Description
Class for objects that represent moving frames in space and contain state variables.
#include <ChBodyFrame.h>
Public Member Functions | |
ChBodyFrame (const ChBodyFrame &other) | |
virtual ChVariables & | Variables ()=0 |
Return a reference to the encapsulated variables, representing states (pos, speed or accel.) and forces. | |
ChWrenchd | AppliedForceLocalToWrenchParent (const ChVector3d &force, const ChVector3d &appl_point) |
Transform a force applied to a point on the body to a force and moment at the frame origin. More... | |
ChWrenchd | AppliedForceParentToWrenchParent (const ChVector3d &force, const ChVector3d &appl_point) |
Transform a force applied to a point on the body to a force and moment at the frame origin. More... | |
virtual void | ArchiveOut (ChArchiveOut &archive_out) override |
Method to allow serialization of transient data to archives. | |
virtual void | ArchiveIn (ChArchiveIn &archive_in) override |
Method to allow deserialization of transient data from archives. | |
Public Member Functions inherited from chrono::ChFrameMoving< double > | |
ChFrameMoving (const ChVector3< double > &mv=ChVector3< double >(0, 0, 0), const ChQuaternion< double > &mq=ChQuaternion< double >(1, 0, 0, 0)) | |
Construct from pos and rot (as a quaternion). | |
ChFrameMoving (const ChVector3< double > &mv, const ChMatrix33< double > &ma) | |
Construct from pos and rotation (as a 3x3 matrix). | |
ChFrameMoving (const ChCoordsys< double > &mc) | |
Construct from a coordsys. | |
ChFrameMoving (const ChFrame< double > &mc) | |
Construct from a frame. | |
ChFrameMoving (const ChFrameMoving< double > &other) | |
Copy constructor, build from another moving frame. | |
virtual | ~ChFrameMoving () |
Destructor. | |
ChFrameMoving< double > & | operator= (const ChFrameMoving< double > &other) |
Assignment operator: copy from another moving frame. | |
ChFrameMoving< double > & | operator= (const ChFrame< double > &other) |
Assignment operator: copy from another frame. | |
bool | operator== (const ChFrameMoving< double > &other) const |
Returns true for identical frames. | |
bool | operator!= (const ChFrameMoving< double > &other) const |
Returns true for different frames. | |
ChFrameMoving< double > | operator>> (const ChFrameMoving< double > &F) const |
Transform another frame through this frame. More... | |
ChFrameMoving< double > | operator* (const ChFrameMoving< double > &F) const |
Transform another frame through this frame. More... | |
ChFrameMoving< double > & | operator>>= (const ChFrameMoving< double > &F) |
Transform this frame by pre-multiplication with another frame. More... | |
ChFrameMoving< double > & | operator>>= (const ChVector3< double > &v) |
Transform this frame by pre-multiplication with a given vector (translate frame). | |
ChFrameMoving< double > & | operator>>= (const ChQuaternion< double > &q) |
Transform this frame by pre-multiplication with a given quaternion (rotate frame). | |
ChFrameMoving< double > & | operator>>= (const ChCoordsys< double > &C) |
Transform this frame by pre-multiplication with a given coordinate system. | |
ChFrameMoving< double > & | operator>>= (const ChFrame< double > &F) |
Transform this frame by pre-multiplication with another frame. | |
ChFrameMoving< double > & | operator*= (const ChFrameMoving< double > &F) |
Transform this frame by post-multiplication with another frame. More... | |
const ChCoordsys< double > & | GetCoordsysDt () const |
Return both rotation and translation velocities as a ChCoordsys object. | |
const ChCoordsys< double > & | GetCoordsysDt2 () const |
Return both rotation and translation accelerations as a ChCoordsys object. | |
const ChVector3< double > & | GetPosDt () const |
Return the linear velocity. | |
const ChVector3< double > & | GetLinVel () const |
Return the linear velocity. | |
const ChVector3< double > & | GetPosDt2 () const |
Return the linear acceleration. | |
const ChVector3< double > & | GetLinAcc () const |
Return the linear acceleration. | |
const ChQuaternion< double > & | GetRotDt () const |
Return the rotation velocity as a quaternion. | |
const ChQuaternion< double > & | GetRotDt2 () const |
Return the rotation acceleration as a quaternion. | |
ChVector3< double > | GetAngVelLocal () const |
Compute the angular velocity (expressed in local coords). | |
ChVector3< double > | GetAngVelParent () const |
