| AddDirectionalLight(ChColor color, float elevation, float azimuth) | chrono::sensor::ChScene | |
| AddDiskLight(ChVector3f pos, ChColor color, float max_range, ChVector3f light_dir, float radius, bool const_color=true) | chrono::sensor::ChScene | |
| AddEnvironmentLight(std::string env_tex_path, float intensity_scale=1.f) | chrono::sensor::ChScene | |
| AddPointLight(ChVector3f pos, ChColor color, float max_range, bool const_color=true) | chrono::sensor::ChScene | |
| AddRectangleLight(ChVector3f pos, ChColor color, float max_range, ChVector3f length_vec, ChVector3f width_vec, bool const_color=true) | chrono::sensor::ChScene | |
| AddSpotLight(ChVector3f pos, ChColor color, float max_range, ChVector3f light_dir, float angle_falloff_start, float angle_range, bool const_color=true) | chrono::sensor::ChScene | |
| AddSprite(std::shared_ptr< ChBody > sprite) | chrono::sensor::ChScene | |
| ChScene() | chrono::sensor::ChScene | |
| EnableDynamicOrigin(bool enable) | chrono::sensor::ChScene | inline |
| GetAmbientLight() | chrono::sensor::ChScene | inline |
| GetBackground() | chrono::sensor::ChScene | inline |
| GetBackgroundChanged() | chrono::sensor::ChScene | inline |
| GetFogColor() | chrono::sensor::ChScene | inline |
| GetFogScattering() | chrono::sensor::ChScene | inline |
| GetLights() | chrono::sensor::ChScene | inline |
| GetLightsChanged() | chrono::sensor::ChScene | inline |
| GetOriginChanged() (defined in chrono::sensor::ChScene) | chrono::sensor::ChScene | inline |
| GetOriginOffset() | chrono::sensor::ChScene | inline |
| GetSceneEpsilon() | chrono::sensor::ChScene | inline |
| GetSprite(int i) (defined in chrono::sensor::ChScene) | chrono::sensor::ChScene | inline |
| GetSprites() (defined in chrono::sensor::ChScene) | chrono::sensor::ChScene | inline |
| ModifyDirectionalLight(unsigned int light_ID, const ChOptixLight &directional_light) | chrono::sensor::ChScene | |
| ModifyDiskLight(unsigned int light_ID, const ChOptixLight &disk_light) | chrono::sensor::ChScene | |
| ModifyPointLight(unsigned int light_ID, const ChOptixLight &point_light) | chrono::sensor::ChScene | |
| ModifyRectangleLight(unsigned int light_ID, const ChOptixLight &rectangle_light) | chrono::sensor::ChScene | |
| ModifySpotLight(unsigned int light_ID, const ChOptixLight &spot_light) | chrono::sensor::ChScene | |
| ResetBackgroundChanged() | chrono::sensor::ChScene | inline |
| ResetLightsChanged() | chrono::sensor::ChScene | inline |
| ResetOriginChanged() (defined in chrono::sensor::ChScene) | chrono::sensor::ChScene | inline |
| SetAmbientLight(ChVector3f color) | chrono::sensor::ChScene | inline |
| SetBackground(Background b) | chrono::sensor::ChScene | |
| SetFogColor(ChVector3f color) | chrono::sensor::ChScene | |
| SetFogScattering(float coefficient) | chrono::sensor::ChScene | |
| SetFogScatteringFromDistance(float distance) | chrono::sensor::ChScene | |
| SetOriginOffsetThreshold(float threshold) | chrono::sensor::ChScene | inline |
| SetSceneEpsilon(float e) | chrono::sensor::ChScene | |
| SetSprites(std::vector< std::shared_ptr< ChBody >> sprites) (defined in chrono::sensor::ChScene) | chrono::sensor::ChScene | inline |
| UpdateOriginOffset(ChVector3f sensor_pos, bool force=false) | chrono::sensor::ChScene | |
| ~ChScene() | chrono::sensor::ChScene | |