chrono::utils Namespace Reference

Description

Chrono core utilities.

Classes

class  ChAbsorbedPowerVertical
 Filter for vertical absorbed power. More...
 
class  ChAnalogueFilter
 Base class for simulated analogue filters in the time domain. More...
 
class  ChBenchmarkFixture
 Generic benchmark fixture for Chrono tests. More...
 
class  ChBenchmarkTest
 Base class for a Chrono benchmark test. More...
 
class  ChBodyGeometry
 Utility class defining geometry (visualization and collision) and contact materials for a rigid body. More...
 
class  ChButterworthHighpass
 Butterworth high-pass filter. More...
 
class  ChButterworthLowpass
 Butterworth low-pass filter. More...
 
class  ChChaseCamera
 Utility class for a generic chase camera which can be associated with any ChBody in a Chrono system. More...
 
class  ChControllerPID
 Simple PID controller. More...
 
class  ChConvexHull2D
 Simple 2D convex hull class. More...
 
class  ChFilterD
 Caclulate the time derivation of an input signal: H(s) = Td * s. More...
 
class  ChFilterI
 Calculate the integral of an input signal in the time domain: H(s) = 1 / ( Ti * s) More...
 
class  ChFilterPD1
 PD1 controller: H(s) = Kdt1 * ( Td1 * s + 1 ) More...
 
class  ChFilterPDT1
 PDT1 controller: H(s) = Kp * ( Td1 * s + 1 ) / ( T1 * s + 1) More...
 
class  ChFilterPT1
 Delay an input signal: H(s) = Kpt1 / ( T1 * s + 1 ) More...
 
class  ChGenerator
 Provides functionality for generating sets of bodies with positions drawn from a specified sampler and various mixture properties. More...
 
class  ChGridSampler
 Sampler for 3D volumes using a regular (equidistant) grid. More...
 
class  ChHCPSampler
 Sampler for 3D volumes using a Hexagonally Close Packed structure. More...
 
class  ChISO2631_1_Wd
 Combined filter Wd. More...
 
class  ChISO2631_1_Wf
 Combined filter Wf. More...
 
class  ChISO2631_1_Wk
 Combined filter Wk. More...
 
class  ChISO2631_5_Wxy
 ISO2631-5 weighting filter for shock like signal in horizontal direction. More...
 
class  ChISO2631_5_Wz
 ISO2631-5 weighting filter for shock like signal in vertical direction. More...
 
class  ChISO2631_Shock_SeatCushionLogger
 Easy to use class for evaluation of ISO 2361-5 shock load on sitting vehicle occupants. More...
 
class  ChISO2631_Vibration_SeatCushionLogger
 Easy to use class for evaluation of ISO 2361-1 vibration load on sitting vehicle occupants Input: 3 seat accelerations x,y,z in [m/s^2]. More...
 
class  ChMixtureIngredient
 Encapsulation of an ingredient of one of the supported types in a mixture. More...
 
class  ChMotionFilter
 Base class for smoothing basic motion laws with discrete time-domain nonlinear filters. More...
 
class  ChMotionFilterSecondOrder
 Second-order nonlinear filter for smoothing basic motion laws (e.g. More...
 
class  ChMotionFilterThirdOrder
 Third-order nonlinear filter for smoothing basic motion laws (e.g. More...
 
class  ChMovingAverage
 Moving average filter for smoothing a data array. More...
 
class  ChPDGrid
 Simple 3D grid utility class for use by the Poisson Disk sampler. More...
 
class  ChPDSampler
 Sampler for 3D domains (box, sphere, or cylinder) using Poisson Disk Sampling. More...
 
class  ChProfileIterator
 An iterator to navigate through the tree. More...
 
class  ChProfileManager
 The Manager for the Profile system. More...
 
class  ChProfileNode
 A node in the Profile Hierarchy Tree. More...
 
class  ChProfileSample
 Simple way to profile a function's scope. More...
 
class  ChRunningAverage
 Moving average filter for smoothing running data. More...
 
class  ChSampler
 Base class for different types of point samplers. More...
 
class  ChSocket
 Base class for sockets. Sockets have at least an ID and a port. More...
 
class  ChSocketCommunication
 Class for socket communication interface. More...
 
class  ChSocketFramework
 A single object of this class must be instantiated before using all classes related to sockets, because it initializes some platform-specific settings. More...
 