Compute the actual angular velocity (expressed in parent coords). | |
ChVector3< double > | GetAngAccLocal () const |
Compute the actual angular acceleration (expressed in local coords). | |
ChVector3< double > | GetAngAccParent () const |
Compute the actual angular acceleration (expressed in parent coords). | |
virtual void | SetCoordsysDt (const ChCoordsys< double > &csys_dt) |
Set both linear and rotation velocities as a single ChCoordsys derivative. | |
virtual void | SetPosDt (const ChVector3< double > &vel) |
Set the linear velocity. | |
virtual void | SetLinVel (const ChVector3< double > &vel) |
Set the linear velocity. | |
virtual void | SetRotDt (const ChQuaternion< double > &q_dt) |
Set the rotation velocity as a quaternion derivative. More... | |
virtual void | SetAngVelLocal (const ChVector3< double > &w) |
Set the rotation velocity from the given angular velocity (expressed in local coordinates). | |
virtual void | SetAngVelParent (const ChVector3< double > &w) |
Set the rotation velocity from given angular velocity (expressed in parent coordinates). | |
virtual void | SetCoordsysDt2 (const ChCoordsys< double > &csys_dtdt) |
Set the linear and rotation accelerations as a single ChCoordsys derivative. | |
virtual void | SetPosDt2 (const ChVector3< double > &acc) |
Set the linear acceleration. | |
virtual void | SetLinAcc (const ChVector3< double > &acc) |
Set the linear acceleration. | |
virtual void | SetRotDt2 (const ChQuaternion< double > &q_dtdt) |
Set the rotation acceleration as a quaternion derivative. More... | |
virtual void | SetAngAccLocal (const ChVector3< double > &a) |
Set the rotation acceleration from given angular acceleration (expressed in local coordinates). More... | |
virtual void | SetAngAccParent (const ChVector3< double > &a) |
Set the rotation acceleration from given angular acceleration (expressed in parent coordinates). | |
void | ComputeRotMatDt (ChMatrix33< double > &R_dt) const |
Compute the time derivative of the rotation matrix. | |
void | ComputeRotMatDt2 (ChMatrix33< double > &R_dtdt) |
Compute the second time derivative of the rotation matrix. | |
ChMatrix33< double > | GetRotMatDt () |
Return the time derivative of the rotation matrix. | |
ChMatrix33< double > | GetRotMatDt2 () |
Return the second time derivative of the rotation matrix. | |
void | ConcatenatePreTransformation (const ChFrameMoving< double > &F) |
Apply a transformation (rotation and translation) represented by another frame. More... | |
void | ConcatenatePostTransformation (const ChFrameMoving< double > &F) |
Apply a transformation (rotation and translation) represented by another frame F in local coordinate. More... | |
ChVector3< double > | PointSpeedLocalToParent (const ChVector3< double > &localpos) const |
Return the velocity in the parent frame of a point fixed to this frame and expressed in local coordinates. | |
ChVector3< double > | PointSpeedLocalToParent (const ChVector3< double > &localpos, const ChVector3< double > &localspeed) const |
Return the velocity in the parent frame of a moving point, given the point location and velocity expressed in local coordinates. | |
ChVector3< double > | PointAccelerationLocalToParent (const ChVector3< double > &localpos) const |
Return the acceleration in the parent frame of a point fixed to this frame and expressed in local coordinates. More... | |
ChVector3< double > | PointAccelerationLocalToParent (const ChVector3< double > &localpos, const ChVector3< double > &localspeed, const ChVector3< double > &localacc) const |
Return the acceleration in the parent frame of a moving point, given the point location, velocity, and acceleration expressed in local coordinates. | |
ChVector3< double > | PointSpeedParentToLocal (const ChVector3< double > &parentpos, const ChVector3< double > &parentspeed) const |
Return the velocity of a point expressed in this frame, given the point location and velocity in the parent frame. | |
ChVector3< double > | PointAccelerationParentToLocal (const ChVector3< double > &parentpos, const ChVector3< double > &parentspeed, const ChVector3< double > &parentacc) const |
Return the acceleration of a point expressed in this frame, given the point location, velocity, and acceleration in the parent frame. | |
ChFrameMoving< double > | TransformLocalToParent (const ChFrameMoving< double > &F) const |
