chrono::vehicle::scm::gpu::RaycastFace Struct Reference
Description
Local-space mesh face: indices are absolute into the shared vertex buffer (host applies each body's vertex offset before upload); body_slot selects which transform in RaycastBodyTransform[] to apply.
#include <SCMRaycastGpuTypes.h>
Public Attributes | |
| int32_t | i0 |
| int32_t | i1 |
| int32_t | i2 |
| int32_t | body_slot |
The documentation for this struct was generated from the following file:
- /builds/uwsbel/chrono/src/chrono_vehicle/terrain/SCMRaycastGpuTypes.h