chrono::vehicle::RaycastHit Struct Reference

Description

Raw ray-cast hit produced by the GPU ray-cast backends (and their CPU reference).

Plain data, available in every build; consumed by SCMLoader::ComputeInternalForces().

#include <SCMTerrain.h>

Collaboration diagram for chrono::vehicle::RaycastHit:

Public Attributes

ChVector2i ij
 
ChContactable * contactable
 
ChVector3d abs_point
 

The documentation for this struct was generated from the following file:
  • /builds/uwsbel/chrono/src/chrono_vehicle/terrain/SCMTerrain.h