chrono::vehicle::scm::gpu::RaycastFace Struct Reference

Description

Local-space mesh face: indices are absolute into the shared vertex buffer (host applies each body's vertex offset before upload); body_slot selects which transform in RaycastBodyTransform[] to apply.

#include <SCMRaycastGpuTypes.h>

Public Attributes

int32_t i0
 
int32_t i1
 
int32_t i2
 
int32_t body_slot
 

The documentation for this struct was generated from the following file:
  • /builds/uwsbel/chrono/src/chrono_vehicle/terrain/SCMRaycastGpuTypes.h