chrono::vehicle::RaycastHit Struct Reference

Description

Raw ray-cast hit produced by the GPU ray-cast reference backend.

Deliberately independent of CHRONO_HAS_SCM_GPU: this is plain data, no HIP dependency, and is consumed locally by SCMLoader::ComputeInternalForces() regardless of the contact-force GPU flag.

#include <SCMTerrain.h>

Collaboration diagram for chrono::vehicle::RaycastHit:

Public Attributes

ChVector2i ij
 
ChContactablecontactable
 
ChVector3d abs_point
 

The documentation for this struct was generated from the following file:
  • /builds/uwsbel/chrono/src/chrono_vehicle/terrain/SCMTerrain.h