Chrono Visualization
Chrono objects - either bodies, meshes, particles or even abstract shapes with no underlying physics - can be rendered and visualized through different rendering engines. At the same time, Chrono is not binded to any of them, thus allowing an easy extension to other rendering systems.
Depending on the complexity of the system and rendering requirements, we differentiate between two kind of visualization systems:
- Run-Time: for fast and real-time rendering of the scene, often including user interfaces and additional information about the ongoing simulation:
- Offline/Postprocess: for higher-quality renderings not fitting run-time restrictions:
Additional Documentation
ChVector3< double > ChVector3d
Alias for double-precision vectors.
Definition: ChVector3.h:283