Description
template<class Real = double>
class chrono::ChQuaternion< Real >
Class defining quaternion objects, that is four-dimensional numbers, also known as Euler parameters.
Quaternions are very useful when used to represent rotations in 3d.
Further info at the Quaternions manual page.
#include <ChQuaternion.h>
Public Member Functions | |
ChQuaternion () | |
Default constructor. More... | |
ChQuaternion (Real e0, Real e1, Real e2, Real e3) | |
Constructor from four scalars. The first is the real part, others are i,j,k imaginary parts. | |
ChQuaternion (Real s, const ChVector< Real > &v) | |
Constructor from real part, and vector with i,j,k imaginary part. | |
ChQuaternion (const ChQuaternion< Real > &other) | |
Copy constructor. | |
template<class RealB > | |
ChQuaternion (const ChQuaternion< RealB > &other) | |
Copy constructor with type change. | |
Real & | e0 () |
Access to components. | |
Real & | e1 () |
Real & | e2 () |
Real & | e3 () |
const Real & | e0 () const |
const Real & | e1 () const |
const Real & | e2 () const |
const Real & | e3 () const |
template<typename Derived > | |
ChQuaternion (const Eigen::MatrixBase< Derived > &vec, typename std::enable_if<(Derived::MaxRowsAtCompileTime==1||Derived::MaxColsAtCompileTime==1), Derived >::type *=0) | |
Construct a quaternion from an Eigen vector expression. | |
Eigen::Map< Eigen::Matrix< Real, 4, 1 > > | eigen () |
View this quaternion as an Eigen vector. | |
Eigen::Map< const Eigen::Matrix< Real, 4, 1 > > | eigen () const |
template<typename Derived > | |
ChQuaternion & | operator= (const Eigen::MatrixBase< Derived > &vec) |
Assign an Eigen vector expression to this quaternion. | |
void | Set (Real e0, Real e1, Real e2, Real e3) |
Sets the four values of the quaternion at once. | |
void | Set (const ChQuaternion< Real > &q) |
Sets the quaternion as a copy of another quaternion. | |
void | Set (Real s) |
Sets the quaternion with four components as a sample scalar. | |
void | SetNull () |
Sets the quaternion as a null quaternion. | |
void | SetUnit () |
Sets the quaternion as a unit quaternion. | |
void | SetScalar (Real s) |
Sets the scalar part only. | |
void | SetVector (const ChVector< Real > &v) |
Sets the vectorial part only. | |
bool | Equals (const ChQuaternion< Real > &other) const |
Return true if quaternion is identical to other quaternion. | |
bool | Equals (const ChQuaternion< Real > &other, Real tol) const |
Return true if quaternion equals another quaternion, within a tolerance 'tol'. | |
ChVector< Real > | GetVector () const |
Gets the vectorial part only. | |
ChVector< Real > | GetXaxis () const |
Get the X axis of a coordsystem, given the quaternion which represents the alignment of the coordsystem. More... | |
ChVector< Real > | GetYaxis () const |
Get the Y axis of a coordsystem, given the quaternion which represents the alignment of the coordsystem. More... | |
ChVector< Real > | GetZaxis () const |
Get the Z axis of a coordsystem, given the quaternion which represents the alignment of the coordsystem. More... | |
Real | Length () const |
Compute the euclidean norm of the quaternion, that is its length or magnitude. | |
Real | Length2 () const |
Compute the squared euclidean norm of the quaternion. | |
Real | LengthInf () const |
Compute the infinity norm of the quaternion, that is the maximum absolute value of one of its elements. | |
Real & | operator[] (unsigned index) |
Subscript operator. | |
const Real & | operator[] (unsigned index) const |
ChQuaternion< Real > & | operator= (const ChQuaternion< Real > &other) |
Assignment operator: copy from another quaternion. | |
ChQuaternion< Real > | operator+ () const |
Operator for sign change. | |
ChQuaternion< Real > | operator- () const |
ChQuaternion< Real > | operator! () const |
Operator for making a conjugate quaternion (the original is not changed). More... | |
ChQuaternion< Real > | operator+ (const ChQuaternion< Real > &other) const |
Operator for quaternion sum. | |
ChQuaternion< Real > & | operator+= (const ChQuaternion< Real > &other) |
ChQuaternion< Real > | operator- (const ChQuaternion< Real > &other) const |
Operator for quaternion difference. | |
ChQuaternion< Real > & | operator-= (const ChQuaternion< Real > &other) |
ChQuaternion< Real > | operator* (const ChQuaternion< Real > &other) const |
Operator for quaternion product: A*B means the typical quaternion product. More... | |
ChQuaternion< Real > & | operator*= (const ChQuaternion< Real > &other) |
Operator for quaternion product and assignment: A*=B means A'=A*B, with typical quaternion product. More... | |
