chrono::opengl::ChVisualSystemOpenGL Member List

This is the complete list of members for chrono::opengl::ChVisualSystemOpenGL, including all inherited members.

AddCamera(const ChVector3d &pos, ChVector3d targ=VNULL) overridechrono::opengl::ChVisualSystemOpenGLvirtual
AddGrid(double x_step, double y_step, int nx, int ny, ChCoordsys<> pos=CSYSNORM, ChColor col=ChColor(0.1f, 0.1f, 0.1f))chrono::ChVisualSysteminlinevirtual
AddUserEventReceiver(std::shared_ptr< ChOpenGLEventCB > receiver)chrono::opengl::ChVisualSystemOpenGLinline
AddVisualModel(std::shared_ptr< ChVisualModel > model, const ChFrame<> &frame)chrono::ChVisualSysteminlinevirtual
AddVisualModel(std::shared_ptr< ChVisualShape > shape, const ChFrame<> &frame)chrono::ChVisualSysteminlinevirtual
AttachParticleSelector(std::shared_ptr< ChOpenGLParticleCB > selector)chrono::opengl::ChVisualSystemOpenGLinline
AttachStatsRenderer(std::shared_ptr< ChOpenGLStats > renderer)chrono::opengl::ChVisualSystemOpenGL
AttachSystem(ChSystem *sys) overridechrono::opengl::ChVisualSystemOpenGLvirtual
BeginScene() overridechrono::opengl::ChVisualSystemOpenGLinlinevirtual
BindAll() overridechrono::opengl::ChVisualSystemOpenGLvirtual
BindItem(std::shared_ptr< ChPhysicsItem > item) overridechrono::opengl::ChVisualSystemOpenGLvirtual
ChOpenGLViewer (defined in chrono::opengl::ChVisualSystemOpenGL)chrono::opengl::ChVisualSystemOpenGLfriend
ChVisualSystem() (defined in chrono::ChVisualSystem)chrono::ChVisualSystemprotected
ChVisualSystemOpenGL() (defined in chrono::opengl::ChVisualSystemOpenGL)chrono::opengl::ChVisualSystemOpenGL
EnableStats(bool state)chrono::opengl::ChVisualSystemOpenGLinline
EndScene() overridechrono::opengl::ChVisualSystemOpenGLinlinevirtual
GetCameraPosition() constchrono::ChVisualSysteminlinevirtual
GetCameraTarget() constchrono::ChVisualSysteminlinevirtual
GetSimulationRTF() constchrono::ChVisualSystemvirtual
GetSimulationTime() constchrono::ChVisualSystemvirtual
GetSystem(int i) constchrono::ChVisualSysteminline
GetSystems() constchrono::ChVisualSysteminline
Initialize() overridechrono::opengl::ChVisualSystemOpenGLvirtual
m_image_dirchrono::ChVisualSystemprotected
m_initialized (defined in chrono::ChVisualSystem)chrono::ChVisualSystemprotected
m_systemschrono::ChVisualSystemprotected
m_verbosechrono::ChVisualSystemprotected
m_write_imageschrono::ChVisualSystemprotected
Quit() overridechrono::opengl::ChVisualSystemOpenGLvirtual
Render() overridechrono::opengl::ChVisualSystemOpenGLvirtual
RenderCOGFrames(double axis_length=1)chrono::ChVisualSysteminlinevirtual
RenderFrame(const ChFrame<> &frame, double axis_length=1)chrono::ChVisualSysteminlinevirtual
Run() overridechrono::opengl::ChVisualSystemOpenGLvirtual
SetCameraPosition(int id, const ChVector3d &pos) overridechrono::opengl::ChVisualSystemOpenGLvirtual
SetCameraPosition(const ChVector3d &pos) overridechrono::opengl::ChVisualSystemOpenGLvirtual
SetCameraProperties(float scale=0.5f, float near_clip_dist=0.1f, float far_clip_dist=1000.0f)chrono::opengl::ChVisualSystemOpenGL
SetCameraTarget(int id, const ChVector3d &target) overridechrono::opengl::ChVisualSystemOpenGLvirtual
SetCameraTarget(const ChVector3d &target) overridechrono::opengl::ChVisualSystemOpenGLvirtual
SetCameraVertical(CameraVerticalDir vert)chrono::opengl::ChVisualSystemOpenGL
SetCameraVertical(const ChVector3d &up)chrono::opengl::ChVisualSystemOpenGL
SetImageOutput(bool val)chrono::ChVisualSysteminline
SetImageOutputDirectory(const std::string &dir)chrono::ChVisualSysteminline
SetParticleRenderMode(RenderMode mode, float radius)chrono::opengl::ChVisualSystemOpenGL
SetRenderMode(RenderMode mode)chrono::opengl::ChVisualSystemOpenGL
SetVerbose(bool verbose)chrono::ChVisualSysteminline
SetWindowSize(unsigned int width, unsigned int height)chrono::opengl::ChVisualSystemOpenGL
SetWindowTitle(const std::string &win_title)chrono::opengl::ChVisualSystemOpenGL
Type enum namechrono::ChVisualSystem
UnbindItem(std::shared_ptr< ChPhysicsItem > item)chrono::ChVisualSysteminlinevirtual
UpdateCamera(int id, const ChVector3d &pos, ChVector3d target)chrono::ChVisualSystem
UpdateCamera(const ChVector3d &pos, ChVector3d target) (defined in chrono::ChVisualSystem)chrono::ChVisualSystem
UpdateVisualModel(int id, const ChFrame<> &frame)chrono::ChVisualSysteminlinevirtual
WrapRenderStep(void *stepFunction)chrono::opengl::ChVisualSystemOpenGLstatic
WriteImageToFile(const std::string &filename) overridechrono::opengl::ChVisualSystemOpenGLvirtual
~ChVisualSystem() (defined in chrono::ChVisualSystem)chrono::ChVisualSystemvirtual
~ChVisualSystemOpenGL() (defined in chrono::opengl::ChVisualSystemOpenGL)chrono::opengl::ChVisualSystemOpenGLvirtual