Transform a moving frame from 'this' local coordinate system to parent frame coordinate system. | |
ChFrameMoving< double > | TransformParentToLocal (const ChFrameMoving< double > &F) const |
Transform a moving frame from the parent coordinate system to 'this' local frame coordinate system. | |
bool | Equals (const ChFrameMoving< double > &other) const |
Returns true if this transform is identical to the other transform. | |
bool | Equals (const ChFrameMoving< double > &other, double tol) const |
Returns true if this transform is equal to the other transform, within a tolerance 'tol'. | |
virtual void | Invert () override |
Invert in place. More... | |
ChFrameMoving< double > | GetInverse () const |
Return the inverse transform. | |
Public Member Functions inherited from chrono::ChFrame< double > | |
ChFrame (const ChVector3< double > &v=ChVector3< double >(0, 0, 0), const ChQuaternion< double > &q=ChQuaternion< double >(1, 0, 0, 0)) | |
Default constructor, or construct from pos and rot (as a quaternion) | |
ChFrame (const ChVector3< double > &v, const ChMatrix33< double > &R) | |
Construct from pos and rotation (as a 3x3 matrix) | |
ChFrame (const ChCoordsys< double > &C) | |
Construct from a coordsys. | |
ChFrame (const ChVector3< double > &v, const double angle, const ChVector3< double > &u) | |
Construct from position mv and rotation of angle alpha around unit vector mu. | |
ChFrame (const ChFrame< double > &other) | |
Copy constructor, build from another frame. | |
ChFrame< double > & | operator= (const ChFrame< double > &other) |
Assignment operator: copy from another frame. | |
bool | operator== (const ChFrame< double > &other) const |
Returns true for identical frames. | |
bool | operator!= (const ChFrame< double > &other) const |
Returns true for different frames. | |
ChFrame< double > | operator* (const ChFrame< double > &F) const |
Transform another frame through this frame. More... | |
ChVector3< double > | operator* (const ChVector3< double > &v) const |
Transform a vector through this frame (express in parent frame). More... | |
ChFrame< double > | operator>> (const ChFrame< double > &F) const |
Transform another frame through this frame. More... | |
ChVector3< double > | operator/ (const ChVector3< double > &v) const |
Transform a vector through this frame (express from parent frame). More... | |
ChFrame< double > & | operator>>= (const ChFrame< double > &F) |
Transform this frame by pre-multiplication with another frame. More... | |
ChFrame< double > & | operator>>= (const ChVector3< double > &v) |
Transform this frame by pre-multiplication with a given vector (translate frame). | |
ChFrame< double > & | operator>>= (const ChQuaternion< double > &q) |
Transform this frame by pre-multiplication with a given quaternion (rotate frame). | |
ChFrame< double > & | operator>>= (const ChCoordsys< double > &C) |
Transform this frame by pre-multiplication with a given coordinate system. | |
ChFrame< double > & | operator*= (const ChFrame< double > &F) |
Transform this frame by post-multiplication with another frame. More... | |
const ChCoordsys< double > & | GetCoordsys () const |
Return both current rotation and translation as a ChCoordsys object. | |
const ChVector3< double > & | GetPos () const |
Return the current translation vector. | |
const ChQuaternion< double > & | GetRot () const |
Return the current rotation quaternion. | |
const ChMatrix33< double > & | GetRotMat () const |
Return the current 3x3 rotation matrix. | |
ChVector3< double > | GetRotAxis () const |
Get axis of finite rotation, in parent space. | |
double | GetRotAngle () const |
Get angle of rotation about axis of finite rotation. | |
void | SetCoordsys (const ChCoordsys< double > &C) |
Impose both translation and rotation as a single ChCoordsys. More... | |
void | SetCoordsys (const ChVector3< double > &v, const ChQuaternion< double > &q) |
Impose both translation and rotation. More... | |
void | SetRot (const ChQuaternion< double > &q) |
Impose the rotation as a quaternion. More... | |
void | SetRot (const ChMatrix33< double > &R) |
Impose the rotation as a 3x3 matrix. More... | |
void | SetPos (const ChVector3< double > &pos) |
Impose the translation vector. | |
void | ConcatenatePreTransformation (const ChFrame< double > &F) |
