chrono::irrlicht::EffectHandler Member List

This is the complete list of members for chrono::irrlicht::EffectHandler, including all inherited members.

addNodeToDepthPass(irr::scene::ISceneNode *node)chrono::irrlicht::EffectHandlerinline
addPostProcessingEffect(irr::s32 MaterialType, IPostProcessingRenderCallback *callback=0)chrono::irrlicht::EffectHandlerinline
addPostProcessingEffectFromFile(const irr::core::stringc &filename, IPostProcessingRenderCallback *callback=0)chrono::irrlicht::EffectHandlerinline
addShadowLight(const SShadowLight &shadowLight)chrono::irrlicht::EffectHandlerinline
addShadowToNode(irr::scene::ISceneNode *node, E_FILTER_TYPE filterType=EFT_NONE, E_SHADOW_MODE shadowMode=ESM_BOTH)chrono::irrlicht::EffectHandlerinline
EffectHandler(irr::IrrlichtDevice *irrlichtDevice, const irr::core::dimension2du &screenRTTSize=irr::core::dimension2du(0, 0), const bool useVSMShadows=false, const bool useRoundSpotLights=false, const bool use32BitDepthBuffers=false) (defined in chrono::irrlicht::EffectHandler)chrono::irrlicht::EffectHandlerinline
enableDepthPass(bool enableDepthPass)chrono::irrlicht::EffectHandlerinline
excludeNodeFromLightingCalculations(irr::scene::ISceneNode *node) (defined in chrono::irrlicht::EffectHandler)chrono::irrlicht::EffectHandlerinline
generateRandomVectorTexture(const irr::core::dimension2du &dimensions, const irr::core::stringc &name="randVec")chrono::irrlicht::EffectHandlerinline
getActiveSceneManager()chrono::irrlicht::EffectHandlerinline
getAmbientColor() constchrono::irrlicht::EffectHandlerinline
getDepthMapTexture()chrono::irrlicht::EffectHandlerinline
getIrrlichtDevice()chrono::irrlicht::EffectHandlerinline
getScreenQuad()chrono::irrlicht::EffectHandlerinline
getShadowLight(irr::u32 index)chrono::irrlicht::EffectHandlerinline
getShadowLightCount() constchrono::irrlicht::EffectHandlerinline
getShadowMapTexture(const irr::u32 resolution, const bool secondary=false)chrono::irrlicht::EffectHandlerinline
getTime()chrono::irrlicht::EffectHandlerinline
removeNodeFromDepthPass(irr::scene::ISceneNode *node)chrono::irrlicht::EffectHandlerinline
removePostProcessingEffect(irr::s32 MaterialType)chrono::irrlicht::EffectHandlerinline
removeShadowFromNode(irr::scene::ISceneNode *node)chrono::irrlicht::EffectHandlerinline
setActiveSceneManager(irr::scene::ISceneManager *smgrIn)chrono::irrlicht::EffectHandlerinline
setAmbientColor(irr::video::SColor ambientColour)chrono::irrlicht::EffectHandlerinline
setClearColour(irr::video::SColor ClearCol)chrono::irrlicht::EffectHandlerinline
setPostProcessingEffectConstant(const irr::s32 materialType, const irr::core::stringc &name, const irr::f32 *data, const irr::u32 count)chrono::irrlicht::EffectHandlerinline
setPostProcessingRenderCallback(irr::s32 MaterialType, IPostProcessingRenderCallback *callback=0)chrono::irrlicht::EffectHandlerinline
setPostProcessingUserTexture(irr::video::ITexture *userTexture)chrono::irrlicht::EffectHandlerinline
setScreenRenderTargetResolution(const irr::core::dimension2du &resolution)chrono::irrlicht::EffectHandlerinline
update(irr::video::ITexture *outputTarget=0)chrono::irrlicht::EffectHandlerinline
~EffectHandler()chrono::irrlicht::EffectHandlerinline