chrono::collision::ChConvexDecomposition Class Referenceabstract

Description

Base interface class for convex decomposition.

#include <ChConvexDecomposition.h>

Inheritance diagram for chrono::collision::ChConvexDecomposition:

Public Member Functions

 ChConvexDecomposition ()
 Basic constructor.
 
virtual ~ChConvexDecomposition ()
 Destructor.
 
virtual void Reset (void)=0
 Reset the input mesh data.
 
virtual bool AddTriangle (const ChVector<> &v1, const ChVector<> &v2, const ChVector<> &v3)=0
 Add a triangle, by passing three points for vertexes. More...
 
virtual bool AddTriangle (const geometry::ChTriangle &t1)
 Add a triangle, by passing a ChTriangle object (that will be copied, not referenced). More...
 
virtual bool AddTriangleMesh (const geometry::ChTriangleMesh &tm)
 Add a triangle mesh, by passing an entire ChTriangleMesh object. More...
 
virtual int ComputeConvexDecomposition ()=0
 Perform the convex decomposition.
 
virtual unsigned int GetHullCount ()=0
 Get the number of computed hulls after the convex decomposition.
 
virtual bool GetConvexHullResult (unsigned int hullIndex, geometry::ChTriangleMesh &convextrimesh)=0
 Get the n-th computed convex hull, by filling a ChTriangleMesh object that is passed as a parameter.
 
virtual bool GetConvexHullResult (unsigned int hullIndex, std::vector< ChVector< double > > &convexhull)=0
 Get the n-th computed convex hull, by filling a vector of points of the vertexes of the n-th hull that is passed as a parameter.
 
virtual bool WriteConvexHullsAsChullsFile (ChStreamOutAscii &mstream)
 Write the convex decomposition to a ".chulls" file, where each hull is a sequence of x y z coords. More...
 
virtual void WriteConvexHullsAsWavefrontObj (ChStreamOutAscii &mstream)=0
 Save the computed convex hulls as a Wavefront file using the '.obj' fileformat, with each hull as a separate group. More...
 

Member Function Documentation

◆ AddTriangle() [1/2]

virtual bool chrono::collision::ChConvexDecomposition::AddTriangle ( const ChVector<> &  v1,
const ChVector<> &  v2,
const ChVector<> &  v3 
)
pure virtual

Add a triangle, by passing three points for vertexes.

Note: the vertexes must be properly ordered (oriented triangle, normal pointing outside)

Implemented in chrono::collision::ChConvexDecompositionHACDv2, and chrono::collision::ChConvexDecompositionHACD.

◆ AddTriangle() [2/2]

bool chrono::collision::ChConvexDecomposition::AddTriangle ( const geometry::ChTriangle t1)
virtual

Add a triangle, by passing a ChTriangle object (that will be copied, not referenced).

Note: the vertexes must be properly ordered (oriented triangle, normal pointing outside)

◆ AddTriangleMesh()

bool chrono::collision::ChConvexDecomposition::AddTriangleMesh ( const geometry::ChTriangleMesh tm)
virtual

Add a triangle mesh, by passing an entire ChTriangleMesh object.

Note: the triangles must define closed volumes (holes, gaps in edges, etc. may trouble the decomposition)

Reimplemented in chrono::collision::ChConvexDecompositionHACDv2, and chrono::collision::ChConvexDecompositionHACD.

◆ WriteConvexHullsAsChullsFile()

bool chrono::collision::ChConvexDecomposition::WriteConvexHullsAsChullsFile ( ChStreamOutAscii mstream)
virtual

Write the convex decomposition to a ".chulls" file, where each hull is a sequence of x y z coords.

Can throw exceptions.

◆ WriteConvexHullsAsWavefrontObj()

virtual void chrono::collision::ChConvexDecomposition::WriteConvexHullsAsWavefrontObj ( ChStreamOutAscii mstream)
pure virtual

Save the computed convex hulls as a Wavefront file using the '.obj' fileformat, with each hull as a separate group.

May throw exceptions if file locked etc.

Implemented in chrono::collision::ChConvexDecompositionHACDv2, and chrono::collision::ChConvexDecompositionHACD.


The documentation for this class was generated from the following files:
  • /builds/uwsbel/chrono/src/chrono/collision/ChConvexDecomposition.h
  • /builds/uwsbel/chrono/src/chrono/collision/ChConvexDecomposition.cpp