ChQuaternion< Real > | operator>> (const ChQuaternion< Real > &other) const |
Operator for 'specular' quaternion product: A>>B = B*A. More... | |
ChQuaternion< Real > & | operator>>= (const ChQuaternion< Real > &other) |
Operator for quaternion 'specular' product and assignment: A>>=B means A'=A>>B, or A'=B*A with typical quaternion product. More... | |
ChQuaternion< Real > | operator* (Real s) const |
ChQuaternion< Real > & | operator*= (Real s) |
ChQuaternion< Real > | operator/ (const ChQuaternion< Real > &other) const |
Operator for element-wise division. More... | |
ChQuaternion< Real > & | operator/= (const ChQuaternion< Real > &other) |
ChQuaternion< Real > | operator/ (Real s) const |
Operator for scaling the quaternion by inverse of a scalar value, as q/s. | |
ChQuaternion< Real > & | operator/= (Real s) |
ChQuaternion< Real > | operator% (const ChQuaternion< Real > &other) const |
Operator for quaternion product: AB means the typical quaternion product AxB. More... | |
ChQuaternion< Real > & | operator%= (const ChQuaternion< Real > &other) |
Real | operator^ (const ChQuaternion< Real > &other) const |
Operator for dot product: A^B means the scalar dot-product A*B. More... | |
bool | operator<= (const ChQuaternion< Real > &other) const |
Component-wise comparison operators. | |
bool | operator>= (const ChQuaternion< Real > &other) const |
bool | operator< (const ChQuaternion< Real > &other) const |
bool | operator> (const ChQuaternion< Real > &other) const |
bool | operator== (const ChQuaternion< Real > &other) const |
bool | operator!= (const ChQuaternion< Real > &other) const |
void | Add (const ChQuaternion< Real > &A, const ChQuaternion< Real > &B) |
Set this quaternion to the sum of A and B: this = A + B. | |
void | Sub (const ChQuaternion< Real > &A, const ChQuaternion< Real > &B) |
Set this quaternion to the difference of A and B: this = A - B. | |
void | Cross (const ChQuaternion< Real > &qa, const ChQuaternion< Real > &qb) |
Set this quaternion to the quaternion product of the two quaternions A and B, following the classic Hamilton rule: this = AxB. More... | |
Real | Dot (const ChQuaternion< Real > &B) const |
Return the dot product with another quaternion: result = this ^ B. | |
void | Mul (const ChQuaternion< Real > &A, Real s) |
Set this quaternion to the product of a quaternion A and scalar s: this = A * s. | |
void | Scale (Real s) |
Scale this quaternion by a scalar: this *= s. | |
bool | Normalize () |
Normalize this quaternion in place, so that its euclidean length is 1. More... | |
ChQuaternion< Real > | GetNormalized () const |
Return a normalized copy of this quaternion, with euclidean length = 1. More... | |
void | Conjugate (const ChQuaternion< Real > &A) |
Set this quaternion to the conjugate of the A quaternion. | |
void | Conjugate () |
Conjugate this quaternion in place (its vectorial part changes sign). | |
ChQuaternion< Real > | GetConjugate () const |
Return a conjugated version of this quaternion. | |
ChQuaternion< Real > | GetInverse () const |
Return the inverse of this quaternion. | |
ChVector< Real > | Rotate (const ChVector< Real > &A) const |
Rotate the vector A on the basis of this quaternion: res=p*[0,A]*p' (speed-optimized version). More... | |
ChVector< Real > | RotateBack (const ChVector< Real > &A) const |
Rotate the vector A on the basis of conjugate of this quaternion: res=p'*[0,A]*p (speed-optimized version). More... | |
void | Q_from_Rotv (const ChVector< Real > &angle_axis) |
Set the quaternion from a rotation vector (ie. More... | |
ChVector< Real > | Q_to_Rotv () |
Get the rotation vector (ie. More... | |
void | Q_from_AngAxis (Real angle, const ChVector< Real > &axis) |
Set the quaternion from an angle of rotation and an axis, defined in absolute coords. More... | |
void | Q_from_AngX (Real angleX) |
Set the quaternion from an angle of rotation about X axis. | |
void | Q_from_AngY (Real angleY) |
Set the quaternion from an angle of rotation about Y axis. | |
void | Q_from_AngZ (Real angleZ) |
Set the quaternion from an angle of rotation about Z axis. | |
void | Q_to_AngAxis (Real &a_angle, ChVector< Real > &a_axis) const |
Convert the quaternion to an angle of rotation and an axis, defined in absolute coords. More... | |
void | Q_from_NasaAngles (const ChVector< Real > &ang) |
Set the quaternion from three angles (NASA angle set) heading, bank, and attitude. | |
ChVector< Real > | Q_to_NasaAngles () |
Convert the quaternion to three angles (NASA angle set) heading, bank and attitude. | |
void | Q_from_Euler123 (const ChVector< Real > &ang) |
