Forklift example (demo_MBS_forklift.cpp)

Advanced tutorial.

Create a forklift and control it using the keyboard. The forklift collides with a pallet, that can be moved with the fork.

Learn about:

  • how to use collisions for complex shapes
  • how to use the Irrlicht GUI keyboard events
  • how to create some constraints, including a simplified motor
  • how to load .OBJ meshes for visualization etc.
// =============================================================================
// PROJECT CHRONO - http://projectchrono.org
//
// Copyright (c) 2014 projectchrono.org
// All rights reserved.
//
// Use of this source code is governed by a BSD-style license that can be found
// in the LICENSE file at the top level of the distribution and at
// http://projectchrono.org/license-chrono.txt.
//
// =============================================================================
// Authors: Alessandro Tasora, Radu Serban
// =============================================================================
//
// Demo code about
// - modeling a complex mechanism: a forklift
// - loading .obj 3D meshes for 3d viewing
//
// =============================================================================
#include "chrono/assets/ChTexture.h"
#include "chrono/core/ChRealtimeStep.h"
#include "chrono/physics/ChBodyEasy.h"
#include "chrono/physics/ChLinkLinActuator.h"
#include "chrono/physics/ChLinkMotorRotationAngle.h"
#include "chrono/physics/ChLinkMotorRotationSpeed.h"
#include "chrono/physics/ChSystemNSC.h"
#include "chrono_irrlicht/ChVisualSystemIrrlicht.h"
// Use the namespaces of Chrono
using namespace chrono;
using namespace chrono::irrlicht;
// Use the main namespaces of Irrlicht
using namespace irr;
using namespace irr::core;
using namespace irr::scene;
using namespace irr::video;
using namespace irr::io;
using namespace irr::gui;
// Definition of the forklift MBS
class MySimpleForklift {
public:
// THE DATA
double throttle; // actual value 0...1 of gas throttle.
double steer; // actual value of steering
double lift; // actual value of fork lifting
// The parts making the forklift, as 3d Irrlicht scene nodes, each containing
// the ChBody object
// .. truss:
std::shared_ptr<ChBody> chassis;
// .. right front wheel:
std::shared_ptr<ChBody> wheelRF;
std::shared_ptr<ChLinkLockRevolute> link_revoluteRF;
// .. left front wheel:
std::shared_ptr<ChBody> wheelLF;
std::shared_ptr<ChLinkLockRevolute> link_revoluteLF;
// .. back wheel:
std::shared_ptr<ChBody> spindleB;
std::shared_ptr<ChBody> wheelB;
std::shared_ptr<ChLinkMotorRotationAngle> link_steer_engineB;
std::shared_ptr<ChLinkMotorRotationSpeed> link_engineB;
// ..the vertical arm
std::shared_ptr<ChBody> arm;
std::shared_ptr<ChLinkMotorRotationAngle> link_engineArm;
// ..the fork
std::shared_ptr<ChBody> fork;
std::shared_ptr<ChLinkLinActuator> link_actuatorFork;
std::shared_ptr<ChLinkLockPrismatic> link_prismaticFork;
// Build and initialize the forklift, creating all bodies corresponding to
// the various parts and adding them to the physical system - also creating
// and adding constraints to the system.
MySimpleForklift(ChSystem* sys, ChVector<> offset = ChVector<>(0, 0, 0)) {
throttle = 0; // initially, gas throttle is 0.
