloor = chrono_types::make_shared<ChBodyEasyBox>(2, 0.1, 2, 2700, true, true, mysurfmaterial);
mfloor->SetFixed(true);
mfloor->GetVisualShape(0)->SetTexture(GetChronoDataFile("textures/concrete.jpg"));
sys.Add(mfloor);
}
// two falling objects:
auto mcube = chrono_types::make_shared<ChBodyEasyBox>(0.1, 0.1, 0.1, 2700, true, true, mysurfmaterial);
mcube->SetPos(ChVector3d(0.6, 0.5, 0.6));
sys.Add(mcube);
auto msphere = chrono_types::make_shared<ChBodyEasySphere>(0.1, 2700, true, true, mysurfmaterial);
msphere->SetPos(ChVector3d(0.8, 0.5, 0.6));
sys.Add(msphere);
// Example 1: tetrahedrons, with collisions
// Create a mesh. We will use it for tetrahedrons.
auto my_mesh = chrono_types::make_shared<ChMesh>();
// 1) a FEA tetrahedron(s):
// Create a material, that must be assigned to each solid element in the mesh,
// and set its parameters
auto mmaterial = chrono_types::make_shared<ChContinuumElastic>();
mmaterial->SetYoungModulus(0.01e9); // rubber 0.01e9, steel 200e9
mmaterial->SetPoissonRatio(0.3);
mmaterial->SetRayleighDampingBeta(0.003);
mmaterial->SetDensity(1000);
if (false) {
for (int k = 0; k < 3; ++k)
for (int j = 0; j < 3; ++j)
for (int i = 0; i < 3; ++i) {
// Creates the nodes for the tetrahedron
ChVector3d offset(j * 0.21, i * 0.21, k * 0.21);
auto mnode1 = chrono_types::make_shared<ChNodeFEAxyz>(ChVector3d(0, 0.1, 0) + offset);
auto mnode2 = chrono_types::make_shared<ChNodeFEAxyz>(ChVector3d(0, 0.1, 0.2) + offset);
auto mnode3 = chrono_types::make_shared<ChNodeFEAxyz>(ChVector3d(0, 0.3, 0) + offset);
auto mnode4 = chrono_types::make_shared<ChNodeFEAxyz>(ChVector3d(0.2, 0.1, 0) + offset);
my_mesh->AddNode(mnode1);
my_mesh->AddNode(mnode2);
my_mesh->AddNode(mnode3);
my_mesh->AddNode(mnode4);
auto melement1 = chrono_types::make_shared<ChElementTetraCorot_4>();
melement1->SetNodes(mnode1, mnode2, mnode3, mnode4);
melement1->SetMaterial(mmaterial);
my_mesh->AddElement(melement1);
}
}
if (true) {
double angles[4] = {0.24304, 0.774199, 0.963853, 0.47501};
for (int i = 0; i < 4; ++i) {
try {
ChCoordsys<> cdown(ChVector3d(0, -0.4, 0));
ChCoordsys<> crot(VNULL, QuatFromAngleY(CH_2PI * ChRandom::Get()) * QuatFromAngleX(CH_PI_2));
ChCoordsys<> cydisp(ChVector3d(-0.3, 0.1 + i * 0.1, -0.3));
ChCoordsys<> ctot = cdown >> crot >> cydisp;
ChMatrix33<> mrot(ctot.rot);
ChMeshFileLoader::FromTetGenFile(my_mesh, GetChronoDataFile("fea/beam.node").c_str(),
GetChronoDataFile("fea/beam.ele").c_str(), mmaterial, ctot.pos, mrot);
} catch (std::exception myerr) {
std::cerr << myerr.what();
return 0;
}
}
}
// Create the contact surface(s).