class  ChSocketHostInfo
 Class for storing information about a TCP host in socket communication, e.g. with an IP address. More...
 
class  ChSocketTCP
 ChSocket for TCP communications. More...
 
class  ChTSDAGeometry
 Utility class defining visualization geometry for a TSDA. More...
 
class  ChValidation
 This class provides functionality for validation of simulation results. More...
 
class  DegressiveDamperForce
 Utility class for specifying a degressive translational damper force. More...
 
class  LinearDamperForce
 Utility class for specifying a linear translational damper force. More...
 
class  LinearDamperTorque
 Utility class for specifying a linear rotational damper torque. More...
 
class  LinearSpringDamperForce
 Utility class for specifying a linear translational spring-damper force with pre-tension. More...
 
class  LinearSpringDamperTorque
 Utility class for specifying a linear rotational spring-damper torque. More...
 
class  LinearSpringForce
 Utility class for specifying a linear translational spring force with pre-tension. More...
 
class  LinearSpringTorque
 Utility class for specifying a linear rotational spring torque. More...
 
class  MapSpringDamperForce
 Utility class for specifying a general nonlinear translational spring-damper force with pre-tension. More...
 
class  NonlinearDamperForce
 Utility class for specifying a nonlinear translational damper force. More...
 
class  NonlinearDamperTorque
 Utility class for specifying a nonlinear rotational damper torque. More...
 
class  NonlinearSpringDamperForce
 Utility class for specifying a nonlinear translational spring-damper force with pre-tension. More...
 
class  NonlinearSpringDamperTorque
 Utility class for specifying a nonlinear rotational spring-damper torque. More...
 
class  NonlinearSpringForce
 Utility class for specifying a nonlinear translational spring force with pre-tension. More...
 
class  NonlinearSpringTorque
 Utility class for specifying a nonlinear rotational spring torque. More...
 
class  SpringForce
 Base class for linear and nonlinear translational spring forces. More...
 

Typedefs

typedef Types< double >::PointVector PointVectorD
 
typedef Types< float >::PointVector PointVectorF
 
typedef std::vector< std::string > Headers
 Vector of data file headers.
 
typedef std::valarray< double > DataVector
 Vector of data points.
 
typedef std::vector< DataVectorData
 Data table.
 

Enumerations

enum  POVRayShapeType {
  SPHERE = 0, ELLIPSOID = 1, BOX = 2, CYLINDER = 3,
  CONVEXHULL = 4, TRIANGLEMESH = 5, BARREL = 6, CAPSULE = 7,
  CONE = 8, ROUNDEDBOX = 9, ROUNDEDCYL = 10, BEZIER = 11
}
 
enum  POVRayLinkType {
  REVOLUTE = 0, SPHERICAL = 1, PRISMATIC = 2, UNIVERSAL = 3,
  DISTANCE = 4, ENGINE = 5, SPRING = 6, TSDA = 7,
  CYLINDRICAL = 8, REV_SPH = 9
}
 
enum  POVRayLineType { SEGMENT = 0, COIL = 1 }
 
enum  hostType { NAME, ADDRESS }
 
enum  MixtureType {
  SPHERE, ELLIPSOID, BOX, CYLINDER,
  CONE, CAPSULE
}
 Enumeration of various geometric shapes available for mixtures.
 
enum  SamplingType { SamplingType::REGULAR_GRID, SamplingType::POISSON_DISK, SamplingType::HCP_PACK }
 Volumetric sampling method. More...
 
enum  ChNormType { L2_NORM, RMS_NORM, INF_NORM }
 Norm types for validation.
 

Functions

bool WriteBodyShapesCheckpoint (ChSystem *system, const std::string &filename)
 Create a CSV file with a checkpoint of bodies and collision shapes. More...
 
void ReadBodyShapesCheckpoint (ChSystem *system, const std::string &filename)
 Read a CSV file with a checkpoint of bodies and collision shapes. More...
 
void WriteVisualizationAssets (ChSystem *system, const std::string &filename, bool body_info=true, const std::string &delim=",")
 Write CSV output file with body and asset information for off-line visualization. More...
 
void WriteVisualizationAssets (ChSystem *system, const std::string &filename, std::function< bool(const ChBody &)> selector, bool body_info=true, const std::string &delim=",")
 Write CSV output file with body and asset information for off-line visualization. More...
 
