ANCF shells (demo_FEA_ancfShell.cpp)
Tutorial that teaches how to use the FEA module to perform FEA dynamics for shells of ANCF type.
// =============================================================================
// PROJECT CHRONO - http://projectchrono.org
//
// Copyright (c) 2014 projectchrono.org
// All rights reserved.
//
// Use of this source code is governed by a BSD-style license that can be found
// in the LICENSE file at the top level of the distribution and at
// http://projectchrono.org/license-chrono.txt.
//
// =============================================================================
// Authors: Milad Rakhsha, Radu Serban
// =============================================================================
//
// Demo on using ANCF shell elements
//
// =============================================================================
#include "chrono/physics/ChBodyEasy.h"
#include "chrono/physics/ChSystemSMC.h"
#include "chrono/fea/ChElementShellANCF.h"
#include "chrono/fea/ChLinkDirFrame.h"
#include "chrono/fea/ChLinkPointFrame.h"
#include "chrono/fea/ChMesh.h"
#include "chrono/fea/ChVisualizationFEAmesh.h"
#include "chrono/solver/ChIterativeSolverLS.h"
#include "chrono_irrlicht/ChIrrApp.h"
using namespace chrono;
using namespace chrono::fea;
using namespace chrono::irrlicht;
using namespace irr;
int main(int argc, char* argv[]) {
double time_step = 1e-3;
ChSystemSMC my_system;
my_system.Set_G_acc(ChVector<>(0, 0, -9.8));
// Create the Irrlicht visualization (open the Irrlicht device, bind a simple user interface, etc.)
// Easy shortcuts to add camera, lights, logo and sky in Irrlicht scene:
application.AddTypicalLogo();
application.AddTypicalSky();
application.AddTypicalLights();
application.AddTypicalCamera(core::vector3df(-0.4f, -0.3f, 0.0f), // camera location
core::vector3df(0.0f, 0.5f, -0.1f)); // "look at" location
GetLog() << "-----------------------------------------------------------\n";
GetLog() << "-----------------------------------------------------------\n";
GetLog() << " ANCF Shell Elements demo with implicit integration \n";
GetLog() << "-----------------------------------------------------------\n";
// Create a mesh, that is a container for groups of elements and their referenced nodes.
auto my_mesh = chrono_types::make_shared<ChMesh>();
int numFlexBody = 1;
// Geometry of the plate
double plate_lenght_x = 1;
double plate_lenght_y = 0.1;
double plate_lenght_z = 0.01;
// Specification of the mesh
int numDiv_x = 10;
int numDiv_y = 4;
int N_x = numDiv_x + 1;
int N_y = numDiv_y + 1;
// Number of elements in the z direction is considered as 1
int TotalNumElements = numDiv_x * numDiv_y;
int TotalNumNodes = N_x * N_y;
// For uniform mesh
double dx = plate_lenght_x / numDiv_x;
double dy = plate_lenght_y / numDiv_y;
double dz = plate_lenght_z;
// Create and add the nodes
for (int i = 0; i < TotalNumNodes; i++) {
// Node location
double loc_x = (i % N_x) * dx;
double loc_y = (i / N_x) % N_y * dy;
double loc_z = 0;
// Node direction
double dir_x = 0;
double dir_y = 0;
double dir_z = 1;
// Create the node
auto node =
chrono_types::make_shared<ChNodeFEAxyzD>(ChVector<>(loc_x, loc_y, loc_z), ChVector<>(dir_x, dir_y, dir_z));
node->SetMass(0);
// Fix all nodes along the axis X=0
if (i % (numDiv_x + 1) == 0)
node->SetFixed(true);
// Add node to mesh
my_mesh->AddNode(node);
}
// Get a handle to the tip node.
auto nodetip = std::dynamic_pointer_cast<ChNodeFEAxyzD>(my_mesh->GetNode(TotalNumNodes - 1));
// Create an orthotropic material.
// All layers for all elements share the same material.
double rho = 500;
ChVector<> E(2.1e7, 2.1e7, 2.1e7);
ChVector<> nu(0.3, 0.3, 0.3);
ChVector<> G(8.0769231e6, 8.0769231e6, 8.0769231e6);
auto mat = chrono_types::make_shared<ChMaterialShellANCF>(rho, E, nu, G);
// Create the elements
for (int i = 0; i < TotalNumElements; i++) {
// Adjacent nodes
int node0 = (i / numDiv_x) * N_x + i % numDiv_x;
int node1 = (i / numDiv_x) * N_x + i % numDiv_x + 1;
int node2 = (i / numDiv_x) * N_x + i % numDiv_x + 1 + N_x;
int node3 = (i / numDiv_x) * N_x + i % numDiv_x + N_x;
// Create the element and set its nodes.
auto element = chrono_types::make_shared<ChElementShellANCF>();
element->SetNodes(std::dynamic_pointer_cast<ChNodeFEAxyzD>(my_mesh->GetNode(node0)),
std::dynamic_pointer_cast<ChNodeFEAxyzD>(my_mesh->GetNode(node1)),
std::dynamic_pointer_cast<ChNodeFEAxyzD>(my_mesh->GetNode(node2)),
std::dynamic_pointer_cast<ChNodeFEAxyzD>(my_mesh->GetNode(node3)));
// Set element dimensions
element->SetDimensions(dx, dy);
// Add a single layers with a fiber angle of 0 degrees.
