chrono::vehicle::ChVehicleVisualSystemOpenGL Member List

This is the complete list of members for chrono::vehicle::ChVehicleVisualSystemOpenGL, including all inherited members.

chrono::AddCamera(const ChVector3d &pos, ChVector3d targ=VNULL)chrono::ChVisualSysteminlinevirtual
chrono::opengl::ChVisualSystemOpenGL::AddCamera(const ChVector3d &pos, ChVector3d targ=VNULL) overridechrono::opengl::ChVisualSystemOpenGLvirtual
AddGrid(double x_step, double y_step, int nx, int ny, ChCoordsys<> pos=CSYSNORM, ChColor col=ChColor(0.1f, 0.1f, 0.1f))chrono::ChVisualSysteminlinevirtual
AddUserEventReceiver(std::shared_ptr< ChOpenGLEventCB > receiver)chrono::opengl::ChVisualSystemOpenGLinline
AddVisualModel(std::shared_ptr< ChVisualModel > model, const ChFrame<> &frame)chrono::ChVisualSysteminlinevirtual
AddVisualModel(std::shared_ptr< ChVisualShape > shape, const ChFrame<> &frame)chrono::ChVisualSysteminlinevirtual
Advance(double step) overridechrono::vehicle::ChVehicleVisualSystemOpenGLvirtual
AttachParticleSelector(std::shared_ptr< ChOpenGLParticleCB > selector)chrono::opengl::ChVisualSystemOpenGLinline
AttachStatsRenderer(std::shared_ptr< ChOpenGLStats > renderer)chrono::opengl::ChVisualSystemOpenGL
chrono::AttachSystem(ChSystem *sys)chrono::ChVisualSystemvirtual
chrono::opengl::ChVisualSystemOpenGL::AttachSystem(ChSystem *sys) overridechrono::opengl::ChVisualSystemOpenGLvirtual
AttachTerrain(vehicle::ChTerrain *terrain) (defined in chrono::vehicle::ChVehicleVisualSystem)chrono::vehicle::ChVehicleVisualSystemvirtual
AttachVehicle(vehicle::ChVehicle *vehicle) (defined in chrono::vehicle::ChVehicleVisualSystem)chrono::vehicle::ChVehicleVisualSystemvirtual
chrono::BeginScene()=0chrono::ChVisualSystempure virtual
chrono::opengl::ChVisualSystemOpenGL::BeginScene() overridechrono::opengl::ChVisualSystemOpenGLinlinevirtual
chrono::BindAll()chrono::ChVisualSysteminlinevirtual
chrono::opengl::ChVisualSystemOpenGL::BindAll() overridechrono::opengl::ChVisualSystemOpenGLvirtual
chrono::BindItem(std::shared_ptr< ChPhysicsItem > item)chrono::ChVisualSysteminlinevirtual
chrono::opengl::ChVisualSystemOpenGL::BindItem(std::shared_ptr< ChPhysicsItem > item) overridechrono::opengl::ChVisualSystemOpenGLvirtual
ChVehicleKeyboardHandlerOpenGL (defined in chrono::vehicle::ChVehicleVisualSystemOpenGL)chrono::vehicle::ChVehicleVisualSystemOpenGLfriend
ChVehicleVisualSystem() (defined in chrono::vehicle::ChVehicleVisualSystem)chrono::vehicle::ChVehicleVisualSystem
ChVehicleVisualSystemOpenGL()chrono::vehicle::ChVehicleVisualSystemOpenGL
ChVisualSystem() (defined in chrono::ChVisualSystem)chrono::ChVisualSystemprotected
ChVisualSystemOpenGL() (defined in chrono::opengl::ChVisualSystemOpenGL)chrono::opengl::ChVisualSystemOpenGL
EnableModalAnalysis(bool val)chrono::ChVisualSysteminlinevirtual
EnableStats(bool state)chrono::opengl::ChVisualSystemOpenGLinline
chrono::EndScene()=0chrono::ChVisualSystempure virtual
chrono::opengl::ChVisualSystemOpenGL::EndScene() overridechrono::opengl::ChVisualSystemOpenGLinlinevirtual
GetBraking() const (defined in chrono::vehicle::ChVehicleVisualSystem)chrono::vehicle::ChVehicleVisualSysteminline
GetCameraPosition() constchrono::ChVisualSysteminlinevirtual
GetCameraTarget() constchrono::ChVisualSysteminlinevirtual
GetChaseCamera() const (defined in chrono::vehicle::ChVehicleVisualSystem)chrono::vehicle::ChVehicleVisualSysteminline
GetClutch() const (defined in chrono::vehicle::ChVehicleVisualSystem)chrono::vehicle::ChVehicleVisualSysteminline
GetSimulationRTF() constchrono::ChVisualSystemvirtual
GetSimulationTime() constchrono::ChVisualSystemvirtual
GetSteering() const (defined in chrono::vehicle::ChVehicleVisualSystem)chrono::vehicle::ChVehicleVisualSysteminline