void WriteMeshPovray (ChTriangleMeshConnected &trimesh, const std::string &mesh_name, const std::string &out_dir, const ChColor &color=ChColor(0.4f, 0.4f, 0.4f), const ChVector3d &pos=ChVector3d(0, 0, 0), const ChQuaternion<> &rot=ChQuaternion<>(1, 0, 0, 0), bool smoothed=false)
 Write the specified mesh as a macro in a PovRay include file. More...
 
bool WriteMeshPovray (const std::string &obj_filename, const std::string &mesh_name, const std::string &out_dir, const ChColor &color=ChColor(0.4f, 0.4f, 0.4f), const ChVector3d &pos=ChVector3d(0, 0, 0), const ChQuaternion<> &rot=ChQuaternion<>(1, 0, 0, 0))
 Write the triangular mesh from the specified OBJ file as a macro in a PovRay include file. More...
 
void WriteCurvePovray (const ChBezierCurve &curve, const std::string &curve_name, const std::string &out_dir, double radius=0.03, const ChColor &col=ChColor(0.8f, 0.8f, 0.2f))
 Write the specified Bezier curve as a macro in a PovRay include file.
 
double SignedArea (const ChVector2d &p1, const ChVector2d &p2, const ChVector2d &p3)
 
int Orientation (const ChVector2d &p1, const ChVector2d &p2, const ChVector2d &p3)
 
bool InBetween (const ChVector2d &p1, const ChVector2d &p2, const ChVector2d &p3)
 
void Profile_Get_Ticks (unsigned long int *ticks)
 
float Profile_Get_Tick_Rate (void)
 
std::ostream & operator<< (std::ostream &io, ChSocket &s)
 
void AddSphereGeometry (ChBody *body, ChContactMaterialSharedPtr material, double radius, const ChVector3d &pos=ChVector3d(0, 0, 0), const ChQuaterniond &rot=ChQuaterniond(1, 0, 0, 0), bool visualization=true, ChVisualMaterialSharedPtr vis_material=ChVisualMaterial::Default())
 Add a sphere collision shape and optionally a corresponding visualization asset to the specified body. More...
 
void AddEllipsoidGeometry (ChBody *body, ChContactMaterialSharedPtr material, const ChVector3d &axes, const ChVector3d &pos=ChVector3d(0, 0, 0), const ChQuaterniond &rot=ChQuaterniond(1, 0, 0, 0), bool visualization=true, ChVisualMaterialSharedPtr vis_material=ChVisualMaterial::Default())
 Add an ellipsoid collision shape and optionally a corresponding visualization asset to the specified body. More...
 
void AddBoxGeometry (ChBody *body, ChContactMaterialSharedPtr material, const ChVector3d &size, const ChVector3d &pos=ChVector3d(0, 0, 0), const ChQuaterniond &rot=ChQuaterniond(1, 0, 0, 0), bool visualization=true, ChVisualMaterialSharedPtr vis_material=ChVisualMaterial::Default())
 Add a box collision shape and optionally a corresponding visualization asset to the specified body. More...
 
void AddBiSphereGeometry (ChBody *body, ChContactMaterialSharedPtr material, double radius, double cDist, const ChVector3d &pos=ChVector3d(0, 0, 0), const ChQuaterniond &rot=ChQuaterniond(1, 0, 0, 0), bool visualization=true, ChVisualMaterialSharedPtr vis_material=ChVisualMaterial::Default())
 Add a bisphere collision shape and optionally a corresponding visualization asset to the specified body. More...
 
void AddCapsuleGeometry (ChBody *body, ChContactMaterialSharedPtr material, double radius, double height, const ChVector3d &pos=ChVector3d(0, 0, 0), const ChQuaterniond &rot=ChQuaterniond(1, 0, 0, 0), bool visualization=true, ChVisualMaterialSharedPtr vis_material=ChVisualMaterial::Default())
 Add a capsule shape and optionally a corresponding visualization asset to the specified body. More...
 
void AddCylinderGeometry (ChBody *body, ChContactMaterialSharedPtr material, double radius, double height, const ChVector3d &pos=ChVector3d(0, 0, 0), const ChQuaterniond &rot=ChQuaterniond(1, 0, 0, 0), bool visualization=true, ChVisualMaterialSharedPtr vis_material=ChVisualMaterial::Default())
 Add a cylinder shape and optionally a corresponding visualization asset to the specified body. More...
 
