chrono::vehicle::RaycastHit Struct Reference
Description
Raw ray-cast hit produced by the GPU ray-cast backends (and their CPU reference).
Plain data, available in every build; consumed by SCMLoader::ComputeInternalForces().
#include <SCMTerrain.h>
Collaboration diagram for chrono::vehicle::RaycastHit:

Public Attributes | |
| ChVector2i | ij |
| ChContactable * | contactable |
| ChVector3d | abs_point |
The documentation for this struct was generated from the following file:
- /builds/uwsbel/chrono/src/chrono_vehicle/terrain/SCMTerrain.h