AddTriangle(const ChVector<> &v1, const ChVector<> &v2, const ChVector<> &v3) | chrono::collision::ChConvexDecompositionJR | virtual |
chrono::collision::ChConvexDecomposition::AddTriangle(const geometry::ChTriangle &t1) | chrono::collision::ChConvexDecomposition | virtual |
AddTriangleMesh(const geometry::ChTriangleMesh &tm) | chrono::collision::ChConvexDecompositionJR | virtual |
ChConvexDecomposition() | chrono::collision::ChConvexDecomposition | |
ChConvexDecompositionJR() | chrono::collision::ChConvexDecompositionJR | |
ComputeConvexDecomposition() | chrono::collision::ChConvexDecompositionJR | virtual |
GetConvexHullResult(unsigned int hullIndex, geometry::ChTriangleMesh &convextrimesh) | chrono::collision::ChConvexDecompositionJR | virtual |
GetConvexHullResult(unsigned int hullIndex, std::vector< ChVector< double > > &convexhull) | chrono::collision::ChConvexDecompositionJR | virtual |
GetHullCount() | chrono::collision::ChConvexDecompositionJR | virtual |
Reset(void) | chrono::collision::ChConvexDecompositionJR | virtual |
SetParameters(float mskinWidth, unsigned int mdecompositionDepth, unsigned int mmaxHullVertices, float mconcavityThresholdPercent, float mmergeThresholdPercent, float mvolumeSplitThresholdPercent, bool museInitialIslandGeneration, bool museIslandGeneration) | chrono::collision::ChConvexDecompositionJR | |
WriteConvexHullsAsChullsFile(ChStreamOutAscii &mstream) | chrono::collision::ChConvexDecomposition | virtual |
WriteConvexHullsAsWavefrontObj(ChStreamOutAscii &mstream) | chrono::collision::ChConvexDecompositionJR | virtual |
~ChConvexDecomposition() | chrono::collision::ChConvexDecomposition | virtual |
~ChConvexDecompositionJR() | chrono::collision::ChConvexDecompositionJR | virtual |