Apply a transformation (rotation and translation) represented by another frame. More... | |
void | ConcatenatePostTransformation (const ChFrame< double > &F) |
Apply a transformation (rotation and translation) represented by another frame F in local coordinate. More... | |
void | Move (const ChVector3< double > &v) |
An easy way to move the frame by the amount specified by vector v, (assuming v expressed in parent coordinates) | |
void | Move (const ChCoordsys< double > &C) |
Apply both translation and rotation, assuming both expressed in parent coordinates, as a vector for translation and quaternion for rotation,. | |
ChVector3< double > | TransformPointLocalToParent (const ChVector3< double > &v) const |
Transform a point from the local frame coordinate system to the parent coordinate system. | |
ChVector3< double > | TransformPointParentToLocal (const ChVector3< double > &v) const |
Transforms a point from the parent coordinate system to local frame coordinate system. | |
ChVector3< double > | TransformDirectionLocalToParent (const ChVector3< double > &d) const |
Transform a direction from the parent frame coordinate system to 'this' local coordinate system. | |
ChVector3< double > | TransformDirectionParentToLocal (const ChVector3< double > &d) const |
Transforms a direction from 'this' local coordinate system to parent frame coordinate system. | |
ChWrench< double > | TransformWrenchLocalToParent (const ChWrench< double > &w) const |
Transform a wrench from the local coordinate system to the parent coordinate system. | |
ChWrench< double > | TransformWrenchParentToLocal (const ChWrench< double > &w) const |
Transform a wrench from the parent coordinate system to the local coordinate system. | |
ChFrame< double > | TransformLocalToParent (const ChFrame< double > &F) const |
Transform a frame from 'this' local coordinate system to parent frame coordinate system. | |
ChFrame< double > | TransformParentToLocal (const ChFrame< double > &F) const |
Transform a frame from the parent coordinate system to 'this' local frame coordinate system. | |
bool | Equals (const ChFrame< double > &other) const |
Returns true if this transform is identical to the other transform. | |
bool | Equals (const ChFrame< double > &other, double tol) const |
Returns true if this transform is equal to the other transform, within a tolerance 'tol'. | |
void | Normalize () |
Normalize the rotation, so that quaternion has unit length. | |
virtual void | SetIdentity () |
Sets to no translation and no rotation. | |
ChFrame< double > | GetInverse () const |
Return the inverse transform. | |
Additional Inherited Members | |
Protected Attributes inherited from chrono::ChFrameMoving< double > | |
ChCoordsys< double > | m_csys_dt |
rotation and position velocity, as vector + quaternion | |
ChCoordsys< double > | m_csys_dtdt |
rotation and position acceleration, as vector + quaternion | |
Protected Attributes inherited from chrono::ChFrame< double > | |
ChCoordsys< double > | m_csys |
position and rotation, as vector + quaternion | |
ChMatrix33< double > | m_rmat |
3x3 orthogonal rotation matrix | |
Member Function Documentation
◆ AppliedForceLocalToWrenchParent()
ChWrenchd chrono::ChBodyFrame::AppliedForceLocalToWrenchParent | ( | const ChVector3d & | force, |
const ChVector3d & | appl_point | ||
) |
Transform a force applied to a point on the body to a force and moment at the frame origin.
The applied force and its application point are assumed to be expressed in the body frame. The resulting force and torque are expressed in the parent frame.
- Parameters
-
force applied force, in local coords. appl_point application point, in local coords
◆ AppliedForceParentToWrenchParent()
ChWrenchd chrono::ChBodyFrame::AppliedForceParentToWrenchParent | ( | const ChVector3d & | force, |
const ChVector3d & | appl_point | ||
) |
Transform a force applied to a point on the body to a force and moment at the frame origin.
The applied force and its application point are assumed to be expressed in the parent frame. The resulting force and torque are expressed in the parent frame.
- Parameters
-
force applied force, in abs. coords. appl_point application point, in abs. coords
The documentation for this class was generated from the following files:
- /builds/uwsbel/chrono/src/chrono/physics/ChBodyFrame.h
- /builds/uwsbel/chrono/src/chrono/physics/ChBodyFrame.cpp