chrono::vehicle::ScmHitRecord Struct Reference

Description

Ray-cast hit at a grid node, as used by the SCM contact-force computation (CPU and GPU).

#include <SCMTerrain.h>

Collaboration diagram for chrono::vehicle::ScmHitRecord:

Public Attributes

ChContactable * contactable = nullptr
 hit object
 
ChVector3d abs_point
 hit point, expressed in global frame
 
int patch_id = -1
 index of the associated contact patch
 

The documentation for this struct was generated from the following file:
  • /builds/uwsbel/chrono/src/chrono_vehicle/terrain/SCMTerrain.h