Description
Rigid terrain model.
This class implements a terrain modeled as a rigid shape which can interact through contact and friction with any other bodies whose contact flag is enabled. In particular, this type of terrain can be used in conjunction with a ChRigidTire.
#include <RigidTerrain.h>
Classes | |
class | Patch |
Definition of a patch in a rigid terrain model. More... | |
Public Types | |
enum | PatchType { PatchType::BOX, PatchType::MESH, PatchType::HEIGHT_MAP } |
Patch type. More... | |
Public Member Functions | |
RigidTerrain (ChSystem *system) | |
Construct a default RigidTerrain. More... | |
RigidTerrain (ChSystem *system, const std::string &filename) | |
Construct a RigidTerrain from a JSON specification file. More... | |
std::shared_ptr< Patch > | AddPatch (const ChCoordsys<> &position, const ChVector<> &size, bool tiled=false, double max_tile_size=1, bool visualization=true) |
Add a terrain patch represented by a rigid box. More... | |
std::shared_ptr< Patch > | AddPatch (const ChCoordsys<> &position, const std::string &mesh_file, const std::string &mesh_name, double sweep_sphere_radius=0, bool visualization=true) |
Add a terrain patch represented by a triangular mesh. More... | |
std::shared_ptr< Patch > | AddPatch (const ChCoordsys<> &position, const std::string &heightmap_file, const std::string &mesh_name, double sizeX, double sizeY, double hMin, double hMax, double sweep_sphere_radius=0, bool visualization=true) |
Add a terrain patch represented by a height-field map. More... | |
void | Initialize () |
Initialize all defined terrain patches. | |
const std::vector< std::shared_ptr< Patch > > & | GetPatches () const |
Get the terrain patches currently added to the rigid terrain system. | |
virtual double | GetHeight (double x, double y) const override |
Get the terrain height at the specified (x,y) location. | |
virtual ChVector | GetNormal (double x, double y) const override |
Get the terrain height at the specified (x,y) location. | |
void | UseLocationDependentFriction (bool val) |
Enable use of location-dependent coefficient of friction in terrain-solid contacts. More... | |
virtual float | GetCoefficientFriction (double x, double y) const override |
Get the terrain coefficient of friction at the specified (x,y) location. More... | |
void | ExportMeshPovray (const std::string &out_dir, bool smoothed=false) |
Export all patch meshes as macros in PovRay include files. | |
bool | FindPoint (double x, double y, double &height, ChVector<> &normal, float &friction) const |
Evaluate terrain height, normal, and coefficient of friction at the specified (x,y) location. More... | |
Public Member Functions inherited from chrono::vehicle::ChTerrain | |
virtual void | Synchronize (double time) |
Update the state of the terrain system at the specified time. | |
virtual void | Advance (double step) |
Advance the state of the terrain system by the specified duration. | |
void | RegisterFrictionFunctor (FrictionFunctor *functor) |
Specify the functor object to provide the coefficient of friction at given (x,y) locations. | |
Additional Inherited Members | |
Protected Attributes inherited from chrono::vehicle::ChTerrain | |
FrictionFunctor * | m_friction_fun |
functor for location-dependent coefficient of friction | |
Member Enumeration Documentation
◆ PatchType
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strong |
Patch type.
Enumerator | |
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BOX | rectangular box |
MESH | triangular mesh (from a Wavefront OBJ file) |
HEIGHT_MAP | triangular mesh (generated from a gray-scale BMP height-map) |
Constructor & Destructor Documentation
◆ RigidTerrain() [1/2]
chrono::vehicle::RigidTerrain::RigidTerrain | ( | ChSystem * | system | ) |
Construct a default RigidTerrain.
The user is responsible for calling various Set methods before Initialize.
- Parameters
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[in] system pointer to the containing multibody system
◆ RigidTerrain() [2/2]
chrono::vehicle::RigidTerrain::RigidTerrain | ( | ChSystem * | system, |
const std::string & | filename | ||
) |
Construct a RigidTerrain from a JSON specification file.