Set the quaternion from three angles (Euler Sequence 123) roll, pitch, and yaw. | |
ChVector< Real > | Q_to_Euler123 () |
Convert the quaternion to three angles (Euler Sequence 123) roll, pitch, and yaw. | |
void | Qdt_from_Wabs (const ChVector< Real > &w, const ChQuaternion< Real > &q) |
Set the quaternion dq/dt. More... | |
void | Qdt_from_Wrel (const ChVector< Real > &w, const ChQuaternion< Real > &q) |
Set the quaternion dq/dt. More... | |
void | Qdt_to_Wabs (ChVector< Real > &w, const ChQuaternion< Real > &q) |
Compute the vector of angular speed 'w' specified in absolute coords, from the quaternion dq/dt and the rotation expressed as a quaternion q. | |
void | Qdt_to_Wrel (ChVector< Real > &w, const ChQuaternion< Real > &q) |
Compute the vector of angular speed 'w' specified in relative coords, from the quaternion dq/dt and the rotation expressed as a quaternion q. | |
void | Qdtdt_from_Aabs (const ChVector< Real > &a, const ChQuaternion< Real > &q, const ChQuaternion< Real > &q_dt) |
Set the quaternion ddq/dtdt. More... | |
void | Qdtdt_from_Arel (const ChVector< Real > &a, const ChQuaternion< Real > &q, const ChQuaternion< Real > &q_dt) |
Set the quaternion ddq/dtdt. More... | |
void | Qdt_from_AngAxis (const ChQuaternion< Real > &q, Real angle_dt, const ChVector< Real > &axis) |
Set the quaternion dq/dt. More... | |
void | Qdtdt_from_AngAxis (const ChQuaternion< Real > &q, const ChQuaternion< Real > &q_dt, Real angle_dtdt, const ChVector< Real > &axis) |
Set the quaternion ddq/dtdt. More... | |
void | ImmQ_complete (const ChVector< Real > &qimm) |
Given the imaginary (vectorial) {e1 e2 e3} part of a quaternion, tries to set the entire quaternion q = {e0, e1, e2, e3}. More... | |
void | ImmQ_dt_complete (const ChQuaternion< Real > &q, const ChVector< Real > &qimm_dt) |
void | ImmQ_dtdt_complete (const ChQuaternion< Real > &q, const ChQuaternion< Real > &qdt, const ChVector< Real > &qimm_dtdt) |
void | ArchiveOUT (ChArchiveOut &marchive) |
Method to allow serialization of transient data to archives. | |
void | ArchiveIN (ChArchiveIn &marchive) |
Method to allow de-serialization of transient data from archives. | |
Friends | |
template<typename RealB > | |
class | ChQuaternion |
Declaration of friend classes. | |
Constructor & Destructor Documentation
◆ ChQuaternion()
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inline |
Default constructor.
Note that this constructs a null quaternion {0,0,0,0}, not a {1,0,0,0} unit quaternion.
Member Function Documentation
◆ Cross()
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inline |
Set this quaternion to the quaternion product of the two quaternions A and B, following the classic Hamilton rule: this = AxB.
This is the true, typical quaternion product. It is NOT commutative.
◆ GetNormalized()
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inline |
Return a normalized copy of this quaternion, with euclidean length = 1.
Not to be confused with Normalize() which normalizes in place.
◆ GetXaxis()
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inline |
Get the X axis of a coordsystem, given the quaternion which represents the alignment of the coordsystem.
Note that it is assumed that the quaternion is already normalized.
◆ GetYaxis()
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inline |
Get the Y axis of a coordsystem, given the quaternion which represents the alignment of the coordsystem.
Note that it is assumed that the quaternion is already normalized.
◆ GetZaxis()
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inline |
Get the Z axis of a coordsystem, given the quaternion which represents the alignment of the coordsystem.
Note that it is assumed that the quaternion is already normalized.
◆ ImmQ_complete()
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inline |
Given the imaginary (vectorial) {e1 e2 e3} part of a quaternion, tries to set the entire quaternion q = {e0, e1, e2, e3}.
Also for q_dt and q_dtdt. Note: singularities may happen!
◆ Normalize()
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inline |
Normalize this quaternion in place, so that its euclidean length is 1.
Return false if the original quaternion had zero length (in which case the quaternion is set to [1,0,0,0]) and return true otherwise.
◆ operator!()
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inline |
Operator for making a conjugate quaternion (the original is not changed).
A conjugate quaternion has the vectorial part with changed sign.
◆ operator%()
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inline |
Operator for quaternion product: AB means the typical quaternion product AxB.
