chrono::robosimian::RoboSimianIrrApp Class Reference
Description
Customized Chrono Irrlicht application for RoboSimian visualization.
Provides a simple GUI with various stats and encapsulates an event receiver to allow visualizing the collision shapes (toggle with the 'C' key).
#include <RoboSimianIrrApp.h>
Inheritance diagram for chrono::robosimian::RoboSimianIrrApp:
Collaboration diagram for chrono::robosimian::RoboSimianIrrApp:
Public Member Functions | |
RoboSimianIrrApp (RoboSimian *robot, RS_Driver *driver, const wchar_t *title=L"RoboSimian", irr::core::dimension2d< irr::u32 > dims=irr::core::dimension2d< irr::u32 >(1000, 800)) | |
Construct a RoboSimian Irrlicht application. More... | |
virtual void | DrawAll () override |
Render the Irrlicht scene and additional visual elements. | |
Public Member Functions inherited from chrono::irrlicht::ChIrrApp | |
ChIrrApp (ChSystem *psystem, const std::wstring &title=L"Chrono", const irr::core::dimension2d< irr::u32 > &dimens=irr::core::dimension2d< irr::u32 >(640, 480), VerticalDir vert=VerticalDir::Y, bool do_fullscreen=false, bool do_shadows=false, bool do_antialias=true, irr::video::E_DRIVER_TYPE mydriver=irr::video::EDT_DIRECT3D9, irr::ELOG_LEVEL log_level=irr::ELL_INFORMATION) | |
Create the application with Irrlicht context (3D view, device, etc.). | |
virtual | ~ChIrrApp () |
Safely delete every Irrlicht item (including the Irrlicht scene nodes). | |
ChIrrAssetConverter * | GetAssetConverter () |
Gets the asset converter. | |
void | AssetBind (std::shared_ptr< ChPhysicsItem > mitem) |
Shortcut to add and bind a ChIrrNodeAsset to an item, if it has not been added previously. | |
void | AssetBindAll () |
Shortcut to add and bind a ChIrrNodeAsset to all items in a ChSystem. More... | |
void | AssetUpdate (std::shared_ptr< ChPhysicsItem > mitem) |
This function sets up the Irrlicht nodes corresponding to the geometric assets that are found in the ChPhysicsItem 'mitem'. More... | |
void | AssetUpdateAll () |
For all items in a ChSystem, this function sets up the Irrlicht nodes corresponding to the geometric assets that have been added to the items. More... | |
void | AddShadow (std::shared_ptr< ChPhysicsItem > mitem) |
Shortcut to enable shadow maps for an item. More... | |
void | AddShadowAll () |
Shortcut to enable shadow maps for all items in scene. More... | |
Public Member Functions inherited from chrono::irrlicht::ChIrrAppInterface | |
ChIrrAppInterface (ChSystem *sys, const std::wstring &title=L"Chrono", const irr::core::dimension2d< irr::u32 > &dimens=irr::core::dimension2d< irr::u32 >(640, 480), VerticalDir vert=VerticalDir::Y, bool do_fullscreen=false, bool do_shadows=false, bool do_antialias=true, irr::video::E_DRIVER_TYPE mydriver=irr::video::EDT_DIRECT3D9, irr::ELOG_LEVEL log_level=irr::ELL_INFORMATION) | |
Create the Irrlicht context (device, etc.) | |
virtual | ~ChIrrAppInterface () |
Delete all Irrlicht items (including the Irrlicht scene nodes) | |
irr::IrrlichtDevice * | GetDevice () |
irr::video::IVideoDriver * | GetVideoDriver () |
irr::scene::ISceneManager * | GetSceneManager () |
irr::scene::ICameraSceneNode * | GetActiveCamera () |
irr::gui::IGUIEnvironment * | GetIGUIEnvironment () |
EffectHandler * | GetEffects () |
irr::scene::ISceneNode * | GetContainer () |
ChSystem * | GetSystem () |
void | SetShowInfos (bool val) |
Show the info panel in the 3D view. | |
bool | GetShowInfos () |
void | SetInfosTab (int ntab) |
void | SetShowProfiler (bool val) |
Show the realtime profiler in the 3D view. | |
bool | GetShowProfiler () |
void | SetShowExplorer (bool val) |
Show the object explorer. | |
bool | GetShowExplorer () |
void | SetTimestep (double val) |
Set/Get the time step for time integration. More... | |
double | GetTimestep () |
void | SetStepManage (bool val) |
If set to true, you can use DoStep() in the simulation loop to advance the simulation by one timestep. More... | |
void | SetTryRealtime (bool val) |
If enabled, the function DoStep() will enforce soft real-time, by spinning in place until simulation time catches up with real time. | |
void | SetPaused (bool val) |
Set/Get the simulation state (running or paused) | |
bool | GetPaused () |
void | SetVideoframeSave (bool val) |
If set to true, each frame of the animation will be saved on the disk as snapshot0001.bmp, snapshot0002.bmp, etc. | |
bool | GetVideoframeSave () |
void | SetVideoframeSaveInterval (int val) |
Set to 1 if you need to save on disk all simulation steps, set to 2 for saving each 2 steps, etc. | |
int | GetVideoframeSaveInterval () |
void | SetModalShow (bool val) |
