chrono::vehicle::ChVehicleVisualSystemOpenGL Member List
This is the complete list of members for chrono::vehicle::ChVehicleVisualSystemOpenGL, including all inherited members.
chrono::AddCamera(const ChVector3d &pos, ChVector3d targ=VNULL) | chrono::ChVisualSystem | inlinevirtual |
chrono::opengl::ChVisualSystemOpenGL::AddCamera(const ChVector3d &pos, ChVector3d targ=VNULL) override | chrono::opengl::ChVisualSystemOpenGL | virtual |
AddGrid(double x_step, double y_step, int nx, int ny, ChCoordsys<> pos=CSYSNORM, ChColor col=ChColor(0.1f, 0.1f, 0.1f)) | chrono::ChVisualSystem | inlinevirtual |
AddUserEventReceiver(std::shared_ptr< ChOpenGLEventCB > receiver) | chrono::opengl::ChVisualSystemOpenGL | inline |
AddVisualModel(std::shared_ptr< ChVisualModel > model, const ChFrame<> &frame) | chrono::ChVisualSystem | inlinevirtual |
AddVisualModel(std::shared_ptr< ChVisualShape > shape, const ChFrame<> &frame) | chrono::ChVisualSystem | inlinevirtual |
Advance(double step) override | chrono::vehicle::ChVehicleVisualSystemOpenGL | virtual |
AttachParticleSelector(std::shared_ptr< ChOpenGLParticleCB > selector) | chrono::opengl::ChVisualSystemOpenGL | inline |
AttachStatsRenderer(std::shared_ptr< ChOpenGLStats > renderer) | chrono::opengl::ChVisualSystemOpenGL | |
chrono::AttachSystem(ChSystem *sys) | chrono::ChVisualSystem | virtual |
chrono::opengl::ChVisualSystemOpenGL::AttachSystem(ChSystem *sys) override | chrono::opengl::ChVisualSystemOpenGL | virtual |
AttachTerrain(vehicle::ChTerrain *terrain) (defined in chrono::vehicle::ChVehicleVisualSystem) | chrono::vehicle::ChVehicleVisualSystem | virtual |
AttachVehicle(vehicle::ChVehicle *vehicle) (defined in chrono::vehicle::ChVehicleVisualSystem) | chrono::vehicle::ChVehicleVisualSystem | virtual |
chrono::BeginScene()=0 | chrono::ChVisualSystem | pure virtual |
chrono::opengl::ChVisualSystemOpenGL::BeginScene() override | chrono::opengl::ChVisualSystemOpenGL | inlinevirtual |
chrono::BindAll() | chrono::ChVisualSystem | inlinevirtual |
chrono::opengl::ChVisualSystemOpenGL::BindAll() override | chrono::opengl::ChVisualSystemOpenGL | virtual |
chrono::BindItem(std::shared_ptr< ChPhysicsItem > item) | chrono::ChVisualSystem | inlinevirtual |
chrono::opengl::ChVisualSystemOpenGL::BindItem(std::shared_ptr< ChPhysicsItem > item) override | chrono::opengl::ChVisualSystemOpenGL | virtual |
ChVehicleKeyboardHandlerOpenGL (defined in chrono::vehicle::ChVehicleVisualSystemOpenGL) | chrono::vehicle::ChVehicleVisualSystemOpenGL | friend |
ChVehicleVisualSystem() (defined in chrono::vehicle::ChVehicleVisualSystem) | chrono::vehicle::ChVehicleVisualSystem | |
ChVehicleVisualSystemOpenGL() | chrono::vehicle::ChVehicleVisualSystemOpenGL | |
ChVisualSystem() (defined in chrono::ChVisualSystem) | chrono::ChVisualSystem | protected |
ChVisualSystemOpenGL() (defined in chrono::opengl::ChVisualSystemOpenGL) | chrono::opengl::ChVisualSystemOpenGL | |
EnableStats(bool state) | chrono::opengl::ChVisualSystemOpenGL | inline |
chrono::EndScene()=0 | chrono::ChVisualSystem | pure virtual |
chrono::opengl::ChVisualSystemOpenGL::EndScene() override | chrono::opengl::ChVisualSystemOpenGL | inlinevirtual |
GetBraking() const (defined in chrono::vehicle::ChVehicleVisualSystem) | chrono::vehicle::ChVehicleVisualSystem | inline |
GetCameraPosition() const | chrono::ChVisualSystem | inlinevirtual |
GetCameraTarget() const | chrono::ChVisualSystem | inlinevirtual |
GetChaseCamera() const (defined in chrono::vehicle::ChVehicleVisualSystem) | chrono::vehicle::ChVehicleVisualSystem | inline |
GetClutch() const (defined in chrono::vehicle::ChVehicleVisualSystem) | chrono::vehicle::ChVehicleVisualSystem | inline |
GetSimulationRTF() const | chrono::ChVisualSystem | virtual |
GetSimulationTime() const | chrono::ChVisualSystem | virtual |
GetSteering() const (defined in chrono::vehicle::ChVehicleVisualSystem) | chrono::vehicle::ChVehicleVisualSystem | inline |