GetStepRTF() const (defined in chrono::vehicle::ChVehicleVisualSystem)chrono::vehicle::ChVehicleVisualSystem
GetSystem(int i) constchrono::ChVisualSysteminline
GetSystems() constchrono::ChVisualSysteminline
GetTerrain() const (defined in chrono::vehicle::ChVehicleVisualSystem)chrono::vehicle::ChVehicleVisualSysteminline
GetThrottle() const (defined in chrono::vehicle::ChVehicleVisualSystem)chrono::vehicle::ChVehicleVisualSysteminline
GetVehicle() const (defined in chrono::vehicle::ChVehicleVisualSystem)chrono::vehicle::ChVehicleVisualSysteminline
Initialize() overridechrono::vehicle::ChVehicleVisualSystemOpenGLvirtual
m_braking (defined in chrono::vehicle::ChVehicleVisualSystem)chrono::vehicle::ChVehicleVisualSystemprotected
m_camera (defined in chrono::vehicle::ChVehicleVisualSystem)chrono::vehicle::ChVehicleVisualSystemprotected
m_camera_angle (defined in chrono::vehicle::ChVehicleVisualSystem)chrono::vehicle::ChVehicleVisualSystemprotected
m_camera_dist (defined in chrono::vehicle::ChVehicleVisualSystem)chrono::vehicle::ChVehicleVisualSystemprotected
m_camera_height (defined in chrono::vehicle::ChVehicleVisualSystem)chrono::vehicle::ChVehicleVisualSystemprotected
m_camera_maxMult (defined in chrono::vehicle::ChVehicleVisualSystem)chrono::vehicle::ChVehicleVisualSystemprotected
m_camera_minMult (defined in chrono::vehicle::ChVehicleVisualSystem)chrono::vehicle::ChVehicleVisualSystemprotected
m_camera_point (defined in chrono::vehicle::ChVehicleVisualSystem)chrono::vehicle::ChVehicleVisualSystemprotected
m_camera_pos (defined in chrono::vehicle::ChVehicleVisualSystem)chrono::vehicle::ChVehicleVisualSystemprotected
m_camera_state (defined in chrono::vehicle::ChVehicleVisualSystem)chrono::vehicle::ChVehicleVisualSystemprotected
m_clutch (defined in chrono::vehicle::ChVehicleVisualSystem)chrono::vehicle::ChVehicleVisualSystemprotected
m_image_dirchrono::ChVisualSystemprotected
m_initialized (defined in chrono::ChVisualSystem)chrono::ChVisualSystemprotected
m_steering (defined in chrono::vehicle::ChVehicleVisualSystem)chrono::vehicle::ChVehicleVisualSystemprotected
m_stepsize (defined in chrono::vehicle::ChVehicleVisualSystem)chrono::vehicle::ChVehicleVisualSystemprotected
m_systemschrono::ChVisualSystemprotected
m_terrain (defined in chrono::vehicle::ChVehicleVisualSystem)chrono::vehicle::ChVehicleVisualSystemprotected
m_throttle (defined in chrono::vehicle::ChVehicleVisualSystem)chrono::vehicle::ChVehicleVisualSystemprotected
m_vehicle (defined in chrono::vehicle::ChVehicleVisualSystem)chrono::vehicle::ChVehicleVisualSystemprotected
m_write_imageschrono::ChVisualSystemprotected
chrono::OnClear(ChSystem *sys)chrono::ChVisualSysteminlineprotectedvirtual
chrono::OnSetup(ChSystem *sys)chrono::ChVisualSysteminlineprotectedvirtual
chrono::OnUpdate(ChSystem *sys)chrono::ChVisualSysteminlineprotectedvirtual
chrono::Quit()=0chrono::ChVisualSystempure virtual
chrono::opengl::ChVisualSystemOpenGL::Quit() overridechrono::opengl::ChVisualSystemOpenGLvirtual
chrono::Render()=0chrono::ChVisualSystempure virtual
chrono::opengl::ChVisualSystemOpenGL::Render() overridechrono::opengl::ChVisualSystemOpenGLvirtual
RenderCOGFrames(double axis_length=1)chrono::ChVisualSysteminlinevirtual
RenderFrame(const ChFrame<> &frame, double axis_length=1)chrono::ChVisualSysteminlinevirtual
chrono::Run()=0chrono::ChVisualSystempure virtual
chrono::opengl::ChVisualSystemOpenGL::Run() overridechrono::opengl::ChVisualSystemOpenGLvirtual
chrono::SetCameraPosition(int id, const ChVector3d &pos)chrono::ChVisualSysteminlinevirtual
chrono::SetCameraPosition(const ChVector3d &pos)chrono::ChVisualSysteminlinevirtual
chrono::opengl::ChVisualSystemOpenGL::SetCameraPosition(int id, const ChVector3d &pos) overridechrono::opengl::ChVisualSystemOpenGLvirtual
