chrono::collision::ChCNarrowphaseDispatch Member List
This is the complete list of members for chrono::collision::ChCNarrowphaseDispatch, including all inherited members.
ChCNarrowphaseDispatch() (defined in chrono::collision::ChCNarrowphaseDispatch) | chrono::collision::ChCNarrowphaseDispatch | inline |
ClearContacts() | chrono::collision::ChCNarrowphaseDispatch | |
data_manager (defined in chrono::collision::ChCNarrowphaseDispatch) | chrono::collision::ChCNarrowphaseDispatch | |
Dispatch_Finalize(uint icoll, uint ID_A, uint ID_B, int nC) (defined in chrono::collision::ChCNarrowphaseDispatch) | chrono::collision::ChCNarrowphaseDispatch | |
Dispatch_Init(uint index, uint &icoll, uint &ID_A, uint &ID_B, ConvexShape *shapeA, ConvexShape *shapeB) (defined in chrono::collision::ChCNarrowphaseDispatch) | chrono::collision::ChCNarrowphaseDispatch | |
DispatchFluid() (defined in chrono::collision::ChCNarrowphaseDispatch) | chrono::collision::ChCNarrowphaseDispatch | |
DispatchHybridMPR() (defined in chrono::collision::ChCNarrowphaseDispatch) | chrono::collision::ChCNarrowphaseDispatch | |
DispatchMPR() (defined in chrono::collision::ChCNarrowphaseDispatch) | chrono::collision::ChCNarrowphaseDispatch | |
DispatchR() (defined in chrono::collision::ChCNarrowphaseDispatch) | chrono::collision::ChCNarrowphaseDispatch | |
DispatchRigid() (defined in chrono::collision::ChCNarrowphaseDispatch) | chrono::collision::ChCNarrowphaseDispatch | |
DispatchRigidFluid() (defined in chrono::collision::ChCNarrowphaseDispatch) | chrono::collision::ChCNarrowphaseDispatch | |
DispatchRigidTet() (defined in chrono::collision::ChCNarrowphaseDispatch) | chrono::collision::ChCNarrowphaseDispatch | |
MarkerTetContact(const real sphere_radius, const int num_spheres, const custom_vector< real3 > &pos_sphere, const short2 &family_sphere, custom_vector< real3 > &norm_marker_tet, custom_vector< real3 > &cptb_marker_tet, custom_vector< real > &dpth_marker_tet, custom_vector< int > &neighbor_marker_tet, custom_vector< real4 > &face_marker_tet, custom_vector< int > &contact_counts, uint &num_contacts) (defined in chrono::collision::ChCNarrowphaseDispatch) | chrono::collision::ChCNarrowphaseDispatch | |
PreprocessCount() | chrono::collision::ChCNarrowphaseDispatch | |
PreprocessLocalToParent() | chrono::collision::ChCNarrowphaseDispatch | |
ProcessRigids() | chrono::collision::ChCNarrowphaseDispatch | |
RigidSphereContact(const real sphere_radius, const int num_spheres, const custom_vector< real3 > &pos_sphere, const short2 &family, custom_vector< real3 > &norm_rigid_sphere, custom_vector< real3 > &cpta_rigid_sphere, custom_vector< real > &dpth_rigid_sphere, custom_vector< int > &neighbor_rigid_sphere, custom_vector< int > &contact_counts, uint &num_contacts) (defined in chrono::collision::ChCNarrowphaseDispatch) | chrono::collision::ChCNarrowphaseDispatch | |
RigidTetContact(custom_vector< real3 > &norm_rigid_tet, custom_vector< real3 > &cpta_rigid_tet, custom_vector< real3 > &cptb_rigid_tet, custom_vector< real > &dpth_rigid_tet, custom_vector< int > &neighbor_rigid_tet, custom_vector< real4 > &face_rigid_tet, custom_vector< int > &contact_counts, uint &num_contacts) (defined in chrono::collision::ChCNarrowphaseDispatch) | chrono::collision::ChCNarrowphaseDispatch | |
SphereSphereContact(const int num_fluid_bodies, const int body_offset, const real radius, const real collision_envelope, const real3 &min_bounding_point, const real3 &max_bounding_point, const custom_vector< real3 > &pos_fluid, const custom_vector< real3 > &vel_fluid, custom_vector< real3 > &sorted_pos_fluid, custom_vector< real3 > &sorted_vel_fluid, DynamicVector< real > &v, custom_vector< int > &neighbor_fluid_fluid, custom_vector< int > &contact_counts, custom_vector< int > &particle_indices, custom_vector< int > &reverse_mapping, vec3 &bins_per_axis, uint &num_fluid_contacts) (defined in chrono::collision::ChCNarrowphaseDispatch) | chrono::collision::ChCNarrowphaseDispatch | |
~ChCNarrowphaseDispatch() (defined in chrono::collision::ChCNarrowphaseDispatch) | chrono::collision::ChCNarrowphaseDispatch | inline |