chrono::vehicle::scm::gpu::RaycastBodyMargin Struct Reference
Description
Per-body margin (collision envelope + swept-sphere radius), one per body_slot.
Applied to the winning hit's point along its (outward-oriented) triangle normal.
#include <SCMRaycastGpuTypes.h>
Public Attributes | |
| double | margin |
| int32_t | face_begin |
| first face of this body in the shared face array | |
| int32_t | face_end |
| one past its last face; faces are contiguous per body | |
The documentation for this struct was generated from the following file:
- /builds/uwsbel/chrono/src/chrono_vehicle/terrain/SCMRaycastGpuTypes.h