Description

Mate constraint of plane-to-plane type.

The planes are defined by the X and Y axes of the two frames i.e. the two Z axes are parallel. An offset distance can be provided.

#include <ChLinkMate.h>

Inheritance diagram for chrono::ChLinkMatePlanar:
Collaboration diagram for chrono::ChLinkMatePlanar:

Public Member Functions

 ChLinkMatePlanar (const ChLinkMatePlanar &other)
 
virtual ChLinkMatePlanarClone () const override
 "Virtual" copy constructor (covariant return type).
 
void SetFlipped (bool doflip)
 Tell if the two normals must be opposed (flipped=true) or must have the same direction (flipped=false).
 
bool IsFlipped () const
 Tell if the two normals are opposed (flipped=true) or have the same direction (flipped=false).
 
void SetDistance (double distance)
 Set the distance between the two planes, in normal direction.
 
double GetDistance () const
 Get the requested distance between the two planes, in normal direction.
 
virtual void Initialize (std::shared_ptr< ChBodyFrame > body1, std::shared_ptr< ChBodyFrame > body2, bool pos_are_relative, const ChVector3d &point1, const ChVector3d &point2, const ChVector3d &norm1, const ChVector3d &norm2) override
 Initialize the link by providing a point and a normal direction on each plane, each expressed in body or abs reference. More...
 
virtual void ArchiveOut (ChArchiveOut &archive_out) override
 Method to allow serialization of transient data to archives.
 
virtual void ArchiveIn (ChArchiveIn &archive_in) override
 Method to allow deserialization of transient data from archives. More...
 
virtual void Initialize (std::shared_ptr< ChBodyFrame > body1, std::shared_ptr< ChBodyFrame > body2, ChFrame<> absframe)
 Initialize the link given the two bodies to be connected and the absolute position of the link. More...
 
virtual void Initialize (std::shared_ptr< ChBodyFrame > body1, std::shared_ptr< ChBodyFrame > body2, bool pos_are_relative, ChFrame<> frame1, ChFrame<> frame2)
 Initialize the link given the two bodies to be connected and two frames (either referring to absolute or body coordinates) in which the link must be placed. More...
 
virtual void Initialize (std::shared_ptr< ChBodyFrame > body1, std::shared_ptr< ChBodyFrame > body2, bool pos_are_relative, const ChVector3d &point1, const ChVector3d &point2, const ChVector3d &dir1, const ChVector3d &dir2)
 Initialization based on passing two vectors (point + dir) on the two bodies, which will represent the Z axes of the two frames (X and Y will be built from the Z vector via Gram-Schmidt orthonormalization). More...
 
- Public Member Functions inherited from chrono::ChPhysicsItem
 ChPhysicsItem (const ChPhysicsItem &other)
 
ChSystemGetSystem () const
 Get the pointer to the parent ChSystem().
 
virtual void SetSystem (ChSystem *m_system)
 Set the pointer to the parent ChSystem(). More...
 
void AddVisualModel (std::shared_ptr< ChVisualModel > model)
 Add an (optional) visualization model. More...
 
std::shared_ptr< ChVisualModelGetVisualModel () const
 Access the visualization model (if any). More...
 
void AddVisualShape (std::shared_ptr< ChVisualShape > shape, const ChFrame<> &frame=ChFrame<>())
 Add the specified visual shape to the visualization model. More...
 
std::shared_ptr< ChVisualShapeGetVisualShape (unsigned int i) const
 Access the specified visualization shape in the visualization model (if any). More...
 
void AddVisualShapeFEA (std::shared_ptr< ChVisualShapeFEA > shapeFEA)
 Add the specified FEA visualization object to the visualization model. More...
 
std::shared_ptr< ChVisualShapeFEAGetVisualShapeFEA (unsigned int i) const
 Access the specified FEA visualization object in the visualization model (if any). More...
 
virtual unsigned int GetNumVisualModelClones () const
 Return the number of clones of the visual model associated with this physics item. More...
 
void AddCamera (std::shared_ptr< ChCamera > camera)
 Attach a ChCamera to this physical item. More...
 
std::vector< std::shared_ptr< ChCamera > > GetCameras () const
 Get the set of cameras attached to this physics item.
 
virtual bool IsCollisionEnabled () const
 Tell if the object is subject to collision. More...
 
virtual void AddCollisionModelsToSystem (ChCollisionSystem *coll_sys) const
 Add to the provided collision system any collision models managed by this physics item. More...
 
virtual void RemoveCollisionModelsFromSystem (ChCollisionSystem *coll_sys) const
 Remove from the provided collision system any collision models managed by this physics item. More...
 