GetStepRTF() const (defined in chrono::vehicle::ChVehicleVisualSystem) | chrono::vehicle::ChVehicleVisualSystem | |
GetSystem(int i) const | chrono::ChVisualSystem | inline |
GetSystems() const | chrono::ChVisualSystem | inline |
GetTerrain() const (defined in chrono::vehicle::ChVehicleVisualSystem) | chrono::vehicle::ChVehicleVisualSystem | inline |
GetThrottle() const (defined in chrono::vehicle::ChVehicleVisualSystem) | chrono::vehicle::ChVehicleVisualSystem | inline |
GetVehicle() const (defined in chrono::vehicle::ChVehicleVisualSystem) | chrono::vehicle::ChVehicleVisualSystem | inline |
Initialize() override | chrono::vehicle::ChVehicleVisualSystemOpenGL | virtual |
m_braking (defined in chrono::vehicle::ChVehicleVisualSystem) | chrono::vehicle::ChVehicleVisualSystem | protected |
m_camera (defined in chrono::vehicle::ChVehicleVisualSystem) | chrono::vehicle::ChVehicleVisualSystem | protected |
m_camera_angle (defined in chrono::vehicle::ChVehicleVisualSystem) | chrono::vehicle::ChVehicleVisualSystem | protected |
m_camera_dist (defined in chrono::vehicle::ChVehicleVisualSystem) | chrono::vehicle::ChVehicleVisualSystem | protected |
m_camera_height (defined in chrono::vehicle::ChVehicleVisualSystem) | chrono::vehicle::ChVehicleVisualSystem | protected |
m_camera_maxMult (defined in chrono::vehicle::ChVehicleVisualSystem) | chrono::vehicle::ChVehicleVisualSystem | protected |
m_camera_minMult (defined in chrono::vehicle::ChVehicleVisualSystem) | chrono::vehicle::ChVehicleVisualSystem | protected |
m_camera_point (defined in chrono::vehicle::ChVehicleVisualSystem) | chrono::vehicle::ChVehicleVisualSystem | protected |
m_camera_pos (defined in chrono::vehicle::ChVehicleVisualSystem) | chrono::vehicle::ChVehicleVisualSystem | protected |
m_camera_state (defined in chrono::vehicle::ChVehicleVisualSystem) | chrono::vehicle::ChVehicleVisualSystem | protected |
m_clutch (defined in chrono::vehicle::ChVehicleVisualSystem) | chrono::vehicle::ChVehicleVisualSystem | protected |
m_image_dir | chrono::ChVisualSystem | protected |
m_initialized (defined in chrono::ChVisualSystem) | chrono::ChVisualSystem | protected |
m_steering (defined in chrono::vehicle::ChVehicleVisualSystem) | chrono::vehicle::ChVehicleVisualSystem | protected |
m_stepsize (defined in chrono::vehicle::ChVehicleVisualSystem) | chrono::vehicle::ChVehicleVisualSystem | protected |
m_systems | chrono::ChVisualSystem | protected |
m_terrain (defined in chrono::vehicle::ChVehicleVisualSystem) | chrono::vehicle::ChVehicleVisualSystem | protected |
m_throttle (defined in chrono::vehicle::ChVehicleVisualSystem) | chrono::vehicle::ChVehicleVisualSystem | protected |
m_vehicle (defined in chrono::vehicle::ChVehicleVisualSystem) | chrono::vehicle::ChVehicleVisualSystem | protected |
m_verbose | chrono::ChVisualSystem | protected |
m_write_images | chrono::ChVisualSystem | protected |
chrono::OnClear(ChSystem *sys) | chrono::ChVisualSystem | inlineprotectedvirtual |
chrono::OnSetup(ChSystem *sys) | chrono::ChVisualSystem | inlineprotectedvirtual |
chrono::OnUpdate(ChSystem *sys) | chrono::ChVisualSystem | inlineprotectedvirtual |
chrono::Quit()=0 | chrono::ChVisualSystem | pure virtual |
chrono::opengl::ChVisualSystemOpenGL::Quit() override | chrono::opengl::ChVisualSystemOpenGL | virtual |
chrono::Render()=0 | chrono::ChVisualSystem | pure virtual |
chrono::opengl::ChVisualSystemOpenGL::Render() override | chrono::opengl::ChVisualSystemOpenGL | virtual |
RenderCOGFrames(double axis_length=1) | chrono::ChVisualSystem | inlinevirtual |
RenderFrame(const ChFrame<> &frame, double axis_length=1) | chrono::ChVisualSystem | inlinevirtual |
chrono::Run()=0 | chrono::ChVisualSystem | pure virtual |
chrono::opengl::ChVisualSystemOpenGL::Run() override | chrono::opengl::ChVisualSystemOpenGL | virtual |
chrono::SetCameraPosition(int id, const ChVector3d &pos) | chrono::ChVisualSystem | inlinevirtual |
chrono::SetCameraPosition(const ChVector3d &pos) | chrono::ChVisualSystem | inlinevirtual |
