chrono::vehicle::SCMTerrain::GpuSettings Struct Reference
Description
Tuning parameters for the GPU backend.
#include <SCMTerrain.h>
Public Attributes | |
| std::size_t | min_hits = 8192 |
| minimum ray hits for GPU contact forces in AUTO mode | |
| std::size_t | reserve_hits = 65536 |
| initial capacity of the GPU contact-force hit buffers | |
| bool | async = true |
| use asynchronous streams for the GPU contact-force transfers | |
| bool | profile = false |
| print GPU contact-force timings (first few steps) | |
| bool | raycast_fp64 = false |
| run GPU ray casting in double precision (default: single) | |
The documentation for this struct was generated from the following file:
- /builds/uwsbel/chrono/src/chrono_vehicle/terrain/SCMTerrain.h