virtual void SyncCollisionModels ()
 Synchronize the position and bounding box of any collsion models managed by this physics item.
 
virtual ChAABB GetTotalAABB () const
 Get the axis-aligned bounding box (AABB) of this object. More...
 
virtual ChVector3d GetCenter () const
 Get a symbolic 'center' of the object. More...
 
virtual void Setup ()
 Perform setup operations. More...
 
void UpdateVisualModel ()
 Utility function to update only the associated visual assets (if any).
 
virtual void ForceToRest ()
 Set zero speed (and zero accelerations) in state, without changing the position. More...
 
virtual unsigned int GetNumCoordsPosLevel ()
 Get the number of coordinates at the position level. More...
 
virtual unsigned int GetNumCoordsVelLevel ()
 Get the number of coordinates at the velocity level. More...
 
unsigned int GetOffset_x ()
 Get offset in the state vector (position part)
 
unsigned int GetOffset_w ()
 Get offset in the state vector (speed part)
 
unsigned int GetOffset_L ()
 Get offset in the lagrangian multipliers.
 
void SetOffset_x (const unsigned int moff)
 Set offset in the state vector (position part) Note: only the ChSystem::Setup function should use this.
 
void SetOffset_w (const unsigned int moff)
 Set offset in the state vector (speed part) Note: only the ChSystem::Setup function should use this.
 
void SetOffset_L (const unsigned int moff)
 Set offset in the lagrangian multipliers Note: only the ChSystem::Setup function should use this.
 
virtual void IntStateGather (const unsigned int off_x, ChState &x, const unsigned int off_v, ChStateDelta &v, double &T)
 From item's state to global state vectors y={x,v} pasting the states at the specified offsets. More...
 
virtual void IntStateScatter (const unsigned int off_x, const ChState &x, const unsigned int off_v, const ChStateDelta &v, const double T, bool full_update)
 From global state vectors y={x,v} to item's state (and update) fetching the states at the specified offsets. More...
 
virtual void IntStateGatherAcceleration (const unsigned int off_a, ChStateDelta &a)
 From item's state acceleration to global acceleration vector. More...
 
virtual void IntStateScatterAcceleration (const unsigned int off_a, const ChStateDelta &a)
 From global acceleration vector to item's state acceleration. More...
 
virtual void IntStateIncrement (const unsigned int off_x, ChState &x_new, const ChState &x, const unsigned int off_v, const ChStateDelta &Dv)
 Computes x_new = x + Dt , using vectors at specified offsets. More...
 
virtual void IntStateGetIncrement (const unsigned int off_x, const ChState &x_new, const ChState &x, const unsigned int off_v, ChStateDelta &Dv)
 Computes Dt = x_new - x, using vectors at specified offsets. More...
 
virtual void IntLoadResidual_F (const unsigned int off, ChVectorDynamic<> &R, const double c)
 Takes the F force term, scale and adds to R at given offset: R += c*F. More...
 
virtual void IntLoadResidual_Mv (const unsigned int off, ChVectorDynamic<> &R, const ChVectorDynamic<> &w, const double c)
 Takes the M*v term, multiplying mass by a vector, scale and adds to R at given offset: R += c*M*w. More...
 
virtual void IntLoadLumpedMass_Md (const unsigned int off, ChVectorDynamic<> &Md, double &err, const double c)
 Adds the lumped mass to a Md vector, representing a mass diagonal matrix. More...
 
virtual void InjectVariables (ChSystemDescriptor &descriptor)
 Register with the given system descriptor any ChVariable objects associated with this item.
 
virtual void VariablesFbReset ()
 Sets the 'fb' part (the known term) of the encapsulated ChVariables to zero.
 
virtual void VariablesFbLoadForces (double factor=1)
 Adds the current forces (applied to item) into the encapsulated ChVariables, in the 'fb' part: qf+=forces*factor.
 
virtual void VariablesQbLoadSpeed ()
 Initialize the 'qb' part of the ChVariables with the current value of speeds. More...
 
virtual void VariablesFbIncrementMq ()
 Adds M*q (masses multiplied current 'qb') to Fb, ex. More...
 
virtual void VariablesQbSetSpeed (double step=0)
 Fetches the item speed (ex. More...
 
virtual void VariablesQbIncrementPosition (double step)
 Increment item positions by the 'qb' part of the ChVariables, multiplied by a 'step' factor. More...
 
virtual void ConstraintsBiLoad_Qc (double factor=1)
 Adds the current Qc (the vector of C_dtdt=0 -> [Cq]*q_dtdt=Qc ) to the known term (b_i) of encapsulated ChConstraints.
 
virtual void ConstraintsFbLoadForces (double factor=1)
 Adds the current link-forces, if any, (caused by springs, etc.) to the 'fb' vectors of the ChVariables referenced by encapsulated ChConstraints.
 
