chrono::irrlicht Namespace Reference
Description
Namespace with classes for the Irrlicht module.
Classes | |
| class | ChIrrApp |
| Class to add some GUI to Irrlicht+ChronoEngine applications. More... | |
| class | ChIrrAppInterface |
| Class to add some GUI to Irrlicht + ChronoEngine applications. More... | |
| class | ChIrrAssetConverter |
| Class with static functions which allow creation of Irrlicht frequent 'scene nodes' like lights, camera, sky box etc. More... | |
| class | ChIrrNode |
| Class for Irrlicht visualization. More... | |
| class | ChIrrNodeAsset |
| Class for adding Irrlicht visualization to a ChPhysicsItem. More... | |
| class | ChIrrNodeProxyToAsset |
| Class for proxy to ChAsset, it is a node with mesh in Irrlicht system and a shared pointer to the ChAsset to whom it corresponds. More... | |
| class | ChIrrTools |
| Class with static functions which help with the integration of Chrono and Irrlicht 3D rendering library. More... | |
| class | ChIrrWizard |
| Class with static functions which allow creation of Irrlicht frequent 'scene nodes' like lights, camera, sky box etc. More... | |
| class | CScreenQuad |
| CScreenQuad. More... | |
| class | CShaderPreprocessor |
| CShaderPreprocessor. More... | |
| class | DepthShaderCB |
| DepthShaderCB. More... | |
| class | EffectHandler |
| Main effect handling class, use this to apply shadows and effects. More... | |
| class | RTSCamera |
| Class to create an interactive videocamera in Irrlicht, that is similar to the Maya camera but hasn't the problems that the Maya camera has in Irrlicht 1.5. More... | |
| class | ScreenQuadCB |
| ScreenQuadCB. More... | |
| class | ShadowShaderCB |
| ShadowShaderCB. More... | |
Enumerations | |
| enum | E_SHADER_EXTENSION { ESE_GLSL, ESE_HLSL, ESE_COUNT } |
| enum | E_SHADOW_MODE { ESM_RECEIVE, ESM_CAST, ESM_BOTH, ESM_EXCLUDE, ESM_COUNT } |
| Shadow mode enums, sets whether a node recieves shadows, casts shadows, or both. More... | |
| enum | E_FILTER_TYPE { EFT_NONE, EFT_4PCF, EFT_8PCF, EFT_12PCF, EFT_16PCF, EFT_COUNT } |
| Various filter types, up to 16 samples PCF. | |
Functions | |
| void | recurse_update_tree_node (ChValue *mvalue, irr::gui::IGUITreeViewNode *mnode) |
| irr::core::array< SDefineExp > | grabDefineExpressions (irr::core::stringc &shaderProgram) |
| std::string | getFileContent (const std::string pFile) |
| IAnimatedMesh * | createEllipticalMesh (f32 radiusH, f32 radiusV, f32 Ylow, f32 Yhigh, f32 offset, u32 polyCountX, u32 polyCountY) |
| IMesh * | createCubeMesh (const irr::core::vector3df &size) |
| Create an Irrlicht mesh representing a box. More... | |
| IMesh * | createConeMesh (f32 radius, f32 length, u32 tesselation) |
| IMesh * | createCylinderMesh (f32 radius, f32 length, u32 tesselation) |
| IMesh * | createCapsuleMesh (f32 radius, f32 hlen, u32 numSegV, u32 numSegR) |
| IMesh * | createTruncatedConeMesh (f32 radius_top, f32 radius_low, f32 length, u32 tesselation) |
| void | fillChTrimeshFromIrlichtMesh (chrono::geometry::ChTriangleMesh *chTrimesh, IMesh *pMesh) |
| void | fillIrlichtMeshFromChTrimesh (IMesh *pMesh, chrono::geometry::ChTriangleMesh *chTrimesh, irr::video::SColor clr) |
| ChApiIrr irr::scene::IAnimatedMesh * | createEllipticalMesh (irr::f32 radiusH, irr::f32 radiusV, irr::f32 Ylow, irr::f32 Yhigh, irr::f32 offset, irr::u32 polyCountX, irr::u32 polyCountY) |
| Some functions to allow easy creation of meshes for Irrlicht visualization. More... | |
| ChApiIrr irr::scene::IMesh * | createCylinderMesh (irr::f32 radius, irr::f32 height, irr::u32 tesselation) |
| Create an Irrlicht mesh representing a cylinder. More... | |
| ChApiIrr irr::scene::IMesh * | createCapsuleMesh (irr::f32 radius, irr::f32 hlen, irr::u32 numSegV, irr::u32 numSegR) |
| Create an Irrlicht mesh representing a capsule. More... | |
| ChApiIrr irr::scene::IMesh * | createTruncatedConeMesh (irr::f32 radius_top, irr::f32 radius_low, irr::f32 height, irr::u32 tesselation) |
| Create an Irrlicht mesh representing a truncated cone. More... | |
| ChApiIrr irr::scene::IMesh * | createConeMesh (irr::f32 radius_low, irr::f32 height, irr::u32 tesselation) |
| Create an Irrlicht mesh representing a cone. More... | |
| ChApiIrr void | fillChTrimeshFromIrlichtMesh (geometry::ChTriangleMesh *chTrimesh, irr::scene::IMesh *pMesh) |
| This function is based on a modified version of the irrlicht_bullet demo, see http://www.continuousphysics.com It is used to convert an Irrlicht mesh into a ChTriangleMesh, which is used for collision detection in Chrono. More... | |
| ChApiIrr void | fillIrlichtMeshFromChTrimesh (irr::scene::IMesh *pMesh, geometry::ChTriangleMesh *chTrimesh, irr::video::SColor clr=irr::video::SColor(255, 255, 255, 255)) |
| Given a ChTriangleMesh object, computes an Irrlicht mesh. More... | |
| void | drawProfilerRecursive (utils::ChProfileIterator *profileIterator, irr::IrrlichtDevice *device, int mx, int my, int sx, int sy, int xspacing, int &ypos) |