steer = 0;
lift = 0;
ChVector<> COG_truss(0, 0.4, 0.5);
ChVector<> COG_wheelRF(-0.566, 0.282, 1.608);
ChVector<> COG_wheelLF(0.566, 0.282, 1.608);
ChVector<> COG_arm(0, 1.300, 1.855);
ChVector<> COG_fork(0, 0.362, 2.100);
ChVector<> COG_wheelB(0, 0.282, 0.003);
ChVector<> POS_pivotarm(0, 0.150, 1.855);
ChVector<> POS_prismatic(0, 0.150, 1.855);
double RAD_back_wheel = 0.28;
double RAD_front_wheel = 0.28;
// --- The car body ---
chassis = chrono_types::make_shared<ChBody>();
sys->Add(chassis);
chassis->SetPos(COG_truss);
chassis->SetMass(200);
chassis->SetInertiaXX(ChVector<>(100, 100, 100));
// collision properties:
auto chassis_mat = chrono_types::make_shared<ChMaterialSurfaceNSC>();
chassis->GetCollisionModel()->ClearModel();
chassis->GetCollisionModel()->AddBox(chassis_mat, 1.227 / 2., 1.621 / 2., 1.864 / 2., ChVector<>(-0.003, 1.019, 0.192));
chassis->GetCollisionModel()->AddBox(chassis_mat, 0.187 / 2., 0.773 / 2., 1.201 / 2., ChVector<>(0.486, 0.153, -0.047));
chassis->GetCollisionModel()->AddBox(chassis_mat, 0.187 / 2., 0.773 / 2., 1.201 / 2., ChVector<>(-0.486, 0.153, -0.047));
chassis->GetCollisionModel()->BuildModel();
chassis->SetCollide(true);
// visualization properties:
auto chassis_mesh = chrono_types::make_shared<ChObjFileShape>();
chassis_mesh->SetFilename(GetChronoDataFile("models/forklift/body.obj"));
chassis->AddVisualShape(chassis_mesh, ChFrame<>(-COG_truss, QUNIT));
// contact material shared among all wheels
auto wheel_mat = chrono_types::make_shared<ChMaterialSurfaceNSC>();
// visualization shape, shared among all wheels
auto wheel_mesh = chrono_types::make_shared<ChObjFileShape>();
wheel_mesh->SetFilename(GetChronoDataFile("models/forklift/wheel.obj"));
// ..the right-front wheel
wheelRF = chrono_types::make_shared<ChBody>();
sys->Add(wheelRF);
wheelRF->SetPos(COG_wheelRF);
wheelRF->SetMass(20);
wheelRF->SetInertiaXX(ChVector<>(2, 2, 2));
// collision properties:
ChMatrix33<> Arot(chrono::Q_from_AngZ(CH_C_PI / 2));
wheelRF->GetCollisionModel()->ClearModel();
wheelRF->GetCollisionModel()->AddCylinder(wheel_mat, RAD_front_wheel, RAD_front_wheel, 0.1, ChVector<>(0, 0, 0), Arot);
wheelRF->GetCollisionModel()->BuildModel();
wheelRF->SetCollide(true);
// visualization properties:
wheelRF->AddVisualShape(wheel_mesh, ChFrame<>(-COG_wheelRF, QUNIT));
// .. create the revolute joint between the wheel and the truss
link_revoluteRF = chrono_types::make_shared<ChLinkLockRevolute>(); // right, front, upper, 1
link_revoluteRF->Initialize(wheelRF, chassis, ChCoordsys<>(COG_wheelRF, chrono::Q_from_AngY(CH_C_PI / 2)));
sys->AddLink(link_revoluteRF);
// ..the left-front wheel
wheelLF = chrono_types::make_shared<ChBody>();
sys->Add(wheelLF);
wheelLF->SetPos(COG_wheelLF);
wheelLF->SetRot(chrono::Q_from_AngY(CH_C_PI)); // reuse RF wheel shape, flipped
wheelLF->SetMass(20);
wheelLF->SetInertiaXX(ChVector<>(2, 2, 2));
// collision properties:
wheelLF->GetCollisionModel()->ClearModel();
wheelLF->GetCollisionModel()->AddCylinder(wheel_mat, RAD_front_wheel, RAD_front_wheel, 0.1, ChVector<>(0, 0, 0), Arot);
wheelLF->GetCollisionModel()->BuildModel();
wheelLF->SetCollide(true);
// visualization properties:
wheelLF->AddVisualShape(wheel_mesh, ChFrame<>(-COG_wheelRF, QUNIT));