- Public Member Functions inherited from chrono::ChObj
 ChObj (const ChObj &other)
 
int GetIdentifier () const
 Get the unique integer identifier of this object. More...
 
void SetTag (int tag)
 Set an object integer tag (default: -1). More...
 
int GetTag () const
 Get the tag of this object.
 
void SetName (const std::string &myname)
 Set the name of this object.
 
const std::string & GetName () const
 Get the name of this object.
 
double GetChTime () const
 Gets the simulation time of this object.
 
void SetChTime (double m_time)
 Sets the simulation time of this object.
 
virtual std::string & ArchiveContainerName ()
 

Protected Member Functions

virtual void Update (double time, bool update_assets=true) override
 Update link state. More...
 
- Protected Member Functions inherited from chrono::ChObj
int GenerateUniqueIdentifier ()
 

Protected Attributes

bool m_flipped
 
double m_distance
 
- Protected Attributes inherited from chrono::ChPhysicsItem
ChSystemsystem
 parent system
 
std::shared_ptr< ChVisualModelInstancevis_model_instance
 instantiated visualization model
 
std::vector< std::shared_ptr< ChCamera > > cameras
 set of cameras
 
unsigned int offset_x
 offset in vector of state (position part)
 
unsigned int offset_w
 offset in vector of state (speed part)
 
unsigned int offset_L
 offset in vector of lagrangian multipliers
 
- Protected Attributes inherited from chrono::ChObj
double ChTime
 object simulation time
 
std::string m_name
 object name
 
int m_identifier
 object unique identifier
 
int m_tag
 user-supplied tag
 

Additional Inherited Members

Member Function Documentation

◆ ArchiveIn()

void chrono::ChLinkMatePlanar::ArchiveIn ( ChArchiveIn archive_in)
overridevirtual

Method to allow deserialization of transient data from archives.

Method to allow de serialization of transient data from archives.

Reimplemented from chrono::ChLinkMateGeneric.

◆ Initialize() [1/4]

void chrono::ChLinkMateGeneric::Initialize

Initialize the link given the two bodies to be connected and two frames (either referring to absolute or body coordinates) in which the link must be placed.

It is recommended to place the bodies so that the constraints are satisfied. Starting the simulation with constraints violation might lead to unstable results.

◆ Initialize() [2/4]

void chrono::ChLinkMateGeneric::Initialize

Initialization based on passing two vectors (point + dir) on the two bodies, which will represent the Z axes of the two frames (X and Y will be built from the Z vector via Gram-Schmidt orthonormalization).

It is recommended to place the bodies so that the constraints are satisfied. Starting the simulation with constraints violation might lead to unstable results.

◆ Initialize() [3/4]

void chrono::ChLinkMatePlanar::Initialize ( std::shared_ptr< ChBodyFrame body1,
std::shared_ptr< ChBodyFrame body2,
bool  pos_are_relative,
const ChVector3d point1,
const ChVector3d point2,
const ChVector3d norm1,
const ChVector3d norm2 
)
overridevirtual

Initialize the link by providing a point and a normal direction on each plane, each expressed in body or abs reference.

Normals can be either aligned or opposed depending on the SetFlipped() method.

Parameters
body1first body to link
body2second body to link
pos_are_relativetrue: following pos. are relative to bodies
point1point on slave plane 1 (rel. or abs.)
point2point on master plane 2 (rel. or abs.)
norm1normal of slave plane 1 (rel. or abs.)
norm2normal of master plane 2 (rel. or abs.)

Reimplemented from chrono::ChLinkMateGeneric.

◆ Initialize() [4/4]

void chrono::ChLinkMateGeneric::Initialize

Initialize the link given the two bodies to be connected and the absolute position of the link.

Two frames, moving together with each of the two bodies, will be automatically created. This method guarantees that the constraint is satisfied, given that the bodies will not be moved before the simulation starts.

◆ Update()

void chrono::ChLinkMatePlanar::Update ( double  time,
bool  update_assets = true 
)
overrideprotectedvirtual

Update link state.

This is called automatically by the solver at each time step. Update constraint jacobian and frames.

Reimplemented from chrono::ChLinkMateGeneric.


The documentation for this class was generated from the following files:
  • /builds/uwsbel/chrono/src/chrono/physics/ChLinkMate.h
  • /builds/uwsbel/chrono/src/chrono/physics/ChLinkMate.cpp