chrono::vehicle::RigidTerrain Member List

This is the complete list of members for chrono::vehicle::RigidTerrain, including all inherited members.

AddPatch(std::shared_ptr< ChMaterialSurface > material, const ChVector<> &location, const ChVector<> &normal, double length, double width, double thickness=1, bool tiled=false, double max_tile_size=1, bool visualization=true)chrono::vehicle::RigidTerrain
AddPatch(std::shared_ptr< ChMaterialSurface > material, const ChCoordsys<> &position, const std::string &mesh_file, const std::string &mesh_name, double sweep_sphere_radius=0, bool visualization=true)chrono::vehicle::RigidTerrain
AddPatch(std::shared_ptr< ChMaterialSurface > material, const ChCoordsys<> &position, const std::string &heightmap_file, const std::string &mesh_name, double length, double width, double hMin, double hMax, double sweep_sphere_radius=0, bool visualization=true)chrono::vehicle::RigidTerrain
Advance(double step)chrono::vehicle::ChTerraininlinevirtual
ChTerrain() (defined in chrono::vehicle::ChTerrain)chrono::vehicle::ChTerrain
ExportMeshPovray(const std::string &out_dir, bool smoothed=false)chrono::vehicle::RigidTerrain
ExportMeshWavefront(const std::string &out_dir)chrono::vehicle::RigidTerrain
FindPoint(const ChVector<> loc, double &height, ChVector<> &normal, float &friction) constchrono::vehicle::RigidTerrain
GetCoefficientFriction(const ChVector<> &loc) const overridechrono::vehicle::RigidTerrainvirtual
GetHeight(const ChVector<> &loc) const overridechrono::vehicle::RigidTerrainvirtual
GetNormal(const ChVector<> &loc) const overridechrono::vehicle::RigidTerrainvirtual
GetPatches() constchrono::vehicle::RigidTerraininline
Initialize()chrono::vehicle::RigidTerrain
m_friction_funchrono::vehicle::ChTerrainprotected
PatchType enum namechrono::vehicle::RigidTerrain
RegisterFrictionFunctor(FrictionFunctor *functor)chrono::vehicle::ChTerraininline
RigidTerrain(ChSystem *system)chrono::vehicle::RigidTerrain
RigidTerrain(ChSystem *system, const std::string &filename)chrono::vehicle::RigidTerrain
SetCollisionFamily(int family)chrono::vehicle::RigidTerraininline
Synchronize(double time)chrono::vehicle::ChTerraininlinevirtual
UseLocationDependentFriction(bool val)chrono::vehicle::RigidTerraininline
~ChTerrain() (defined in chrono::vehicle::ChTerrain)chrono::vehicle::ChTerraininlinevirtual
~RigidTerrain() (defined in chrono::vehicle::RigidTerrain)chrono::vehicle::RigidTerrain