void AddCylinderGeometry (ChBody *body, ChContactMaterialSharedPtr material, double radius, const ChVector3d &p1, const ChVector3d &p2, bool visualization=true, ChVisualMaterialSharedPtr vis_material=ChVisualMaterial::Default())
 Add a cylinder shape and optionally a corresponding visualization asset to the specified body. More...
 
void AddConeGeometry (ChBody *body, ChContactMaterialSharedPtr material, double radius, double height, const ChVector3d &pos=ChVector3d(0, 0, 0), const ChQuaterniond &rot=ChQuaterniond(1, 0, 0, 0), bool visualization=true, ChVisualMaterialSharedPtr vis_material=ChVisualMaterial::Default())
 Add a cone shape and optionally a corresponding visualization asset to the specified body. More...
 
bool AddTriangleMeshGeometry (ChBody *body, ChContactMaterialSharedPtr material, const std::string &obj_filename, const std::string &name, const ChVector3d &pos=ChVector3d(0, 0, 0), const ChQuaterniond &rot=ChQuaterniond(1, 0, 0, 0), bool visualization=true, ChVisualMaterialSharedPtr vis_material=ChVisualMaterial::Default())
 Add a triangular mesh collision shape and optionally a corresponding visualization asset to the specified body. More...
 
bool AddTriangleMeshConvexDecomposition (ChBody *body, ChContactMaterialSharedPtr material, const std::string &obj_filename, const std::string &name, const ChVector3d &pos=ChVector3d(0, 0, 0), const ChQuaterniond &rot=ChQuaterniond(1, 0, 0, 0), float skin_thickness=0.0f, bool use_original_asset=true, ChVisualMaterialSharedPtr vis_material=ChVisualMaterial::Default())
 Add convex hull collision shapes and optionally a corresponding visualization asset to the specified body.
 
bool AddTriangleMeshConvexDecompositionV2 (ChBody *body, ChContactMaterialSharedPtr material, const std::string &obj_filename, const std::string &name, const ChVector3d &pos=ChVector3d(0, 0, 0), const ChQuaterniond &rot=ChQuaterniond(1, 0, 0, 0), bool use_original_asset=true, ChVisualMaterialSharedPtr vis_material=ChVisualMaterial::Default())
 Add convex hull collision shapes and optionally a corresponding visualization asset to the specified body.
 
bool AddTriangleMeshConvexDecompositionSplit (ChSystem *system, ChContactMaterialSharedPtr material, const std::string &obj_filename, const std::string &name, const ChVector3d &pos, const ChQuaterniond &rot, double total_mass)
 Add convex hull collision shapes and optionally a corresponding visualization asset to the specified body.
 
void AddTriangleGeometry (ChBody *body, ChContactMaterialSharedPtr material, const ChVector3d &vertA, const ChVector3d &vertB, const ChVector3d &vertC, const std::string &name, const ChVector3d &pos=ChVector3d(0, 0, 0), const ChQuaterniond &rot=ChQuaterniond(1, 0, 0, 0), bool visualization=true, ChVisualMaterialSharedPtr vis_material=ChVisualMaterial::Default())
 Add a triangle collision shape and optionally a corresponding visualization asset to the specified body. More...
 
void AddRoundedBoxGeometry (ChBody *body, ChContactMaterialSharedPtr material, const ChVector3d &size, double srad, const ChVector3d &pos=ChVector3d(0, 0, 0), const ChQuaterniond &rot=ChQuaterniond(1, 0, 0, 0), bool visualization=true, ChVisualMaterialSharedPtr vis_material=ChVisualMaterial::Default())
 Add a rounded box (sphere-swept box) collision shape and optionally a corresponding visualization asset to the specified body. More...
 
void AddRoundedCylinderGeometry (ChBody *body, ChContactMaterialSharedPtr material, double radius, double height, double srad, const ChVector3d &pos=ChVector3d(0, 0, 0), const ChQuaterniond &rot=ChQuaterniond(1, 0, 0, 0), bool visualization=true, ChVisualMaterialSharedPtr vis_material=ChVisualMaterial::Default())
 Add a rounded cylinder (sphere-swept cylinder) collision shape and optionally a corresponding visualization asset to the specified body. More...
 
void AddTorusGeometry (ChBody *body, ChContactMaterialSharedPtr material, double radius, double thickness, int segments=20, int angle=360, const ChVector3d &pos=ChVector3d(0, 0, 0), const ChQuaterniond &rot=ChQuaterniond(1, 0, 0, 0), bool visualization=true, ChVisualMaterialSharedPtr vis_material=ChVisualMaterial::Default())
 Add a torus collision shape (compound object created with capsules) and optionally a corresponding visualization asset to the specified body.
 
