chrono::vehicle::scm::gpu::RaycastBodyMargin Struct Reference

Description

Per-body margin (collision envelope + swept-sphere radius), one per body_slot.

Applied to the winning hit's point along its (outward-oriented) triangle normal.

#include <SCMRaycastGpuTypes.h>

Public Attributes

double margin
 
int32_t face_begin
 first face of this body in the shared face array
 
int32_t face_end
 one past its last face; faces are contiguous per body
 

The documentation for this struct was generated from the following file:
  • /builds/uwsbel/chrono/src/chrono_vehicle/terrain/SCMRaycastGpuTypes.h