// In this case it is a ChContactSurfaceMesh, that allows mesh-mesh collisions.
auto mcontactsurf = chrono_types::make_shared<ChContactSurfaceMesh>(mysurfmaterial);
my_mesh->AddContactSurface(mcontactsurf);
mcontactsurf->AddFacesFromBoundary(sphere_swept_thickness); // do this after my_mesh->AddContactSurface
// Remember to add the mesh to the system!
sys.Add(my_mesh);
// Example 2: beams, with collisions
// Create a mesh. We will use it for beams only.
auto my_mesh_beams = chrono_types::make_shared<ChMesh>();
// 2) an ANCF cable:
auto msection_cable2 = chrono_types::make_shared<ChBeamSectionCable>();
msection_cable2->SetDiameter(0.05);
msection_cable2->SetYoungModulus(0.01e9);
msection_cable2->SetRayleighDamping(0.05);
builder.BuildBeam(my_mesh_beams, // the mesh where to put the created nodes and elements
msection_cable2, // the ChBeamSectionCable to use for the ChElementCableANCF elements
10, // the number of ChElementCableANCF to create
ChVector3d(0, 0.1, -0.1), // the 'A' point in space (beginning of beam)
ChVector3d(0.5, 0.13, -0.1)); // the 'B' point in space (end of beam)
// Create the contact surface(s).
// In this case it is a ChContactSurfaceNodeCloud, so just pass
// all nodes to it.
auto mcontactcloud = chrono_types::make_shared<ChContactSurfaceNodeCloud>(mysurfmaterial);
my_mesh_beams->AddContactSurface(mcontactcloud);
mcontactcloud->AddAllNodes(0.025); // use larger point size to match beam section radius
// Remember to add the mesh to the system!
sys.Add(my_mesh_beams);
// Optional... visualization
// Visualization of the FEM mesh.
// This will automatically update a triangle mesh (a ChVisualShapeTriangleMesh
// asset that is internally managed) by setting proper
// coordinates and vertex colors as in the FEM elements.
// Such triangle mesh can be rendered by Irrlicht or POVray or whatever
// postprocessor that can handle a colored ChVisualShapeTriangleMesh).
auto mvisualizemesh = chrono_types::make_shared<ChVisualShapeFEA>(my_mesh);
mvisualizemesh->SetFEMdataType(ChVisualShapeFEA::DataType::NODE_SPEED_NORM);
mvisualizemesh->SetColorscaleMinMax(0.0, 5.50);
mvisualizemesh->SetSmoothFaces(true);
my_mesh->AddVisualShapeFEA(mvisualizemesh);
auto mvisualizemeshcoll = chrono_types::make_shared<ChVisualShapeFEA>(my_mesh);
mvisualizemeshcoll->SetFEMdataType(ChVisualShapeFEA::DataType::CONTACTSURFACES);
mvisualizemeshcoll->SetWireframe(true);
mvisualizemeshcoll->SetDefaultMeshColor(ChColor(1, 0.5, 0));
my_mesh->AddVisualShapeFEA(mvisualizemeshcoll);
auto mvisualizemeshbeam = chrono_types::make_shared<ChVisualShapeFEA>(my_mesh_beams);
mvisualizemeshbeam->SetFEMdataType(ChVisualShapeFEA::DataType::NODE_SPEED_NORM);
mvisualizemeshbeam->SetColorscaleMinMax(0.0, 5.50);
mvisualizemeshbeam->SetSmoothFaces(true);
my_mesh_beams->AddVisualShapeFEA(mvisualizemeshbeam);
auto mvisualizemeshbeamnodes = chrono_types::make_shared<ChVisualShapeFEA>(my_mesh_beams);
mvisualizemeshbeamnodes->SetFEMglyphType(ChVisualShapeFEA::GlyphType::NODE_DOT_POS);
mvisualizemeshbeamnodes->SetFEMdataType(ChVisualShapeFEA::DataType::NONE);
mvisualizemeshbeamnodes->SetSymbolsThickness(0.008);
my_mesh_beams->AddVisualShapeFEA(mvisualizemeshbeamnodes);
// Create the Irrlicht visualization system
auto vis = chrono_types::make_shared<ChVisualSystemIrrlicht>();
vis->AttachSystem(&sys);
vis->SetWindowSize(800, 600);
vis->SetWindowTitle("FEA contacts");
vis->Initialize();
vis->AddLogo();
vis->AddSkyBox();
vis->AddTypicalLights();
vis->AddCamera(ChVector3d(0.0, 0.6, -1.0));
vis->AddLightWithShadow(ChVector3d(1.5, 5.5, -2.5), ChVector3d(0, 0, 0), 3, 2.2, 7.2, 40, 512, ChColor(1, 1, 1));
vis->EnableContactDrawing(ContactsDrawMode::CONTACT_DISTANCES);
vis->EnableShadows();
// SIMULATION LOOP
auto solver = chrono_types::make_shared<ChSolverMINRES>();
sys.SetSolver(solver);
solver->SetMaxIterations(40);
solver->SetTolerance(1e-12);
solver->EnableDiagonalPreconditioner(true);
solver->EnableWarmStart(true); // Enable for better convergence when using Euler implicit linearized
while (vis->Run()) {
vis->BeginScene();
vis->Render();
vis->EndScene();
sys.DoStepDynamics(0.0005);
}
return 0;
}
static std::shared_ptr< ChTriangleMeshConnected > CreateFromWavefrontFile(const std::string &filename, bool load_normals=true, bool load_uv=false)
Create and return a ChTriangleMeshConnected from a Wavefront OBJ file.
