chrono::opengl Namespace Reference
Description
Namespace with classes for the OpenGL module.
Classes | |
| class | ChOpenGLBars |
| Renders rectangular bars. More... | |
| class | ChOpenGLBase |
| Base class for all OpenGL related classes. More... | |
| class | ChOpenGLCamera |
| OpenGL camera class. More... | |
| class | ChOpenGLCloud |
| Generic renderable point cloud. More... | |
| class | ChOpenGLContacts |
| Renders contact points as a point cloud. More... | |
| class | ChOpenGLEventCB |
| Interface of an object which can receive events. More... | |
| class | ChOpenGLGraphs |
| Class to render simple plots for the UI. More... | |
| class | ChOpenGLMesh |
| Generic renderable triangle mesh. More... | |
| class | ChOpenGLOBJ |
| Class for rendering an object. More... | |
| class | ChOpenGLObject |
| Base class for all drawable objects. More... | |
| class | ChOpenGLOBJLoader |
| Uses the tiny_obj_loader library to load an OBJ file in the proper format. More... | |
| class | ChOpenGLParticleCB |
| Base class for a particle rendering discriminator. More... | |
| class | ChOpenGLShader |
| Sample shader class that loads and compiles the vertex and fragment shaders. More... | |
| class | ChOpenGLStats |
| Base class for an OpenGL stats overlay. More... | |
| class | ChOpenGLStatsDefault |
| Class that renders the text and other UI elements. More... | |
| class | ChOpenGLText |
| Generic renderable text class that uses an atlas stored in the FontData.h file. More... | |
| class | ChOpenGLVertexAttributesPADSN |
| Support for ADS lighting with glow. More... | |
| class | ChOpenGLVertexAttributesPADSNT |
| Support for ADS lighting with glow and texture coordinates. More... | |
| class | ChOpenGLViewer |
| OpenGL viewer, this class draws the system to the screen and handles input. More... | |
| class | ChOpenGLWires |
| Renders a wireframe view for triangles. More... | |
| class | ChVisualSystemOpenGL |
| OpenGL-based Chrono run-time visualization system. More... | |
Enumerations | |
| enum | CameraType { ORTHO, FREE } |
| enum | CameraDirection { UP, DOWN, LEFT, RIGHT, FORWARD, BACK } |
| enum | RenderMode { POINTS, WIREFRAME, SOLID } |