chrono::opengl::ChVisualSystemOpenGL::SetCameraPosition(const ChVector3d &pos) overridechrono::opengl::ChVisualSystemOpenGLvirtual
SetCameraProperties(float scale=0.5f, float near_clip_dist=0.1f, float far_clip_dist=1000.0f)chrono::opengl::ChVisualSystemOpenGL
chrono::SetCameraTarget(int id, const ChVector3d &target)chrono::ChVisualSysteminlinevirtual
chrono::SetCameraTarget(const ChVector3d &target)chrono::ChVisualSysteminlinevirtual
chrono::opengl::ChVisualSystemOpenGL::SetCameraTarget(int id, const ChVector3d &target) overridechrono::opengl::ChVisualSystemOpenGLvirtual
chrono::opengl::ChVisualSystemOpenGL::SetCameraTarget(const ChVector3d &target) overridechrono::opengl::ChVisualSystemOpenGLvirtual
SetCameraVertical(CameraVerticalDir vert)chrono::opengl::ChVisualSystemOpenGL
SetCameraVertical(const ChVector3d &up)chrono::opengl::ChVisualSystemOpenGL
SetChaseCamera(const ChVector3d &ptOnChassis, double chaseDist, double chaseHeight) (defined in chrono::vehicle::ChVehicleVisualSystem)chrono::vehicle::ChVehicleVisualSystem
SetChaseCameraAngle(double angle) (defined in chrono::vehicle::ChVehicleVisualSystem)chrono::vehicle::ChVehicleVisualSystem
SetChaseCameraMultipliers(double minMult, double maxMult) (defined in chrono::vehicle::ChVehicleVisualSystem)chrono::vehicle::ChVehicleVisualSystem
SetChaseCameraPosition(const ChVector3d &pos) (defined in chrono::vehicle::ChVehicleVisualSystem)chrono::vehicle::ChVehicleVisualSystem
SetChaseCameraState(utils::ChChaseCamera::State state) (defined in chrono::vehicle::ChVehicleVisualSystem)chrono::vehicle::ChVehicleVisualSystem
SetImageOutput(bool val)chrono::ChVisualSysteminline
SetImageOutputDirectory(const std::string &dir)chrono::ChVisualSysteminline
SetModalAmplitude(double val)chrono::ChVisualSysteminlinevirtual
SetModalModeNumber(int val)chrono::ChVisualSysteminlinevirtual
SetModalModesMax(int maxModes)chrono::ChVisualSysteminlinevirtual
SetModalSpeed(double val)chrono::ChVisualSysteminlinevirtual
SetParticleRenderMode(RenderMode mode, float radius)chrono::opengl::ChVisualSystemOpenGL
SetRenderMode(RenderMode mode)chrono::opengl::ChVisualSystemOpenGL
SetStepsize(double val) (defined in chrono::vehicle::ChVehicleVisualSystem)chrono::vehicle::ChVehicleVisualSystem
SetVerbose(bool verbose)chrono::opengl::ChVisualSystemOpenGLinline
SetWindowSize(unsigned int width, unsigned int height)chrono::opengl::ChVisualSystemOpenGL
SetWindowTitle(const std::string &win_title)chrono::opengl::ChVisualSystemOpenGL
Synchronize(double time, const DriverInputs &driver_inputs) (defined in chrono::vehicle::ChVehicleVisualSystem)chrono::vehicle::ChVehicleVisualSystemvirtual
Type enum namechrono::ChVisualSystem
UnbindItem(std::shared_ptr< ChPhysicsItem > item)chrono::ChVisualSysteminlinevirtual
UpdateCamera(int id, const ChVector3d &pos, ChVector3d target)chrono::ChVisualSystem
UpdateCamera(const ChVector3d &pos, ChVector3d target) (defined in chrono::ChVisualSystem)chrono::ChVisualSystem
UpdateVisualModel(int id, const ChFrame<> &frame)chrono::ChVisualSysteminlinevirtual
WrapRenderStep(void *stepFunction)chrono::opengl::ChVisualSystemOpenGLstatic
chrono::WriteImageToFile(const std::string &filename)chrono::ChVisualSysteminlinevirtual
chrono::opengl::ChVisualSystemOpenGL::WriteImageToFile(const std::string &filename) overridechrono::opengl::ChVisualSystemOpenGLvirtual
~ChVehicleVisualSystem() (defined in chrono::vehicle::ChVehicleVisualSystem)chrono::vehicle::ChVehicleVisualSystemvirtual
~ChVehicleVisualSystemOpenGL() (defined in chrono::vehicle::ChVehicleVisualSystemOpenGL)chrono::vehicle::ChVehicleVisualSystemOpenGLvirtual
~ChVisualSystem() (defined in chrono::ChVisualSystem)chrono::ChVisualSystemvirtual
~ChVisualSystemOpenGL() (defined in chrono::opengl::ChVisualSystemOpenGL)chrono::opengl::ChVisualSystemOpenGLvirtual