chrono::vehicle::scm::gpu::HitInput Struct Reference

Description

Per-hit inputs (packed on host after ray cast + patch clustering).

#include <SCMGpuTypes.h>

Public Attributes

double level_initial
 
double level
 
double sinkage_plastic
 
double kshear
 
double sigma_yield
 
double normal_z
 
double hit_level
 
double patch_oob
 
double vn
 
double vt
 
double nx
 
double ny
 
double nz
 
double tx
 
double ty
 
double tz
 
double px
 
double py
 
double pz
 
double bx
 
double by
 
double bz
 
double c_cohesion
 
double c_mu
 
double c_janosi
 
double area_ratio
 
int32_t body_id
 
int32_t grid_ix
 
int32_t grid_iy
 
int32_t active
 

The documentation for this struct was generated from the following file:
  • /builds/uwsbel/chrono/src/chrono_vehicle/terrain/SCMGpuTypes.h