chrono::opengl::ChVisualSystemOpenGL::SetCameraPosition(int id, const ChVector3d &pos) override | chrono::opengl::ChVisualSystemOpenGL | virtual |
chrono::opengl::ChVisualSystemOpenGL::SetCameraPosition(const ChVector3d &pos) override | chrono::opengl::ChVisualSystemOpenGL | virtual |
SetCameraProperties(float scale=0.5f, float near_clip_dist=0.1f, float far_clip_dist=1000.0f) | chrono::opengl::ChVisualSystemOpenGL | |
chrono::SetCameraTarget(int id, const ChVector3d &target) | chrono::ChVisualSystem | inlinevirtual |
chrono::SetCameraTarget(const ChVector3d &target) | chrono::ChVisualSystem | inlinevirtual |
chrono::opengl::ChVisualSystemOpenGL::SetCameraTarget(int id, const ChVector3d &target) override | chrono::opengl::ChVisualSystemOpenGL | virtual |
chrono::opengl::ChVisualSystemOpenGL::SetCameraTarget(const ChVector3d &target) override | chrono::opengl::ChVisualSystemOpenGL | virtual |
SetCameraVertical(CameraVerticalDir vert) | chrono::opengl::ChVisualSystemOpenGL | |
SetCameraVertical(const ChVector3d &up) | chrono::opengl::ChVisualSystemOpenGL | |
SetChaseCamera(const ChVector3d &ptOnChassis, double chaseDist, double chaseHeight) (defined in chrono::vehicle::ChVehicleVisualSystem) | chrono::vehicle::ChVehicleVisualSystem | |
SetChaseCameraAngle(double angle) (defined in chrono::vehicle::ChVehicleVisualSystem) | chrono::vehicle::ChVehicleVisualSystem | |
SetChaseCameraMultipliers(double minMult, double maxMult) (defined in chrono::vehicle::ChVehicleVisualSystem) | chrono::vehicle::ChVehicleVisualSystem | |
SetChaseCameraPosition(const ChVector3d &pos) (defined in chrono::vehicle::ChVehicleVisualSystem) | chrono::vehicle::ChVehicleVisualSystem | |
SetChaseCameraState(utils::ChChaseCamera::State state) (defined in chrono::vehicle::ChVehicleVisualSystem) | chrono::vehicle::ChVehicleVisualSystem | |
SetImageOutput(bool val) | chrono::ChVisualSystem | inline |
SetImageOutputDirectory(const std::string &dir) | chrono::ChVisualSystem | inline |
SetParticleRenderMode(RenderMode mode, float radius) | chrono::opengl::ChVisualSystemOpenGL | |
SetRenderMode(RenderMode mode) | chrono::opengl::ChVisualSystemOpenGL | |
SetStepsize(double val) (defined in chrono::vehicle::ChVehicleVisualSystem) | chrono::vehicle::ChVehicleVisualSystem | |
SetVerbose(bool verbose) | chrono::ChVisualSystem | inline |
SetWindowSize(unsigned int width, unsigned int height) | chrono::opengl::ChVisualSystemOpenGL | |
SetWindowTitle(const std::string &win_title) | chrono::opengl::ChVisualSystemOpenGL | |
Synchronize(double time, const DriverInputs &driver_inputs) (defined in chrono::vehicle::ChVehicleVisualSystem) | chrono::vehicle::ChVehicleVisualSystem | virtual |
Type enum name | chrono::ChVisualSystem | |
UnbindItem(std::shared_ptr< ChPhysicsItem > item) | chrono::ChVisualSystem | inlinevirtual |
UpdateCamera(int id, const ChVector3d &pos, ChVector3d target) | chrono::ChVisualSystem | |
UpdateCamera(const ChVector3d &pos, ChVector3d target) (defined in chrono::ChVisualSystem) | chrono::ChVisualSystem | |
UpdateVisualModel(int id, const ChFrame<> &frame) | chrono::ChVisualSystem | inlinevirtual |
WrapRenderStep(void *stepFunction) | chrono::opengl::ChVisualSystemOpenGL | static |
chrono::WriteImageToFile(const std::string &filename) | chrono::ChVisualSystem | inlinevirtual |
chrono::opengl::ChVisualSystemOpenGL::WriteImageToFile(const std::string &filename) override | chrono::opengl::ChVisualSystemOpenGL | virtual |
~ChVehicleVisualSystem() (defined in chrono::vehicle::ChVehicleVisualSystem) | chrono::vehicle::ChVehicleVisualSystem | virtual |
~ChVehicleVisualSystemOpenGL() (defined in chrono::vehicle::ChVehicleVisualSystemOpenGL) | chrono::vehicle::ChVehicleVisualSystemOpenGL | virtual |
~ChVisualSystem() (defined in chrono::ChVisualSystem) | chrono::ChVisualSystem | virtual |
~ChVisualSystemOpenGL() (defined in chrono::opengl::ChVisualSystemOpenGL) | chrono::opengl::ChVisualSystemOpenGL | virtual |