chrono::vehicle::SCMTerrain::GpuSettings Struct Reference

Description

Tuning parameters for the GPU backend.

#include <SCMTerrain.h>

Public Attributes

std::size_t min_hits = 8192
 minimum ray hits for GPU contact forces in AUTO mode
 
std::size_t reserve_hits = 65536
 initial capacity of the GPU contact-force hit buffers
 
bool async = true
 use asynchronous streams for the GPU contact-force transfers
 
bool profile = false
 print GPU contact-force timings (first few steps)
 
bool raycast_fp64 = false
 run GPU ray casting in double precision (default: single)
 

The documentation for this struct was generated from the following file:
  • /builds/uwsbel/chrono/src/chrono_vehicle/terrain/SCMTerrain.h