| addNodeToDepthPass(irr::scene::ISceneNode *node) | chrono::irrlicht::EffectHandler | inline |
| addPostProcessingEffect(irr::s32 MaterialType, IPostProcessingRenderCallback *callback=0) | chrono::irrlicht::EffectHandler | inline |
| addPostProcessingEffectFromFile(const irr::core::stringc &filename, IPostProcessingRenderCallback *callback=0) | chrono::irrlicht::EffectHandler | inline |
| addShadowLight(const SShadowLight &shadowLight) | chrono::irrlicht::EffectHandler | inline |
| addShadowToNode(irr::scene::ISceneNode *node, E_FILTER_TYPE filterType=EFT_NONE, E_SHADOW_MODE shadowMode=ESM_BOTH) | chrono::irrlicht::EffectHandler | inline |
| EffectHandler(irr::IrrlichtDevice *irrlichtDevice, const irr::core::dimension2du &screenRTTSize=irr::core::dimension2du(0, 0), const bool useVSMShadows=false, const bool useRoundSpotLights=false, const bool use32BitDepthBuffers=false) (defined in chrono::irrlicht::EffectHandler) | chrono::irrlicht::EffectHandler | inline |
| enableDepthPass(bool enableDepthPass) | chrono::irrlicht::EffectHandler | inline |
| excludeNodeFromLightingCalculations(irr::scene::ISceneNode *node) (defined in chrono::irrlicht::EffectHandler) | chrono::irrlicht::EffectHandler | inline |
| generateRandomVectorTexture(const irr::core::dimension2du &dimensions, const irr::core::stringc &name="randVec") | chrono::irrlicht::EffectHandler | inline |
| getActiveSceneManager() | chrono::irrlicht::EffectHandler | inline |
| getAmbientColor() const | chrono::irrlicht::EffectHandler | inline |
| getDepthMapTexture() | chrono::irrlicht::EffectHandler | inline |
| getIrrlichtDevice() | chrono::irrlicht::EffectHandler | inline |
| getScreenQuad() | chrono::irrlicht::EffectHandler | inline |
| getShadowLight(irr::u32 index) | chrono::irrlicht::EffectHandler | inline |
| getShadowLightCount() const | chrono::irrlicht::EffectHandler | inline |
| getShadowMapTexture(const irr::u32 resolution, const bool secondary=false) | chrono::irrlicht::EffectHandler | inline |
| getTime() | chrono::irrlicht::EffectHandler | inline |
| removeNodeFromDepthPass(irr::scene::ISceneNode *node) | chrono::irrlicht::EffectHandler | inline |
| removePostProcessingEffect(irr::s32 MaterialType) | chrono::irrlicht::EffectHandler | inline |
| removeShadowFromNode(irr::scene::ISceneNode *node) | chrono::irrlicht::EffectHandler | inline |
| setActiveSceneManager(irr::scene::ISceneManager *smgrIn) | chrono::irrlicht::EffectHandler | inline |
| setAmbientColor(irr::video::SColor ambientColour) | chrono::irrlicht::EffectHandler | inline |
| setClearColour(irr::video::SColor ClearCol) | chrono::irrlicht::EffectHandler | inline |
| setPostProcessingEffectConstant(const irr::s32 materialType, const irr::core::stringc &name, const irr::f32 *data, const irr::u32 count) | chrono::irrlicht::EffectHandler | inline |
| setPostProcessingRenderCallback(irr::s32 MaterialType, IPostProcessingRenderCallback *callback=0) | chrono::irrlicht::EffectHandler | inline |
| setPostProcessingUserTexture(irr::video::ITexture *userTexture) | chrono::irrlicht::EffectHandler | inline |
| setScreenRenderTargetResolution(const irr::core::dimension2du &resolution) | chrono::irrlicht::EffectHandler | inline |
| update(irr::video::ITexture *outputTarget=0) | chrono::irrlicht::EffectHandler | inline |
| ~EffectHandler() | chrono::irrlicht::EffectHandler | inline |