chrono::gpu::ChSystemGpuMesh Member List

This is the complete list of members for chrono::gpu::ChSystemGpuMesh, including all inherited members.

AdvanceSimulation(float duration) overridechrono::gpu::ChSystemGpuMeshvirtual
ApplyMeshMotion(unsigned int mesh, const ChVector<> &pos, const ChQuaternion<> &rot, const ChVector<> &lin_vel, const ChVector<> &ang_vel)chrono::gpu::ChSystemGpuMesh
ChSystemGpu(float sphere_rad, float density, float3 boxDims)chrono::gpu::ChSystemGpu
ChSystemGpu()chrono::gpu::ChSystemGpuinlineprotected
ChSystemGpuMesh(float sphere_rad, float density, float3 boxDims)chrono::gpu::ChSystemGpuMesh
CollectMeshContactForces(std::vector< ChVector<>> &forces, std::vector< ChVector<>> &torques)chrono::gpu::ChSystemGpuMesh
CollectMeshContactForces(int mesh, ChVector<> &force, ChVector<> &torque)chrono::gpu::ChSystemGpuMesh
CreateBCConeZ(const ChVector< float > &tip, float slope, float hmax, float hmin, bool outward_normal, bool track_forces)chrono::gpu::ChSystemGpu
CreateBCCylinderZ(const ChVector< float > &center, float radius, bool outward_normal, bool track_forces)chrono::gpu::ChSystemGpu
CreateBCPlane(const ChVector< float > &pos, const ChVector< float > &normal, bool track_forces)chrono::gpu::ChSystemGpu
CreateBCSphere(const ChVector< float > &center, float radius, bool outward_normal, bool track_forces)chrono::gpu::ChSystemGpu
DisableBCbyID(size_t BC_id)chrono::gpu::ChSystemGpu
DisableMinLength()chrono::gpu::ChSystemGpu
EnableBCbyID(size_t BC_id)chrono::gpu::ChSystemGpu
EnableMeshCollision(bool val)chrono::gpu::ChSystemGpuMesh
EstimateMemUsage() constchrono::gpu::ChSystemGpu
GetBCPlanePosition(size_t plane_id) constchrono::gpu::ChSystemGpu
GetBCReactionForces(size_t BC_id, ChVector< float > &force) constchrono::gpu::ChSystemGpu
GetMaxParticleZ() constchrono::gpu::ChSystemGpu
GetNumContacts() constchrono::gpu::ChSystemGpu
GetNumMeshes() constchrono::gpu::ChSystemGpuMesh
GetNumParticles() constchrono::gpu::ChSystemGpu
GetNumSDs() constchrono::gpu::ChSystemGpu
GetParticleAngVelocity(int nSphere) constchrono::gpu::ChSystemGpu
GetParticlePosition(int nSphere) constchrono::gpu::ChSystemGpu
GetParticleRadius() constchrono::gpu::ChSystemGpu
GetParticleVelocity(int nSphere) constchrono::gpu::ChSystemGpu
GetSimTime() constchrono::gpu::ChSystemGpu
Initialize() overridechrono::gpu::ChSystemGpuMeshvirtual
InitializeMeshes()chrono::gpu::ChSystemGpuMesh
LoadMeshes(std::vector< std::string > objfilenames, std::vector< ChMatrix33< float >> rotscale, std::vector< float3 > translations, std::vector< float > masses)chrono::gpu::ChSystemGpuMesh
m_syschrono::gpu::ChSystemGpuprotected
SetAdhesionRatio_SPH2MESH(float someValue)chrono::gpu::ChSystemGpuMesh
SetAdhesionRatio_SPH2WALL(float someValue)chrono::gpu::ChSystemGpu
SetBCOffsetFunction(size_t BC_id, const GranPositionFunction &offset_function)chrono::gpu::ChSystemGpu
SetBDFixed(bool fixed)chrono::gpu::ChSystemGpu
setBDWallsMotionFunction(const GranPositionFunction &pos_fn)chrono::gpu::ChSystemGpu