// .. create the revolute joint between the wheel and the truss
link_revoluteLF = chrono_types::make_shared<ChLinkLockRevolute>(); // right, front, upper, 1
link_revoluteLF->Initialize(wheelLF, chassis, ChCoordsys<>(COG_wheelLF, chrono::Q_from_AngY(CH_C_PI / 2)));
sys->AddLink(link_revoluteLF);
// ..the back steering spindle (invisible)
spindleB = chrono_types::make_shared<ChBody>();
sys->Add(spindleB);
spindleB->SetPos(COG_wheelB);
spindleB->SetMass(10);
spindleB->SetInertiaXX(ChVector<>(1, 1, 1));
// .. create the vertical steering link between the spindle structure and the truss
link_steer_engineB = chrono_types::make_shared<ChLinkMotorRotationAngle>();
link_steer_engineB->SetAngleFunction(chrono_types::make_shared<ChFunction_Const>(0));
link_steer_engineB->Initialize(spindleB, chassis, ChFrame<>(COG_wheelB, chrono::Q_from_AngX(CH_C_PI / 2)));
sys->AddLink(link_steer_engineB);
// ..the back wheel
wheelB = chrono_types::make_shared<ChBody>();
sys->Add(wheelB);
wheelB->SetPos(COG_wheelB);
wheelB->SetRot(chrono::Q_from_AngAxis(CH_C_PI, VECT_Y));
wheelB->SetMass(20);
wheelB->SetInertiaXX(ChVector<>(2, 2, 2));
// collision properties:
wheelB->GetCollisionModel()->ClearModel();
wheelB->GetCollisionModel()->AddCylinder(wheel_mat, RAD_back_wheel, RAD_back_wheel, 0.1, ChVector<>(0, 0, 0), Arot);
wheelB->GetCollisionModel()->BuildModel();
wheelB->SetCollide(true);
// visualization properties:
wheelB->AddVisualShape(wheel_mesh, ChFrame<>(-COG_wheelRF, QUNIT));
// .. create the motor between the back wheel and the steering spindle structure
link_engineB = chrono_types::make_shared<ChLinkMotorRotationSpeed>();
link_engineB->SetSpeedFunction(chrono_types::make_shared<ChFunction_Const>(0));
link_engineB->Initialize(wheelB, spindleB, ChFrame<>(COG_wheelB, chrono::Q_from_AngY(CH_C_PI / 2)));
sys->AddLink(link_engineB);
// ..the arm
arm = chrono_types::make_shared<ChBody>();
sys->Add(arm);
arm->SetPos(COG_arm);
arm->SetMass(100);
arm->SetInertiaXX(ChVector<>(30, 30, 30));
// visualization properties:
auto arm_mesh = chrono_types::make_shared<ChObjFileShape>();
arm_mesh->SetFilename(GetChronoDataFile("models/forklift/arm.obj"));
arm->AddVisualShape(arm_mesh, ChFrame<>(-COG_arm, QUNIT));
// .. create the revolute joint between the arm and the truss
link_engineArm = chrono_types::make_shared<ChLinkMotorRotationAngle>();
link_engineArm->SetAngleFunction(chrono_types::make_shared<ChFunction_Const>(0));
link_engineArm->Initialize(arm, chassis, ChFrame<>(POS_pivotarm, chrono::Q_from_AngY(CH_C_PI / 2)));
sys->AddLink(link_engineArm);
// ..the fork
auto fork_mat = chrono_types::make_shared<ChMaterialSurfaceNSC>();
fork = chrono_types::make_shared<ChBody>();
sys->Add(fork);
fork->SetPos(COG_fork);
fork->SetMass(60);
fork->SetInertiaXX(ChVector<>(15, 15, 15));
// collision properties:
fork->GetCollisionModel()->ClearModel();
fork->GetCollisionModel()->AddBox(fork_mat, 0.1 / 2., 0.032 / 2., 1.033 / 2., ChVector<>(-0.352, -0.312, 0.613));
fork->GetCollisionModel()->AddBox(fork_mat, 0.1 / 2., 0.032 / 2., 1.033 / 2., ChVector<>(0.352, -0.312, 0.613));
fork->GetCollisionModel()->AddBox(fork_mat, 0.344 / 2., 1.134 / 2., 0.101 / 2., ChVector<>(-0.000, 0.321, -0.009));