void AddBoxContainer (std::shared_ptr< ChBody > body, ChContactMaterialSharedPtr material, const ChFrame<> &frame, const ChVector3d &size, double thickness, const ChVector3i faces, bool visualization=true, ChVisualMaterialSharedPtr vis_material=ChVisualMaterial::Default())
 Add collision shapes representing a box container of specified dimensions to the given body. More...
 
std::shared_ptr< ChBodyCreateBoxContainer (ChSystem *system, ChContactMaterialSharedPtr mat, const ChVector3d &size, double thickness, const ChVector3d &pos=ChVector3d(0, 0, 0), const ChQuaterniond &rot=ChQuaterniond(1, 0, 0, 0), bool collide=true, bool overlap=true, bool closed=false, bool wireframe=false)
 Create a fixed body with collision and visualization geometry representing a box volume. More...
 
std::shared_ptr< ChBodyCreateCylindricalContainerFromBoxes (ChSystem *system, ChContactMaterialSharedPtr mat, double radius, double height, double thickness, int numBoxes, const ChVector3d &pos=ChVector3d(0, 0, 0), const ChQuaterniond &rot=ChQuaterniond(1, 0, 0, 0), bool collide=true, bool overlap=true, bool closed=false, bool isBoxBase=true, bool partialVisualization=true)
 Create a fixed body with collision and visualization representing a cylindrical volume. More...
 
bool LoadConvexMesh (const std::string &file_name, ChTriangleMeshConnected &convex_mesh, ChConvexDecompositionHACDv2 &convex_shape, const ChVector3d &pos=ChVector3d(0, 0, 0), const ChQuaterniond &rot=ChQuaterniond(1, 0, 0, 0), int hacd_maxhullcount=1024, int hacd_maxhullmerge=256, int hacd_maxhullvertexes=64, float hacd_concavity=0.01f, float hacd_smallclusterthreshold=0.0f, float hacd_fusetolerance=1e-6f)
 Load an object from a Wavefront OBJ file and generate its convex decomposition.
 
bool LoadConvexHulls (const std::string &file_name, ChTriangleMeshConnected &convex_mesh, std::vector< std::vector< ChVector3d >> &convex_hulls)
 Given a path to an obj file, loads the obj assuming that the individual objects in the obj are convex hulls, useful when loading a precomputed set of convex hulls. More...
 
void AddConvexCollisionModel (std::shared_ptr< ChBody > body, ChContactMaterialSharedPtr material, std::shared_ptr< ChTriangleMeshConnected > convex_mesh, ChConvexDecompositionHACDv2 &convex_shape, const ChVector3d &pos=ChVector3d(0, 0, 0), const ChQuaterniond &rot=ChQuaterniond(1, 0, 0, 0), bool use_original_asset=true, ChVisualMaterialSharedPtr vis_material=ChVisualMaterial::Default())
 Given a convex mesh and its decomposition add it to a ChBody use_original_asset can be used to specify if the mesh or the convex decomp should be used for visualization.
 
void AddConvexCollisionModel (std::shared_ptr< ChBody > body, ChContactMaterialSharedPtr material, std::shared_ptr< ChTriangleMeshConnected > convex_mesh, std::vector< std::vector< ChVector3d >> &convex_hulls, const ChVector3d &pos=ChVector3d(0, 0, 0), const ChQuaterniond &rot=ChQuaterniond(1, 0, 0, 0), ChVisualMaterialSharedPtr vis_material=ChVisualMaterial::Default())
 Add a convex mesh to an object based on a set of points. More...
 
bool LineLineIntersect (const ChVector3d &p1, const ChVector3d &p2, const ChVector3d &p3, const ChVector3d &p4, ChVector3d *pa, ChVector3d *pb, double *mua, double *mub)
 Calculate the line segment PaPb that is the shortest route between two lines P1P2 and P3P4. More...
 
double PointLineDistance (const ChVector3d &B, const ChVector3d &A1, const ChVector3d &A2, double &u, bool &in_segment)
 Calculate distance between a point B and the segment (A1,A2). More...
 
double PointTriangleDistance (const ChVector3d &B, const ChVector3d &A1, const ChVector3d &A2, const ChVector3d &A3, double &u, double &v, bool &in_triangle, ChVector3d &Bprojected)
 Calculate distance of a point from a triangle surface. More...
 
