Terrain nodes using Chrono physics
Description
This module defines concrete terrain nodes using Chrono physics:
- ChVehicleCosimTerrainNodeChrono is a base class (itself derived from ChVehicleCosimTerrainNode).
- ChVehicleCosimTerrainNodeRigid wraps a rigid terrain rectangular patch which interacts with objects through friction and contact.
- ChVehicleCosimTerrainNodeSCM wraps an SCM deformable terrain rectangular patch.
- ChVehicleCosimTerrainNodeGranularOMP wraps a deformable terrain rectangular patch modeled with granular material (using the Chrono::Multicore module).
- ChVehicleCosimTerrainNodeGranularGPU wraps a deformable terrain rectangular patch modeled with granular material (using the Chrono::GPU module).
- ChVehicleCosimTerrainNodeGranularSPH wraps a deformable terrain rectangular patch modeled with granular material (using the Chrono::FSI module).
Collaboration diagram for Terrain nodes using Chrono physics:
Classes | |
class | chrono::vehicle::ChVehicleCosimTerrainNodeChrono |
Base class for terrain nodes that use one of the Chrono terrain formulations. More... | |
class | chrono::vehicle::ChVehicleCosimTerrainNodeGranularGPU |
Definition of the GPU granular terrain node (using Chrono::Gpu). More... | |
class | chrono::vehicle::ChVehicleCosimTerrainNodeGranularOMP |
Definition of the OpenMP granular terrain node (using Chrono::Multicore). More... | |
class | chrono::vehicle::ChVehicleCosimTerrainNodeGranularSPH |
Definition of the SPH continuum representation of granular terrain node (using Chrono::FSI). More... | |
class | chrono::vehicle::ChVehicleCosimTerrainNodeRigid |
Definition of the rigid terrain node (using Chrono::Multicore). More... | |
class | chrono::vehicle::ChVehicleCosimTerrainNodeSCM |
Definition of the SCM deformable terrain node. More... | |