chrono::vehicle::ScmHitRecord Struct Reference
Description
Ray-cast hit at a grid node, as used by the SCM contact-force computation (CPU and GPU).
#include <SCMTerrain.h>
Collaboration diagram for chrono::vehicle::ScmHitRecord:

Public Attributes | |
| ChContactable * | contactable = nullptr |
| hit object | |
| ChVector3d | abs_point |
| hit point, expressed in global frame | |
| int | patch_id = -1 |
| index of the associated contact patch | |
The documentation for this struct was generated from the following file:
- /builds/uwsbel/chrono/src/chrono_vehicle/terrain/SCMTerrain.h