Note: DEPRECATED, use the * operator instead.
◆ operator*()
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inline |
Operator for quaternion product: A*B means the typical quaternion product.
Notes:
- since unit quaternions can represent rotations, the product can represent a concatenation of rotations as: frame_rotation_2to0 = frame_rotation_1to0 * frame_rotation_2to1
- pay attention to operator low precedence (see C++ precedence rules!)
- quaternion product is not commutative.
◆ operator*=()
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inline |
Operator for quaternion product and assignment: A*=B means A'=A*B, with typical quaternion product.
Notes:
- since unit quaternions can represent rotations, the product can represent a post-concatenation of a rotation in a kinematic chain.
- quaternion product is not commutative.
◆ operator/()
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inline |
Operator for element-wise division.
Note that this is NOT the quaternion division operation.
◆ operator>>()
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inline |
Operator for 'specular' quaternion product: A>>B = B*A.
Notes:
- since unit quaternions can represent rotations, the product can represent a concatenation of rotations as: frame_rotation_2to0 = frame_rotation_2to1 >> frame_rotation_1to0
- pay attention to operator low precedence (see C++ precedence rules!)
- quaternion product is not commutative.
◆ operator>>=()
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inline |
Operator for quaternion 'specular' product and assignment: A>>=B means A'=A>>B, or A'=B*A with typical quaternion product.
Notes:
- since unit quaternions can represent rotations, the product can represent a pre-concatenation of a rotation in a kinematic chain.
- quaternion product is not commutative.
◆ operator^()
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inline |
Operator for dot product: A^B means the scalar dot-product A*B.
Note: pay attention to operator low precedence (see C++ precedence rules!)
◆ Q_from_AngAxis()
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inline |
Set the quaternion from an angle of rotation and an axis, defined in absolute coords.
The axis is supposed to be fixed, i.e. it is constant during rotation! NOTE, axis must be normalized! If you need directly the rotation vector=axis * angle, use Q_from_Rotv().
◆ Q_from_Rotv()
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inline |
Set the quaternion from a rotation vector (ie.
a 3D axis of rotation with length as angle of rotation) defined in absolute coords. If you need distinct axis and angle, use Q_from_AngAxis().
◆ Q_to_AngAxis()
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inline |
Convert the quaternion to an angle of rotation and an axis, defined in absolute coords.
Resulting angle and axis must be passed as parameters. Note that angle is in [-PI....+PI] range. Also remember (angle, axis) is the same of (-angle,-axis). If you need directly the rotation vector=axis * angle, use Q_to_Rotv().
◆ Q_to_Rotv()
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inline |
Get the rotation vector (ie.
a 3D axis of rotation with length as angle of rotation) from a quaternion. If you need distinct axis and angle, use rather Q_to_AngAxis().
◆ Qdt_from_AngAxis()
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inline |
Set the quaternion dq/dt.
Inputs: the axis of rotation 'axis' (assuming it is already normalized and expressed in absolute coords), the angular speed 'angle_dt' (scalar value), and the rotation expressed as a quaternion 'q'.
◆ Qdt_from_Wabs()
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inline |
Set the quaternion dq/dt.
Inputs: the vector of angular speed w specified in absolute coords, and the rotation expressed as a quaternion q.
◆ Qdt_from_Wrel()
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inline |
Set the quaternion dq/dt.
Inputs: the vector of angular speed w specified in relative coords, and the rotation expressed as a quaternion q.
◆ Qdtdt_from_Aabs()
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inline |
Set the quaternion ddq/dtdt.
Inputs: the vector of angular acceleration 'a' specified in absolute coords, the rotation expressed as a quaternion q, the rotation speed as a quaternion 'q_dt'.
◆ Qdtdt_from_AngAxis()
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inline |
Set the quaternion ddq/dtdt.
Inputs: the axis of ang. acceleration 'axis' (assuming it is already normalized and expressed in absolute coords), the angular acceleration 'angle_dtdt' (scalar value), the rotation expressed as a quaternion 'quat' and th rotation speed 'q_dt'.
◆ Qdtdt_from_Arel()
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inline |
Set the quaternion ddq/dtdt.
Inputs: the vector of angular acceleration 'a' specified in relative coords, the rotation expressed as a quaternion q, the rotation speed as a quaternion 'q_dt'.
◆ Rotate()
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inline |
Rotate the vector A on the basis of this quaternion: res=p*[0,A]*p' (speed-optimized version).
Endomorphism assumes p is already normalized.
◆ RotateBack()
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inline |
Rotate the vector A on the basis of conjugate of this quaternion: res=p'*[0,A]*p (speed-optimized version).
Endomorphism assumes p is already normalized.
The documentation for this class was generated from the following file:
- /builds/uwsbel/chrono/src/chrono/core/ChQuaternion.h