Definition: ChTriangleMeshConnected.cpp:257
std::string GetChronoDataFile(const std::string &filename)
Get the full path to the specified filename, given relative to the Chrono data directory (thread safe...
Definition: ChGlobal.cpp:37
ChQuaterniond QuatFromAngleX(double angle)
Convert from a rotation about X axis to a quaternion.
Definition: ChRotation.cpp:188
void Add(std::shared_ptr< ChPhysicsItem > item)
Attach an arbitrary ChPhysicsItem (e.g.
Definition: ChSystem.cpp:196
virtual void SetNumThreads(int num_threads_chrono, int num_threads_collision=0, int num_threads_eigen=0)
Set the number of OpenMP threads used by Chrono itself, Eigen, and the collision detection system.
Definition: ChSystem.cpp:373
Representation of a transform with translation and rotation.
Definition: ChCoordsys.h:28
void BuildBeam(std::shared_ptr< ChMesh > mesh, std::shared_ptr< ChBeamSectionCable > sect, const int N, const ChVector3d A, const ChVector3d B)
Adds cable FEM elements to the mesh to create a segment beam from point A to point B,...
Definition: ChBuilderBeam.cpp:256
static void SetDefaultEffectiveCurvatureRadius(double eff_radius)
Set the default effective radius of curvature (for SMC contact).
Definition: ChCollisionInfo.cpp:67
Definition of a 3x3 fixed-size matrix to represent 3D rotations and inertia tensors.
Definition: ChMatrix33.h:31
ChQuaterniond QuatFromAngleY(double angle)
Convert from a rotation about Y axis to a quaternion.
Definition: ChRotation.cpp:192
static void FromTetGenFile(std::shared_ptr< ChMesh > mesh, const char *filename_node, const char *filename_ele, std::shared_ptr< ChContinuumMaterial > my_material, ChVector3d pos_transform=VNULL, ChMatrix33<> rot_transform=ChMatrix33<>(1))
Load tetrahedrons from .node and .ele files as saved by TetGen.
Definition: ChMeshFileLoader.cpp:39
Namespace with classes for the Irrlicht module.
Definition: ChApiIrr.h:47
Definition of a visual color.
Definition: ChColor.h:30
static void SetDefaultSuggestedMargin(double margin)
Set the default margin (inward penetration).
Definition: ChCollisionModel.cpp:85
int DoStepDynamics(double step_size)
Advance the dynamics simulation by a single time step of given length.
Definition: ChSystem.cpp:1632
Class for a physical system in which contact is modeled using a smooth (penalty-based) method.
Definition: ChSystemSMC.h:30
Bullet-based collision detection system.
ChVector3< double > ChVector3d
Alias for double-precision vectors.
Definition: ChVector3.h:283
virtual void SetSolver(std::shared_ptr< ChSolver > newsolver)
Attach a solver (derived from ChSolver) for use by this system.
Definition: ChSystem.cpp:319
Utility class for creating complex beams using ChElementCableANCF elements, for example subdivides a ...
Definition: ChBuilderBeam.h:91
Main namespace for the Chrono package.
Definition: ChCamera.cpp:17
virtual void SetCollisionSystemType(ChCollisionSystem::Type type)
Set the collision detection system used by this Chrono system to the specified type.
Definition: ChSystem.cpp:324
Namespace for FEA classes.
Definition: ChVisualShapeFEA.h:28