bool DegenerateTriangle (const ChVector3d &Dx, const ChVector3d &Dy)
 Check if the triangle defined by the two given vectors is degenerate.
 
bool DegenerateTriangle (const ChVector3d &v1, const ChVector3d &v2, const ChVector3d &v3)
 Check if the triangle defined by the three given vertices is degenerate.
 
std::default_random_engine & rengine ()
 
template<typename T >
sampleTruncatedDist (std::normal_distribution< T > &distribution, T minVal, T maxVal)
 
template<typename T >
std::vector< ChVector3< T > > ChPDLayerSamplerBox (ChVector3< T > center, ChVector3< T > hdims, T diam, T padding_factor=1.02, bool verbose=false)
 Poisson Disk sampler for sampling a 3D box in layers. More...
 
bool Validate (const std::string &sim_filename, const std::string &ref_filename, ChNormType norm_type, double tolerance, DataVector &norms)
 Compare the data in the two specified files. More...
 
bool Validate (const Data &sim_data, const Data &ref_data, ChNormType norm_type, double tolerance, DataVector &norms)
 Compare the data in the two specified structures The comparison is done using the specified norm type and tolerance. More...
 
bool Validate (const std::string &sim_filename, ChNormType norm_type, double tolerance, DataVector &norms)
 Validation of a constraint violation data file. More...
 
bool Validate (const Data &sim_data, ChNormType norm_type, double tolerance, DataVector &norms)
 Validation of a constraint violation data structure. More...
 
void SetValidationDataPath (const std::string &path)
 Set the path to the reference validation data directory. More...
 
const std::string & GetValidationDataPath ()
 Obtain the current path to the reference validation data directory. More...
 
std::string GetValidationDataFile (const std::string &filename)
 Obtain the complete path to the specified filename. More...
 

Variables

const int MSG_HEADER_LEN = sizeof(uint64_t)
 
const int HOST_NAME_LENGTH = 64
 
const int MAX_RECV_LEN = 8096
 
const int MAX_MSG_LEN = 1024
 
const int PORTNUM = 1200
 
template<class T >
constexpr T Pi = T(3.1415926535897932385L)
 

Function Documentation

◆ GetValidationDataFile()

ChApi std::string chrono::utils::GetValidationDataFile ( const std::string &  filename)

Obtain the complete path to the specified filename.

The given filename is assumed to be relative to the reference validation data directory. (thread safe)

◆ GetValidationDataPath()

const ChApi std::string & chrono::utils::GetValidationDataPath ( )

Obtain the current path to the reference validation data directory.

(thread safe)

◆ SetValidationDataPath()

ChApi void chrono::utils::SetValidationDataPath ( const std::string &  path)

Set the path to the reference validation data directory.

(ATTENTION: not thread safe)

◆ Validate() [1/4]

ChApi bool chrono::utils::Validate ( const Data sim_data,
ChNormType  norm_type,
double  tolerance,
DataVector norms 
)

Validation of a constraint violation data structure.

The validation is done using the specified norm type and tolerance. The function returns true if the norms of all columns, excluding the first one, are below the given tolerance and false otherwise.

◆ Validate() [2/4]

ChApi bool chrono::utils::Validate ( const Data sim_data,
const Data ref_data,
ChNormType  norm_type,
double  tolerance,
DataVector norms 
)

Compare the data in the two specified structures The comparison is done using the specified norm type and tolerance.

The function returns true if the norms of all column differences are below the given tolerance and false otherwise.

◆ Validate() [3/4]

ChApi bool chrono::utils::Validate ( const std::string &  sim_filename,
ChNormType  norm_type,
double  tolerance,
DataVector norms 
)

Validation of a constraint violation data file.

The validation is done using the specified norm type and tolerance. The function returns true if the norms of all columns, excluding the first one, are below the given tolerance and false otherwise. It is assumed that the input file is TAB-delimited.

◆ Validate() [4/4]

ChApi bool chrono::utils::Validate ( const std::string &  sim_filename,
const std::string &  ref_filename,
ChNormType  norm_type,
double  tolerance,
DataVector norms 
)

Compare the data in the two specified files.

The comparison is done using the specified norm type and tolerance. The function returns true if the norms of all column differences are below the given tolerance and false otherwise. It is assumed that the input files are TAB-delimited.