Description
Base interface class for convex decomposition.
There are some inherited classes that can be instanced to perform different algorithms of decomposition.
#include <ChCConvexDecomposition.h>
Public Member Functions | |
ChConvexDecomposition () | |
Basic constructor. | |
virtual | ~ChConvexDecomposition () |
Destructor. | |
virtual void | Reset (void)=0 |
Reset the input mesh data. | |
virtual bool | AddTriangle (const ChVector<> &v1, const ChVector<> &v2, const ChVector<> &v3)=0 |
Add a triangle, by passing three points for vertexes. More... | |
virtual bool | AddTriangle (const geometry::ChTriangle &t1) |
Add a triangle, by passing a ChTriangle object (that will be copied, not referenced). More... | |
virtual bool | AddTriangleMesh (const geometry::ChTriangleMesh &tm) |
Add a triangle mesh, by passing an entire ChTriangleMesh object. More... | |
virtual int | ComputeConvexDecomposition ()=0 |
Perform the convex decomposition. | |
virtual unsigned int | GetHullCount ()=0 |
Get the number of computed hulls after the convex decomposition. | |
virtual bool | GetConvexHullResult (unsigned int hullIndex, geometry::ChTriangleMesh &convextrimesh)=0 |
Get the n-th computed convex hull, by filling a ChTriangleMesh object that is passed as a parameter. | |
virtual bool | GetConvexHullResult (unsigned int hullIndex, std::vector< ChVector< double > > &convexhull)=0 |
Get the n-th computed convex hull, by filling a vector of points of the vertexes of the n-th hull that is passed as a parameter. | |
virtual bool | WriteConvexHullsAsChullsFile (ChStreamOutAscii &mstream) |
Write the convex decomposition to a ".chulls" file, where each hull is a sequence of x y z coords. More... | |
virtual void | WriteConvexHullsAsWavefrontObj (ChStreamOutAscii &mstream)=0 |
Save the computed convex hulls as a Wavefront file using the '.obj' fileformat, with each hull as a separate group. More... | |
Member Function Documentation
◆ AddTriangle() [1/2]
|
pure virtual |
Add a triangle, by passing three points for vertexes.
Note: the vertexes must be properly ordered (oriented triangle, normal pointing outside)
Implemented in chrono::collision::ChConvexDecompositionHACDv2, chrono::collision::ChConvexDecompositionJR, and chrono::collision::ChConvexDecompositionHACD.
◆ AddTriangle() [2/2]
|
virtual |
Add a triangle, by passing a ChTriangle object (that will be copied, not referenced).
Note: the vertexes must be properly ordered (oriented triangle, normal pointing outside)
◆ AddTriangleMesh()
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virtual |
Add a triangle mesh, by passing an entire ChTriangleMesh object.
Note: the triangles must define closed volumes (holes, gaps in edges, etc. may trouble the decomposition)
Reimplemented in chrono::collision::ChConvexDecompositionHACDv2, chrono::collision::ChConvexDecompositionJR, and chrono::collision::ChConvexDecompositionHACD.
◆ WriteConvexHullsAsChullsFile()
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virtual |
Write the convex decomposition to a ".chulls" file, where each hull is a sequence of x y z coords.
Can throw exceptions.
◆ WriteConvexHullsAsWavefrontObj()
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pure virtual |
Save the computed convex hulls as a Wavefront file using the '.obj' fileformat, with each hull as a separate group.
May throw exceptions if file locked etc.
Implemented in chrono::collision::ChConvexDecompositionHACDv2, chrono::collision::ChConvexDecompositionJR, and chrono::collision::ChConvexDecompositionHACD.
The documentation for this class was generated from the following files:
- /builds/uwsbel/chrono/src/chrono/collision/ChCConvexDecomposition.h
- /builds/uwsbel/chrono/src/chrono/collision/ChCConvexDecomposition.cpp