SetCohesionRatio(float someValue)chrono::gpu::ChSystemGpu
SetFixedStepSize(float size_UU)chrono::gpu::ChSystemGpu
SetFrictionMode(CHGPU_FRICTION_MODE new_mode)chrono::gpu::ChSystemGpu
SetGn_SPH2MESH(double someValue)chrono::gpu::ChSystemGpuMesh
SetGn_SPH2SPH(double someValue)chrono::gpu::ChSystemGpu
SetGn_SPH2WALL(double someValue)chrono::gpu::ChSystemGpu
SetGravitationalAcceleration(const ChVector< float > g)chrono::gpu::ChSystemGpu
SetGt_SPH2MESH(double someValue)chrono::gpu::ChSystemGpuMesh
SetGt_SPH2SPH(double someValue)chrono::gpu::ChSystemGpu
SetGt_SPH2WALL(double someValue)chrono::gpu::ChSystemGpu
SetKn_SPH2MESH(double someValue)chrono::gpu::ChSystemGpuMesh
SetKn_SPH2SPH(double someValue)chrono::gpu::ChSystemGpu
SetKn_SPH2WALL(double someValue)chrono::gpu::ChSystemGpu
SetKt_SPH2MESH(double someValue)chrono::gpu::ChSystemGpuMesh
SetKt_SPH2SPH(double someValue)chrono::gpu::ChSystemGpu
SetKt_SPH2WALL(double someValue)chrono::gpu::ChSystemGpu
SetMaxSafeVelocity_SU(float max_vel)chrono::gpu::ChSystemGpu
SetMeshes(const std::vector< geometry::ChTriangleMeshConnected > &all_meshes, std::vector< float > masses)chrono::gpu::ChSystemGpuMesh
SetMeshVerbosity(CHGPU_MESH_VERBOSITY level)chrono::gpu::ChSystemGpuMesh
SetOutputFlags(unsigned char flags)chrono::gpu::ChSystemGpu
SetOutputMode(CHGPU_OUTPUT_MODE mode)chrono::gpu::ChSystemGpu
SetParticleFixed(const std::vector< bool > &fixed)chrono::gpu::ChSystemGpu
SetParticlePositions(const std::vector< ChVector< float >> &points, const std::vector< ChVector< float >> &vels=std::vector< ChVector< float >>(), const std::vector< ChVector< float >> &ang_vels=std::vector< ChVector< float >>())chrono::gpu::ChSystemGpu
SetPsiFactors(unsigned int psi_T, unsigned int psi_L, float psi_R=1.f)chrono::gpu::ChSystemGpu
SetRecordingContactInfo(bool record)chrono::gpu::ChSystemGpu
SetRollingCoeff_SPH2MESH(float mu)chrono::gpu::ChSystemGpuMesh
SetRollingCoeff_SPH2SPH(float mu)chrono::gpu::ChSystemGpu
SetRollingCoeff_SPH2WALL(float mu)chrono::gpu::ChSystemGpu
SetRollingMode(CHGPU_ROLLING_MODE new_mode)chrono::gpu::ChSystemGpu
SetSpinningCoeff_SPH2MESH(float mu)chrono::gpu::ChSystemGpuMesh
SetSpinningCoeff_SPH2SPH(float mu)chrono::gpu::ChSystemGpu
SetSpinningCoeff_SPH2WALL(float mu)chrono::gpu::ChSystemGpu
SetStaticFrictionCoeff_SPH2MESH(float mu)chrono::gpu::ChSystemGpuMesh
SetStaticFrictionCoeff_SPH2SPH(float mu)chrono::gpu::ChSystemGpu
SetStaticFrictionCoeff_SPH2WALL(float mu)chrono::gpu::ChSystemGpu
SetTimeIntegrator(CHGPU_TIME_INTEGRATOR new_integrator)chrono::gpu::ChSystemGpu
SetVerbosity(CHGPU_VERBOSITY level)chrono::gpu::ChSystemGpu
WriteContactInfoFile(std::string ofile) constchrono::gpu::ChSystemGpu
WriteFile(std::string ofile) constchrono::gpu::ChSystemGpu
WriteMeshes(std::string outfilename) constchrono::gpu::ChSystemGpuMesh
~ChSystemGpu() (defined in chrono::gpu::ChSystemGpu)chrono::gpu::ChSystemGpuvirtual
~ChSystemGpuMesh() (defined in chrono::gpu::ChSystemGpuMesh)chrono::gpu::ChSystemGpuMesh