- Parameters
-
[in] system pointer to the containing multibody system [in] filename name of the JSON specification file
Member Function Documentation
◆ AddPatch() [1/3]
std::shared_ptr< RigidTerrain::Patch > chrono::vehicle::RigidTerrain::AddPatch | ( | const ChCoordsys<> & | position, |
const ChVector<> & | size, | ||
bool | tiled = false , |
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double | max_tile_size = 1 , |
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bool | visualization = true |
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) |
Add a terrain patch represented by a rigid box.
If tiled = true, multiple side-by-side boxes are used. The "driving" surface is assumed to be the +z face of the specified box domain.
- Parameters
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[in] position box location and orientation [in] size box dimensions (x, y, z) [in] tiled terrain created from multiple tiled boxes [in] max_tile_size maximum tile size [in] visualization enable/disable construction of visualization assets
◆ AddPatch() [2/3]
std::shared_ptr< RigidTerrain::Patch > chrono::vehicle::RigidTerrain::AddPatch | ( | const ChCoordsys<> & | position, |
const std::string & | heightmap_file, | ||
const std::string & | mesh_name, | ||
double | sizeX, | ||
double | sizeY, | ||
double | hMin, | ||
double | hMax, | ||
double | sweep_sphere_radius = 0 , |
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bool | visualization = true |
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) |
Add a terrain patch represented by a height-field map.
The height map is specified through a BMP gray-scale image.
- Parameters
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[in] position patch location and orientation [in] heightmap_file filename for the height map (BMP) [in] mesh_name name of the mesh asset [in] sizeX terrain dimension in the X direction [in] sizeY terrain dimension in the Y direction [in] hMin minimum height (black level) [in] hMax maximum height (white level) [in] sweep_sphere_radius radius of sweep sphere [in] visualization enable/disable construction of visualization assets
◆ AddPatch() [3/3]
std::shared_ptr< RigidTerrain::Patch > chrono::vehicle::RigidTerrain::AddPatch | ( | const ChCoordsys<> & | position, |
const std::string & | mesh_file, | ||
const std::string & | mesh_name, | ||
double | sweep_sphere_radius = 0 , |
||
bool | visualization = true |
||
) |
Add a terrain patch represented by a triangular mesh.
The mesh is specified through a Wavefront file and is used for both contact and visualization.
- Parameters
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[in] position patch location and orientation [in] mesh_file filename of the input mesh (OBJ) [in] mesh_name name of the mesh asset [in] sweep_sphere_radius radius of sweep sphere [in] visualization enable/disable construction of visualization assets
◆ FindPoint()
bool chrono::vehicle::RigidTerrain::FindPoint | ( | double | x, |
double | y, | ||
double & | height, | ||
ChVector<> & | normal, | ||
float & | friction | ||
) | const |
Evaluate terrain height, normal, and coefficient of friction at the specified (x,y) location.
The point on the terrain surface is obtained through ray casting into the terrain contact model. The return value is 'true' if the ray intersection succeeded and 'false' otherwise (in which case the output is set to heigh=0, normal=[0,0,1], and friction=0.8).
◆ GetCoefficientFriction()
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overridevirtual |
Get the terrain coefficient of friction at the specified (x,y) location.
For RigidTerrain, this function defers to the user-provided functor object of type ChTerrain::FrictionFunctor, if one was specified. Otherwise, it returns the constant value from the appropriate patch, as specified through SetContactFrictionCoefficient. Note that this function may be used by tire models to appropriately modify the tire characteristics, but it will have no effect on the interaction of the terrain with other objects (including tire models that do not explicitly use it). See UseLocationDependentFriction.
Implements chrono::vehicle::ChTerrain.
◆ UseLocationDependentFriction()
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inline |
Enable use of location-dependent coefficient of friction in terrain-solid contacts.
This assumes that a non-trivial functor (of type ChTerrain::FrictionFunctor) was defined and registered with the terrain subsystem. Enable this only if simulating a system that has contacts with the terrain that must be resolved using the underlying Chrono contact mechanism (e.g., for rigid tires, FEA tires, tracked vehicles). Note that this feature requires a relatively expensive traversal of all contacts at each simulation step. By default, this option is disabled. This function must be called before Initialize.
The documentation for this class was generated from the following files:
- /builds/uwsbel/chrono/src/chrono_vehicle/terrain/RigidTerrain.h
- /builds/uwsbel/chrono/src/chrono_vehicle/terrain/RigidTerrain.cpp