Description
Interface for objects that generate contacts.
One should inherit from ChContactable_1vars, ChContactable_2vars etc. depending on the number of ChVariable objects contained in the object (i.e. the variable chunks to whom the contact point position depends, also the variables affected by contact force).
#include <ChContactable.h>
Inherited by chrono::ChContactable_1vars< 3 >, chrono::ChContactable_1vars< 6 >, chrono::ChContactable_2vars< 3, 3 >, chrono::ChContactable_3vars< 3, 3, 3 >, chrono::ChContactable_3vars< 6, 6, 6 >, chrono::ChContactable_1vars< T1 >, chrono::ChContactable_2vars< T1, T2 >, and chrono::ChContactable_3vars< T1, T2, T3 >.
Public Types | |
enum | eChContactableType { CONTACTABLE_UNKNOWN = 0, CONTACTABLE_6, CONTACTABLE_3, CONTACTABLE_33, CONTACTABLE_66, CONTACTABLE_333, CONTACTABLE_666 } |
Enum used for dispatcher optimization instead than rtti. More... | |
Public Member Functions | |
void | AddCollisionModel (std::shared_ptr< ChCollisionModel > model) |
Add the collision model. | |
void | AddCollisionShape (std::shared_ptr< ChCollisionShape > shape, const ChFrame<> &frame=ChFrame<>()) |
Add a collision shape. More... | |
std::shared_ptr< ChCollisionModel > | GetCollisionModel () const |
Access the collision model. | |
virtual bool | IsContactActive ()=0 |
Indicate whether or not the object must be considered in collision detection. | |
virtual int | GetContactableNumCoordsPosLevel ()=0 |
Get the number of DOFs affected by this object (position part). | |
virtual int | GetContactableNumCoordsVelLevel ()=0 |
Get the number of DOFs affected by this object (speed part). | |
virtual void | ContactableGetStateBlockPosLevel (ChState &x)=0 |
Get all the DOFs packed in a single vector (position part). | |
virtual void | ContactableGetStateBlockVelLevel (ChStateDelta &w)=0 |
Get all the DOFs packed in a single vector (speed part). | |
virtual void | ContactableIncrementState (const ChState &x, const ChStateDelta &dw, ChState &x_new)=0 |
Increment the provided state of this object by the given state-delta increment. More... | |
virtual ChVector3d | GetContactPoint (const ChVector3d &loc_point, const ChState &state_x)=0 |
Express the local point in absolute frame, for the given state position. | |
virtual ChVector3d | GetContactPointSpeed (const ChVector3d &loc_point, const ChState &state_x, const ChStateDelta &state_w)=0 |
Get the absolute speed of a local point attached to the contactable. More... | |
virtual ChVector3d | GetContactPointSpeed (const ChVector3d &abs_point)=0 |
Get the absolute speed of point abs_point if attached to the surface. | |
virtual ChFrame | GetCollisionModelFrame ()=0 |
Return the frame of the associated collision model relative to the contactable object. More... | |
virtual void | ContactForceLoadResidual_F (const ChVector3d &F, const ChVector3d &T, const ChVector3d &abs_point, ChVectorDynamic<> &R)=0 |
Apply the given force & torque at the given location and load into the global generalized force vector. More... | |
virtual void | ContactComputeQ (const ChVector3d &F, const ChVector3d &T, const ChVector3d &point, const ChState &state_x, ChVectorDynamic<> &Q, int offset)=0 |
Compute a contiguous vector of generalized forces Q from a given force & torque at the given point. More... | |
virtual double | GetContactableMass ()=0 |
This can be useful in some SMC code: | |
virtual ChPhysicsItem * | GetPhysicsItem ()=0 |
This is only for backward compatibility. More... | |
virtual eChContactableType | GetContactableType () const =0 |
This must return the proper eChContactableType enum, for allowing a faster collision dispatcher in ChContactContainer classes (this enum will be used instead of slow dynamic_cast<> to infer the type of ChContactable, if possible) | |
void | SetUserData (const std::shared_ptr< void > &data) |
Set user-data associated with this contactable. | |
bool | HasData () const |
Check if this contactable has associated user-data. | |
template<typename T > | |
std::shared_ptr< T > | GetUserData () const |
Get the user-data using static cast to a known type. | |
void | ArchiveOut (ChArchiveOut &archive_out) |
Method to allow serialization of transient data to archives. | |
void | ArchiveIn (ChArchiveIn &archive_in) |
Method to allow deserialization of transient data from archives. | |
Protected Attributes | |
std::shared_ptr< ChCollisionModel > | collision_model |
Member Enumeration Documentation
◆ eChContactableType
Enum used for dispatcher optimization instead than rtti.
