chrono::collision::cbtSphereCylinderCollisionAlgorithm Class Reference
Description
Custom override of the default Bullet algorithm for sphere-cylinder collision.
This replaces the default GJK algorithm in Bullet which is inaccurate if the cylinder is much larger than the sphere.
#include <ChCollisionAlgorithmsBullet.h>
Inherits cbtActivatingCollisionAlgorithm.
Public Member Functions | |
cbtSphereCylinderCollisionAlgorithm (cbtPersistentManifold *mf, const cbtCollisionAlgorithmConstructionInfo &ci, const cbtCollisionObjectWrapper *col0, const cbtCollisionObjectWrapper *col1, bool isSwapped) | |
cbtSphereCylinderCollisionAlgorithm (const cbtCollisionAlgorithmConstructionInfo &ci) | |
virtual void | processCollision (const cbtCollisionObjectWrapper *body0, const cbtCollisionObjectWrapper *body1, const cbtDispatcherInfo &dispatchInfo, cbtManifoldResult *resultOut) override |
virtual cbtScalar | calculateTimeOfImpact (cbtCollisionObject *body0, cbtCollisionObject *body1, const cbtDispatcherInfo &dispatchInfo, cbtManifoldResult *resultOut) override |
virtual void | getAllContactManifolds (cbtManifoldArray &manifoldArray) override |
Member Function Documentation
◆ processCollision()
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overridevirtual |
iff distance positive, don't generate a new contact
distance (negative means penetration)
point on B (worldspace)
report a contact. internally this will be kept persistent, and contact reduction is done
The documentation for this class was generated from the following files:
- /builds/uwsbel/chrono/src/chrono/collision/ChCollisionAlgorithmsBullet.h
- /builds/uwsbel/chrono/src/chrono/collision/ChCollisionAlgorithmsBullet.cpp