Description
Concrete class for a flat horizontal terrain.
This class implements a terrain modeled as an infinite horizontal plane at a specified height. This type of terrain can be used in conjunction with tire models that perform their own collision detection (e.g. ChPacejkaTire, ChFiala, and ChLugreTire).
#include <ObsModTerrain.h>
Public Types | |
enum | VisualisationType { NONE, MESH } |
Public Member Functions | |
ObsModTerrain (ChSystem *system, double height=0.0, float friction=0.8f, double aa=180.0, double length=10.0, double obsheight=0.0) | |
virtual double | GetHeight (const ChVector<> &loc) const override |
Get the terrain height below the specified location. More... | |
virtual ChVector | GetNormal (const ChVector<> &loc) const override |
Get the terrain normal at the point below the specified location. More... | |
virtual float | GetCoefficientFriction (const ChVector<> &loc) const override |
Get the terrain coefficient of friction at the point below the specified location. More... | |
void | Initialize (ObsModTerrain::VisualisationType vType=ObsModTerrain::VisualisationType::MESH) |
double | GetXObstacleEnd () |
double | GetEffLength () |
void | EnableCollisionMesh (std::shared_ptr< ChMaterialSurface > material, double length=0, double sweep_sphere_radius=0) |
Enable creation of a collision mesh and enable collision (default: no collision mesh). More... | |
double | BilinearInterpolation (double q11, double q12, double q21, double q22, double x1, double x2, double y1, double y2, double x, double y) const |
Public Member Functions inherited from chrono::vehicle::ChTerrain | |
virtual void | Synchronize (double time) |
Update the state of the terrain system at the specified time. | |
virtual void | Advance (double step) |
Advance the state of the terrain system by the specified duration. | |
void | RegisterFrictionFunctor (FrictionFunctor *functor) |
Specify the functor object to provide the coefficient of friction at given (x,y) locations. | |
Additional Inherited Members | |
Protected Attributes inherited from chrono::vehicle::ChTerrain | |
FrictionFunctor * | m_friction_fun |
functor for location-dependent coefficient of friction | |
Constructor & Destructor Documentation
◆ ObsModTerrain()
chrono::vehicle::ObsModTerrain::ObsModTerrain | ( | ChSystem * | system, |
double | height = 0.0 , |
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float | friction = 0.8f , |
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double | aa = 180.0 , |
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double | length = 10.0 , |
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double | obsheight = 0.0 |
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) |
- Parameters
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[in] system pointer to the containing multibody system height [m] global terrain height friction [] terrain coefficient of friction aa [deg] approach angle length [m] obstacle length for mound, base length for trench obsheight [m] allways >= 0, obstacle height for mound, obstacle depth for trench
Member Function Documentation
◆ EnableCollisionMesh()
void chrono::vehicle::ObsModTerrain::EnableCollisionMesh | ( | std::shared_ptr< ChMaterialSurface > | material, |
double | length = 0 , |
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double | sweep_sphere_radius = 0 |
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Enable creation of a collision mesh and enable collision (default: no collision mesh).
Optionally (length > 0), create a flat lane of given length positioned before the uneven portion. The specified radius (default 0) is used as a "mesh thickness" to improve robustness of the collision detection. Note that this function must be called before Initialize().
◆ GetCoefficientFriction()
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overridevirtual |
Get the terrain coefficient of friction at the point below the specified location.
This coefficient of friction value may be used by certain tire models to modify the tire characteristics, but it will have no effect on the interaction of the terrain with other objects (including tire models that do not explicitly use it). For ObsModTerrain, this function defers to the user-provided functor object of type ChTerrain::FrictionFunctor, if one was specified. Otherwise, it returns the constant value specified at construction.
Reimplemented from chrono::vehicle::ChTerrain.
◆ GetHeight()
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overridevirtual |
Get the terrain height below the specified location.
Returns the constant value passed at construction.
Reimplemented from chrono::vehicle::ChTerrain.
◆ GetNormal()
Get the terrain normal at the point below the specified location.
Returns a constant unit vector along the vertical axis.
Reimplemented from chrono::vehicle::ChTerrain.
The documentation for this class was generated from the following files:
- /builds/uwsbel/chrono/src/chrono_vehicle/terrain/ObsModTerrain.h
- /builds/uwsbel/chrono/src/chrono_vehicle/terrain/ObsModTerrain.cpp