If set true, instead of doing time integration in myapplication.DoStep() it just shows an oscillatory motion of the nth mode (only if some ChModalAssembly is found) | |
bool | GetModalShow () |
void | SetModalModeNumber (int val) |
When in SetModalShow(true), use this to pick the n-th mode to show (only if some ChModalAssembly is found) | |
int | GetModalModeNumber () |
void | SetModalAmplitude (double val) |
When in SetModalShow(true), this sets the amplitude of shown mode (only if some ChModalAssembly is found) | |
double | GetModalAmplitude () |
void | SetModalSpeed (double val) |
When in SetModalShow(true), this sets the speed of shown mode (only if some ChModalAssembly is found) | |
double | GetModalSpeed () |
void | SetContactsLabelMode (IrrContactsLabelMode mm) |
Set the label mode for contacts. | |
void | SetContactsDrawMode (IrrContactsDrawMode mm) |
Set the draw mode for contacts. | |
void | SetLinksLabelMode (IrrLinkLabelMode mm) |
Set the label mode for links. | |
void | SetLinksDrawMode (IrrLinkDrawMode mm) |
Set the draw mode for links. | |
void | SetPlotAABB (bool val) |
Set if the AABB collision shapes will be plotted. | |
void | SetPlotCOGFrames (bool val) |
Set if the COG frames will be plotted. | |
void | SetPlotCollisionShapes (bool val) |
Set if the collision shapes will be plotted. | |
void | SetPlotLinkFrames (bool val) |
Set if the link frames will be plotted. | |
void | SetPlotConvergence (bool val) |
Set if the COG frames will be plotted. | |
void | SetSymbolscale (double val) |
Set the scale for symbol drawing (link frames, COGs, etc.) More... | |
double | GetSymbolscale () |
void | SetUserEventReceiver (irr::IEventReceiver *mreceiver) |
Use this function to hook a custom event receiver to the application. | |
void | SetFonts (const std::string &mfontdir=GetChronoDataFile("fonts/arial8.xml")) |
Set the fonts to be used from now on. More... | |
virtual void | BeginScene (bool backBuffer=true, bool zBuffer=true, irr::video::SColor color=irr::video::SColor(255, 0, 0, 0)) |
Call this to clean the canvas at the beginning of each animation frame. | |
virtual void | DoStep () |
Call this function inside a loop such as. More... | |
virtual void | EndScene () |
Call this to end the scene draw at the end of each animation frame. | |
void | DumpSystemMatrices () |
Dump the last used system matrices and vectors in the current directory, as 'dump_xxxx.dat' files that can be loaded with Matlab for debugging, benchmarking etc. More... | |
void | AddLogo (const std::string &mlogofilename=GetChronoDataFile("logo_chronoengine_alpha.png")) |
Add a logo in a 3D scene. | |
void | AddCamera (irr::core::vector3df pos=irr::core::vector3df(0, 0, -8), irr::core::vector3df targ=irr::core::vector3df(0, 0, 0)) |
Add a Maya-like camera in an Irrlicht 3D scene. More... | |
void | AddSkyBox (const std::string &texturedir=GetChronoDataFile("skybox/")) |
Add a sky box in a 3D scene. More... | |
irr::scene::ILightSceneNode * | AddLight (irr::core::vector3df pos, double radius, irr::video::SColorf color=irr::video::SColorf(0.7f, 0.7f, 0.7f, 1.0f)) |
Add a point light to the scene. | |
irr::scene::ILightSceneNode * | AddLightWithShadow (irr::core::vector3df pos, irr::core::vector3df aim, double radius, double mnear, double mfar, double angle, irr::u32 resolution=512, irr::video::SColorf color=irr::video::SColorf(1.f, 1.f, 1.f, 1.f), bool directional=false, bool clipborder=true) |
Add a point light that cast shadow (using soft shadows/shadow maps) Note that the quality of the shadow strictly depends on how you set 'mnear' and 'mfar' parameters as close as possible to the bounding box of the scene. More... | |
void | AddTypicalLights () |
Simple shortcut to set two point lights in the scene. More... | |
Friends | |
class | RS_IEventReceiver |
Constructor & Destructor Documentation
◆ RoboSimianIrrApp()
chrono::robosimian::RoboSimianIrrApp::RoboSimianIrrApp | ( | RoboSimian * | robot, |
RS_Driver * | driver, | ||
const wchar_t * | title = L"RoboSimian" , |
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irr::core::dimension2d< irr::u32 > | dims = irr::core::dimension2d<irr::u32>(1000, 800) |
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) |
Construct a RoboSimian Irrlicht application.
- Parameters
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robot associated RoboSimian robot driver associated robot driver title visualization window title dims window size
The documentation for this class was generated from the following files:
- /builds/uwsbel/chrono/src/chrono_models/robot/robosimian/RoboSimianIrrApp.h
- /builds/uwsbel/chrono/src/chrono_models/robot/robosimian/RoboSimianIrrApp.cpp