element->AddLayer(dz, 0 * CH_C_DEG_TO_RAD, mat);
// Set other element properties
element->SetAlphaDamp(0.0); // Structural damping for this element
element->SetGravityOn(false); // turn internal gravitational force calculation off
// Add element to mesh
my_mesh->AddElement(element);
}
// Add the mesh to the system
my_system.Add(my_mesh);
// -------------------------------------
// Options for visualization in irrlicht
// -------------------------------------
auto visualizemeshA = chrono_types::make_shared<ChVisualizationFEAmesh>(*(my_mesh.get()));
visualizemeshA->SetFEMdataType(ChVisualizationFEAmesh::E_PLOT_NODE_SPEED_NORM);
visualizemeshA->SetColorscaleMinMax(0.0, 5.50);
visualizemeshA->SetShrinkElements(true, 0.85);
visualizemeshA->SetSmoothFaces(true);
my_mesh->AddAsset(visualizemeshA);
auto visualizemeshB = chrono_types::make_shared<ChVisualizationFEAmesh>(*(my_mesh.get()));
visualizemeshB->SetFEMdataType(ChVisualizationFEAmesh::E_PLOT_SURFACE);
visualizemeshB->SetWireframe(true);
visualizemeshB->SetDrawInUndeformedReference(true);
my_mesh->AddAsset(visualizemeshB);
auto visualizemeshC = chrono_types::make_shared<ChVisualizationFEAmesh>(*(my_mesh.get()));
visualizemeshC->SetFEMglyphType(ChVisualizationFEAmesh::E_GLYPH_NODE_DOT_POS);
visualizemeshC->SetFEMdataType(ChVisualizationFEAmesh::E_PLOT_NONE);
visualizemeshC->SetSymbolsThickness(0.004);
my_mesh->AddAsset(visualizemeshC);
auto visualizemeshD = chrono_types::make_shared<ChVisualizationFEAmesh>(*(my_mesh.get()));
visualizemeshD->SetFEMglyphType(ChVisualizationFEAmesh::E_GLYPH_ELEM_TENS_STRAIN);
visualizemeshD->SetFEMdataType(ChVisualizationFEAmesh::E_PLOT_NONE);
visualizemeshD->SetSymbolsScale(1);
visualizemeshD->SetColorscaleMinMax(-0.5, 5);
visualizemeshD->SetZbufferHide(false);
my_mesh->AddAsset(visualizemeshD);
application.AssetBindAll();
application.AssetUpdateAll();
// ----------------------------------
// Perform a dynamic time integration
// ----------------------------------
// Set up solver
auto solver = chrono_types::make_shared<ChSolverMINRES>();
my_system.SetSolver(solver);
solver->SetMaxIterations(100);
solver->SetTolerance(1e-10);
solver->EnableDiagonalPreconditioner(true);
// Set up integrator
auto stepper = chrono_types::make_shared<ChTimestepperHHT>(&my_system);
my_system.SetTimestepper(stepper);
// Alternative way of changing the integrator:
stepper->SetAlpha(-0.2);
stepper->SetMaxiters(5);
stepper->SetAbsTolerances(1e-5);
stepper->SetMode(ChTimestepperHHT::POSITION);
stepper->SetScaling(true);
stepper->SetStepControl(true);
stepper->SetMinStepSize(1e-4);
// Simulation loop
application.SetTimestep(0.01);
while (application.GetDevice()->run()) {
application.BeginScene();
application.DrawAll();
application.DoStep();
application.EndScene();
}
return 0;
}
void SetTimestepper(std::shared_ptr< ChTimestepper > mstepper)
Set the timestepper object to be used for time integration.
Definition: ChSystem.h:133
void Add(std::shared_ptr< ChPhysicsItem > item)
Attach an arbitrary ChPhysicsItem (e.g.
Definition: ChSystem.cpp:146
ChLog & GetLog()
Global function to get the current ChLog object.
Definition: ChLog.cpp:39
void SetTimestep(double val)
Set/Get the time step for time integration.
Definition: ChIrrAppInterface.cpp:558
Class to add some GUI to Irrlicht+ChronoEngine applications.
Definition: ChIrrApp.h:29
virtual void EndScene()
Call this to end the scene draw at the end of each animation frame.
Definition: ChIrrAppInterface.cpp:634
Definition of general purpose 3d vector variables, such as points in 3D.
Definition: ChVector.h:35
virtual void DoStep()
Call this function inside a loop such as.
Definition: ChIrrAppInterface.cpp:644
Class for a physical system in which contact is modeled using a smooth (penalty-based) method.
Definition: ChSystemSMC.h:31
virtual void SetSolver(std::shared_ptr< ChSolver > newsolver)
Attach a solver (derived from ChSolver) for use by this system.
Definition: ChSystem.cpp:270
virtual void BeginScene(bool backBuffer=true, bool zBuffer=true, irr::video::SColor color=irr::video::SColor(255, 0, 0, 0))
Call this to clean the canvas at the beginning of each animation frame.
Definition: ChIrrAppInterface.cpp:617
void Set_G_acc(const ChVector<> &m_acc)
Set the G (gravity) acceleration vector, affecting all the bodies in the system.
Definition: ChSystem.h:224
virtual void DrawAll()
Call this function inside a loop such as.
Definition: ChIrrAppInterface.cpp:757