Description
Runtime visualization with Irrlicht.
This module can be used to provide 3D realtime rendering in Chrono::Engine.
For additional information, see:
- the installation guide
- the tutorials
Namespaces | |
chrono::irrlicht | |
Namespace with classes for the Irrlicht module. | |
chrono::irrlicht::tools | |
Utilities for interfacing Chrono and Irrlicht. | |
Classes | |
class | chrono::irrlicht::RTSCamera |
Class to create an interactive videocamera in Irrlicht, that is similar to the Maya camera but hasn't the problems that the Maya camera has in Irrlicht 1.5. More... | |
class | chrono::irrlicht::ChIrrGUI |
Irrlicht GUI attached to a ChVisualSystemIrrlicht. More... | |
class | chrono::irrlicht::ChIrrNodeModel |
Irrlicht scene node associated with the visual model of a physics item. More... | |
class | chrono::irrlicht::ChIrrNodeShape |
Irrlicht scene node associated with a visual shape in a visual model. More... | |
class | chrono::irrlicht::ChVisualSystemIrrlicht |
Irrlicht-based Chrono run-time visualization system. More... | |
Functions | |
ChApiIrr irr::scene::IAnimatedMesh * | chrono::irrlicht::createEllipticalMesh (irr::f32 radiusH, irr::f32 radiusV, irr::f32 Ylow, irr::f32 Yhigh, irr::f32 offset, irr::u32 polyCountX, irr::u32 polyCountY) |
Some functions to allow easy creation of meshes for Irrlicht visualization. More... | |
IMesh * | chrono::irrlicht::createCubeMesh (const irr::core::vector3df &size) |
Create an Irrlicht mesh representing a box. More... | |
ChApiIrr irr::scene::IMesh * | chrono::irrlicht::createCylinderMesh (irr::f32 radius, irr::f32 height, irr::u32 tesselation) |
Create an Irrlicht mesh representing a cylinder. More... | |
ChApiIrr irr::scene::IMesh * | chrono::irrlicht::createCapsuleMesh (irr::f32 radius, irr::f32 hlen, irr::u32 numSegV, irr::u32 numSegR) |
Create an Irrlicht mesh representing a capsule. More... | |
ChApiIrr irr::scene::IMesh * | chrono::irrlicht::createTruncatedConeMesh (irr::f32 radius_top, irr::f32 radius_low, irr::f32 height, irr::u32 tesselation) |
Create an Irrlicht mesh representing a truncated cone. More... | |
ChApiIrr irr::scene::IMesh * | chrono::irrlicht::createConeMesh (irr::f32 radius_low, irr::f32 height, irr::u32 tesselation) |
Create an Irrlicht mesh representing a cone. More... | |
ChApiIrr void | chrono::irrlicht::fillChTrimeshFromIrlichtMesh (ChTriangleMesh *chTrimesh, irr::scene::IMesh *pMesh) |
This function is based on a modified version of the irrlicht_bullet demo, see http://www.continuousphysics.com It is used to convert an Irrlicht mesh into a ChTriangleMesh, which is used for collision detection in Chrono. More... | |
ChApiIrr void | chrono::irrlicht::fillIrlichtMeshFromChTrimesh (irr::scene::IMesh *pMesh, ChTriangleMesh *chTrimesh, irr::video::SColor clr=irr::video::SColor(255, 255, 255, 255)) |
Given a ChTriangleMesh object, computes an Irrlicht mesh. More... | |
Function Documentation
◆ createCapsuleMesh()
ChApiIrr irr::scene::IMesh* chrono::irrlicht::createCapsuleMesh | ( | irr::f32 | radius, |
irr::f32 | hlen, | ||
irr::u32 | numSegV, | ||
irr::u32 | numSegR | ||
) |
Create an Irrlicht mesh representing a capsule.
Capsule axis is in Y direction, centered at origin. Capsule total length is radius + 2*hlen + radius. The hemispherical caps and cylindrical segment are all tesselated using numSegR radial segments. The hemispherical caps use numSegV vertical segments each.
◆ createConeMesh()
ChApiIrr irr::scene::IMesh* chrono::irrlicht::createConeMesh | ( | irr::f32 | radius_low, |
irr::f32 | height, | ||
irr::u32 | tesselation | ||
) |
Create an Irrlicht mesh representing a cone.
Truncated cone axis is in Y direction, centered in origin. Truncated cone tot length is 2*height, ranging from y=-height to y=+height.
◆ createCubeMesh()
ChApiIrr irr::scene::IMesh * chrono::irrlicht::createCubeMesh | ( | const irr::core::vector3df & | size | ) |
Create an Irrlicht mesh representing a box.
Box is centered in origin, extending +/- size in each direction.
◆ createCylinderMesh()
ChApiIrr irr::scene::IMesh* chrono::irrlicht::createCylinderMesh | ( | irr::f32 | radius, |
irr::f32 | height, | ||
irr::u32 | tesselation | ||
) |
Create an Irrlicht mesh representing a cylinder.
Cylinder axis is in Y direction, centered in origin. Cylinder tot length is 2*height, ranging from y=-height to y=+height.
◆ createEllipticalMesh()
ChApiIrr irr::scene::IAnimatedMesh* chrono::irrlicht::createEllipticalMesh | ( | irr::f32 | radiusH, |
irr::f32 | radiusV, | ||
irr::f32 | Ylow, | ||
irr::f32 | Yhigh, | ||
irr::f32 | offset, | ||
irr::u32 | polyCountX, | ||
irr::u32 | polyCountY | ||
) |
Some functions to allow easy creation of meshes for Irrlicht visualization.
Create an Irrlicht mesh representing an ellipsoid. Ellispoid is centered in the origin.
◆ createTruncatedConeMesh()
ChApiIrr irr::scene::IMesh* chrono::irrlicht::createTruncatedConeMesh | ( | irr::f32 | radius_top, |
irr::f32 | radius_low, | ||
irr::f32 | height, | ||
irr::u32 | tesselation | ||
) |
Create an Irrlicht mesh representing a truncated cone.
Truncated cone axis is in Y direction, centered in origin. Truncated cone tot length is 2*height, ranging from y=-height to y=+height.
◆ fillChTrimeshFromIrlichtMesh()
ChApiIrr void chrono::irrlicht::fillChTrimeshFromIrlichtMesh | ( | ChTriangleMesh * | chTrimesh, |
irr::scene::IMesh * | pMesh | ||
) |
This function is based on a modified version of the irrlicht_bullet demo, see http://www.continuousphysics.com It is used to convert an Irrlicht mesh into a ChTriangleMesh, which is used for collision detection in Chrono.
OBSOLETE
◆ fillIrlichtMeshFromChTrimesh()
ChApiIrr void chrono::irrlicht::fillIrlichtMeshFromChTrimesh | ( | irr::scene::IMesh * | pMesh, |
ChTriangleMesh * | chTrimesh, | ||
irr::video::SColor | clr = irr::video::SColor(255, 255, 255, 255) |
||
) |
Given a ChTriangleMesh object, computes an Irrlicht mesh.
Note: the ChTriangleMesh is a 'triangle soup', so no connectivity is used. As a consequence, no Gourad/Phong shading is possible and all triangles will look flat.
OBSOLETE