addShadowVolumeSceneNode(const irr::scene::IMesh *shadowMesh=0, irr::s32 id=-1, bool zfailmethod=true, irr::f32 infinity=10000.0f) (defined in chrono::irrlicht::ChBodySceneNode) | chrono::irrlicht::ChBodySceneNode | virtual |
ChBodySceneNode(ChSystem *msystem, irr::scene::IAnimatedMesh *mesh, irr::scene::ISceneNode *parent, irr::scene::ISceneManager *mgr, irr::s32 id) | chrono::irrlicht::ChBodySceneNode | |
ChBodySceneNode(ChSystem *msystem, irr::scene::IAnimatedMesh *mesh, irr::scene::ISceneNode *parent, irr::scene::ISceneManager *mgr, irr::s32 id, const ChVector<> &offset) | chrono::irrlicht::ChBodySceneNode | |
GetBody() | chrono::irrlicht::ChBodySceneNode | inline |
getBoundingBox() const (defined in chrono::irrlicht::ChBodySceneNode) | chrono::irrlicht::ChBodySceneNode | virtual |
GetChildMesh() (defined in chrono::irrlicht::ChBodySceneNode) | chrono::irrlicht::ChBodySceneNode | inline |
getMaterial(irr::u32 i) (defined in chrono::irrlicht::ChBodySceneNode) | chrono::irrlicht::ChBodySceneNode | virtual |
getMaterialCount() (defined in chrono::irrlicht::ChBodySceneNode) | chrono::irrlicht::ChBodySceneNode | virtual |
getType() const (defined in chrono::irrlicht::ChBodySceneNode) | chrono::irrlicht::ChBodySceneNode | inlinevirtual |
IsChronoControlled() const | chrono::irrlicht::ChBodySceneNode | inlinevirtual |
OnAnimate(irr::u32 timeMs) (defined in chrono::irrlicht::ChBodySceneNode) | chrono::irrlicht::ChBodySceneNode | |
OnRegisterSceneNode() (defined in chrono::irrlicht::ChBodySceneNode) | chrono::irrlicht::ChBodySceneNode | virtual |
render() (defined in chrono::irrlicht::ChBodySceneNode) | chrono::irrlicht::ChBodySceneNode | virtual |
SetChronoControlled(const bool &controlled) | chrono::irrlicht::ChBodySceneNode | inlinevirtual |
setMaterialTexture(irr::s32 textureLayer, irr::video::ITexture *texture) (defined in chrono::irrlicht::ChBodySceneNode) | chrono::irrlicht::ChBodySceneNode | virtual |
~ChBodySceneNode() | chrono::irrlicht::ChBodySceneNode | |