chrono::vehicle::RaycastHit Struct Reference
Description
Raw ray-cast hit produced by the GPU ray-cast reference backend.
Deliberately independent of CHRONO_HAS_SCM_GPU: this is plain data, no HIP dependency, and is consumed locally by SCMLoader::ComputeInternalForces() regardless of the contact-force GPU flag.
#include <SCMTerrain.h>
Collaboration diagram for chrono::vehicle::RaycastHit:

Public Attributes | |
| ChVector2i | ij |
| ChContactable * | contactable |
| ChVector3d | abs_point |
The documentation for this struct was generated from the following file:
- /builds/uwsbel/chrono/src/chrono_vehicle/terrain/SCMTerrain.h