Description
Definition of an Irrlicht scene node for particles.
#include <ChIrrParticlesSceneNode.h>
Inherits ISceneNode.
Public Member Functions | |
ChIrrParticlesSceneNode (ChSystem *msystem, irr::scene::IAnimatedMesh *mesh, irr::core::vector3df mmesh_scale, ISceneNode *parent, irr::scene::ISceneManager *mgr, irr::s32 id) | |
Build a scene node for the Irrlicht Engine. More... | |
~ChIrrParticlesSceneNode () | |
Destructor. More... | |
virtual void | OnRegisterSceneNode () |
virtual void | render () |
virtual const irr::core::aabbox3d< irr::f32 > & | getBoundingBox () const |
virtual void | setMaterialTexture (irr::s32 textureLayer, irr::video::ITexture *texture) |
virtual irr::u32 | getMaterialCount () |
virtual irr::video::SMaterial & | getMaterial (irr::u32 i) |
void | OnAnimate (irr::u32 timeMs) |
virtual irr::scene::IShadowVolumeSceneNode * | addShadowVolumeSceneNode (const irr::scene::IMesh *shadowMesh=0, irr::s32 id=-1, bool zfailmethod=true, irr::f32 infinity=10000.0f) |
virtual irr::scene::ESCENE_NODE_TYPE | getType () const |
std::shared_ptr< ChParticlesClones > & | GetParticles () |
Returns reference to the shared pointer which references the rigid body wrapped by this scene node. | |
virtual bool | IsChronoControlled () const |
Returns true if the node is moved by Chrono simulation system. | |
virtual void | SetChronoControlled (const bool &controlled) |
Set true if you want Chrono to include this body in simulation. | |
Constructor & Destructor Documentation
◆ ChIrrParticlesSceneNode()
chrono::irrlicht::ChIrrParticlesSceneNode::ChIrrParticlesSceneNode | ( | ChSystem * | msystem, |
irr::scene::IAnimatedMesh * | mesh, | ||
irr::core::vector3df | mmesh_scale, | ||
ISceneNode * | parent, | ||
irr::scene::ISceneManager * | mgr, | ||
irr::s32 | id | ||
) |
Build a scene node for the Irrlicht Engine.
This scene node is also a rigid body for the Chrono multibody simulation. As soon as created, the wrapped ChParticlesClones is also added to the Chrono To delete a ChParticlesClonesScene node from an Irrlicht scene, use the remove() function only! (it will also be removed from the Chrono)
- Parameters
-
msystem pointer to the Chrono physical simulation system mesh a sample 3D mesh for representing the shape of each particle mmesh_scale scale of the sample mesh parent the parent node in Irrlicht hierarchy mgr the Irrlicht scene manager id the Irrlicht identifier
◆ ~ChIrrParticlesSceneNode()
chrono::irrlicht::ChIrrParticlesSceneNode::~ChIrrParticlesSceneNode | ( | ) |
Destructor.
Note: as this Irrlicht node is destructed, it also automatically removes the wrapped ChParticlesClones from the ChronoEngine.
The documentation for this class was generated from the following files:
- /builds/uwsbel/chrono/src/chrono_irrlicht/ChIrrParticlesSceneNode.h
- /builds/uwsbel/chrono/src/chrono_irrlicht/ChIrrParticlesSceneNode.cpp