chrono::opengl::ChOpenGLShader Class Reference

Description

Sample shader class that loads and compiles the vertex and fragment shaders.

#include <ChOpenGLShader.h>

Inheritance diagram for chrono::opengl::ChOpenGLShader:
Collaboration diagram for chrono::opengl::ChOpenGLShader:

Public Member Functions

void TakeDown ()
 
void Use ()
 
bool CompileStrings (std::string shader_name, const char *vertex_shader, const char *fragment_shader)
 
bool CompileFiles (std::string vertex_shader_file, std::string fragment_shader_file)
 
void CompleteInit ()
 
virtual bool InitializeFiles (std::string vertex_shader_file, std::string fragment_shader_file)
 
virtual bool InitializeStrings (std::string shader_name, const char *vertex_shader_file, const char *fragment_shader_file)
 
virtual void CustomSetup ()
 
void CommonSetup (const GLfloat *projection, const GLfloat *view)
 
void SetTime (const float &_time)
 
void SetCamera (const glm::vec3 &campos)
 
void SetViewport (const glm::ivec2 &viewport)
 
GLuint GetUniformLocation (std::string name)
 
bool LoadShader (const std::string file_name, GLuint shader_id)
 
bool LoadShaderString (const char *shader_string, GLuint shader_id)
 
std::string GetShaderLog (GLuint shader_id)
 
void CheckGlProgram (GLuint prog)
 
- Public Member Functions inherited from chrono::opengl::ChOpenGLBase
bool GLReturnedError (const char *s)
 

Public Attributes

GLuint view_matrix_handle
 
GLuint projection_matrix_handle
 
GLuint time_handle
 
GLuint camera_handle
 
GLuint viewport_size_handle
 
GLuint vertex_shader_id
 
GLuint fragment_shader_id
 
GLuint program_id
 
float time
 
glm::vec3 camera_pos
 
glm::ivec2 viewport_size
 

The documentation for this class was generated from the following files:
  • /builds/uwsbel/chrono/src/chrono_opengl/core/ChOpenGLShader.h
  • /builds/uwsbel/chrono/src/chrono_opengl/core/ChOpenGLShader.cpp