Per-hit inputs (packed on host after ray cast + patch clustering).
#include <SCMGpuTypes.h>
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double | level_initial |
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double | level |
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double | sinkage_plastic |
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double | kshear |
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double | sigma_yield |
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double | normal_z |
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double | hit_level |
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double | patch_oob |
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double | vn |
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double | vt |
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double | nx |
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double | ny |
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double | nz |
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double | tx |
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double | ty |
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double | tz |
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double | px |
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double | py |
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double | pz |
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double | bx |
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double | by |
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double | bz |
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double | c_cohesion |
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double | c_mu |
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double | c_janosi |
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double | area_ratio |
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int32_t | body_id |
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int32_t | grid_ix |
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int32_t | grid_iy |
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int32_t | active |
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The documentation for this struct was generated from the following file:
- /builds/uwsbel/chrono/src/chrono_vehicle/terrain/SCMGpuTypes.h