Enumerator | |
---|---|
CONTACTABLE_UNKNOWN | unknown contactable type |
CONTACTABLE_6 | 1 variable with 6 DOFs (e.g., ChBody, ChNodeFEAxyzrot) |
CONTACTABLE_3 | 1 variable with 3 DOFS (e.g., ChNodeFEAxyz, ChParticle) |
CONTACTABLE_33 | 2 variables, each with 3DOF (e.g., segments between 2 ChNodeFEAxyz nodes) |
CONTACTABLE_66 | 2 variables, each with 6 DOFs (e.g., triangle between 2 ChNodeFEAxyzrot nodes) |
CONTACTABLE_333 | 3 variables, each with 3 DOFs (e.g., triangle between 3 ChNodeFEAxyz nodes) |
CONTACTABLE_666 | 3 variables, each with 6 DOFs (e.g., triangle between 3 ChNodeFEAxyzrot nodes) |
Member Function Documentation
◆ AddCollisionShape()
void chrono::ChContactable::AddCollisionShape | ( | std::shared_ptr< ChCollisionShape > | shape, |
const ChFrame<> & | frame = ChFrame<>() |
||
) |
Add a collision shape.
If this item does not have a collision model, one is created.
◆ ContactableIncrementState()
|
pure virtual |
Increment the provided state of this object by the given state-delta increment.
Compute: x_new = x + dw.
Implemented in chrono::fea::ChContactTriangleXYZRot, chrono::fea::ChContactSegmentXYZRot, chrono::fea::ChContactNodeXYZRot, chrono::fea::ChContactTriangleXYZ, chrono::fea::ChContactSegmentXYZ, chrono::ChParticle, and chrono::fea::ChContactNodeXYZ.
◆ ContactComputeQ()
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pure virtual |
Compute a contiguous vector of generalized forces Q from a given force & torque at the given point.
Used for computing stiffness matrix (square force jacobian) by backward differentiation. The force F and its application point are specified in the global frame. The torque T is specified in the global frame too. Each object must set the entries in Q corresponding to its variables, starting at the specified offset. If needed, the object states must be extracted from the provided state position.
- Parameters
-
F force T torque point application point state_x global state vector Q generalized force vector offset index offset
Implemented in chrono::fea::ChContactTriangleXYZRot, chrono::fea::ChContactSegmentXYZRot, chrono::fea::ChContactNodeXYZRot, chrono::fea::ChContactTriangleXYZ, chrono::fea::ChContactSegmentXYZ, chrono::ChParticle, and chrono::fea::ChContactNodeXYZ.
◆ ContactForceLoadResidual_F()
|
pure virtual |
Apply the given force & torque at the given location and load into the global generalized force vector.
The force F and its application point are specified in the absolute reference frame. The torque T is specified in the global frame too. Each object must update the entries in R corresponding to its variables. Force for example could come from a penalty model.
- Parameters
-
F force T torque abs_point application point R global generalized force vector
Implemented in chrono::fea::ChContactTriangleXYZRot, chrono::fea::ChContactSegmentXYZRot, chrono::fea::ChContactNodeXYZRot, chrono::fea::ChContactTriangleXYZ, chrono::fea::ChContactSegmentXYZ, chrono::ChParticle, and chrono::fea::ChContactNodeXYZ.
◆ GetCollisionModelFrame()
|
pure virtual |
Return the frame of the associated collision model relative to the contactable object.
ChCollisionModel might call this to get the position of the contact model (when rigid) and sync it.
Implemented in chrono::fea::ChContactTriangleXYZRot, chrono::fea::ChContactSegmentXYZRot, chrono::fea::ChContactNodeXYZRot, chrono::fea::ChContactTriangleXYZ, chrono::ChParticle, chrono::fea::ChContactNodeXYZ, and chrono::fea::ChContactSegmentXYZ.
◆ GetContactPointSpeed()
|
pure virtual |
Get the absolute speed of a local point attached to the contactable.
The given point is assumed to be expressed in the local frame of this object. This function must use the provided states.
Implemented in chrono::fea::ChContactTriangleXYZRot, chrono::fea::ChContactSegmentXYZRot, chrono::fea::ChContactNodeXYZRot, chrono::fea::ChContactTriangleXYZ, chrono::fea::ChContactSegmentXYZ, chrono::fea::ChContactNodeXYZ, and chrono::ChParticle.
◆ GetPhysicsItem()
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pure virtual |
This is only for backward compatibility.
Note that in recent code the reference to the ChPhysicsItem should disappear. The ChPhysicsItem could be the ChContactable itself (ex. see the ChBody) or a container (ex. the ChMEsh, for ChContactTriangle)
Implemented in chrono::ChBody, chrono::fea::ChContactTriangleXYZRot, chrono::fea::ChContactSegmentXYZRot, chrono::fea::ChContactNodeXYZRot, chrono::fea::ChContactTriangleXYZ, chrono::fea::ChContactSegmentXYZ, chrono::ChParticle, and chrono::fea::ChContactNodeXYZ.
The documentation for this class was generated from the following files:
- /builds/uwsbel/chrono/src/chrono/physics/ChContactable.h
- /builds/uwsbel/chrono/src/chrono/physics/ChContactable.cpp