fork->GetCollisionModel()->BuildModel();
fork->SetCollide(true);
// visualization properties:
auto fork_mesh = chrono_types::make_shared<ChObjFileShape>();
fork_mesh->SetFilename(GetChronoDataFile("models/forklift/forks.obj"));
fork->AddVisualShape(fork_mesh, ChFrame<>(-COG_fork, QUNIT));
// .. create the prismatic joint between the fork and arm
// (set joint as vertical; default would be aligned to z, horizontal)
link_prismaticFork = chrono_types::make_shared<ChLinkLockPrismatic>();
link_prismaticFork->Initialize(fork, arm, ChCoordsys<>(POS_prismatic, chrono::Q_from_AngX(CH_C_PI / 2)));
sys->AddLink(link_prismaticFork);
// .. create the linear actuator that pushes upward the fork
link_actuatorFork = chrono_types::make_shared<ChLinkLinActuator>();
link_actuatorFork->Initialize(fork, arm, false, ChCoordsys<>(POS_prismatic + ChVector<>(0, 0.01, 0), QUNIT),
ChCoordsys<>(POS_prismatic, QUNIT));
sys->AddLink(link_actuatorFork);
// ..a pallet
auto pallet_mat = chrono_types::make_shared<ChMaterialSurfaceNSC>();
// Create a body with a mesh visualization and collision shape.
// In order to automatically infer mass and inertia properties, the mesh must be closed and watertight!
// Specify an inflation radius which can improve robustness of the collision detection.
auto pallet = chrono_types::make_shared<ChBodyEasyMesh>( //
GetChronoDataFile("models/pallet.obj"), // mesh .OBJ file
300, // density
true, // automatic evaluation of inertia propserties
true, // enable visualization
true, // enable collision with mesh
pallet_mat, // contact material
0.001); // radius of mesh sweeping sphere
sys->Add(pallet);
pallet->SetPos(ChVector<>(0, 0.4, 3));
// apply a texture to the pallet:
pallet->GetVisualShape(0)->SetTexture(GetChronoDataFile("textures/cubetexture.png"));
// Move the forklift to initial offset position
chassis->Move(offset);
wheelRF->Move(offset);
wheelLF->Move(offset);
wheelB->Move(offset);
spindleB->Move(offset);
arm->Move(offset);
fork->Move(offset);
}
// Delete the car object, deleting also all bodies corresponding to
// the various parts and removing them from the physical system. Also
// removes constraints from the system.
~MySimpleForklift() {
ChSystem* mysystem = chassis->GetSystem();
mysystem->Remove(link_revoluteRF);
mysystem->Remove(link_revoluteLF);
mysystem->Remove(link_steer_engineB);
mysystem->Remove(link_engineB);
mysystem->Remove(link_engineArm);
mysystem->Remove(link_prismaticFork);
mysystem->Remove(link_actuatorFork);
mysystem->Remove(chassis);
mysystem->Remove(wheelRF);
mysystem->Remove(wheelLF);
mysystem->Remove(wheelB);
mysystem->Remove(spindleB);
mysystem->Remove(arm);
mysystem->Remove(fork);
}
};
// Define a MyEventReceiver class which will be used to manage input from the GUI graphical user interface.
class MyEventReceiver : public IEventReceiver {
public:
MyEventReceiver(MySimpleForklift* mlift) {
// store pointer to physical system & other stuff so we can tweak them by user keyboard
forklift = mlift;
}
bool OnEvent(const SEvent& event) {
// check if user presses keys
if (event.EventType == irr::EET_KEY_INPUT_EVENT && !event.KeyInput.PressedDown) {
switch (event.KeyInput.Key) {
case irr::KEY_KEY_Q:
if (auto mfun = std::dynamic_pointer_cast<ChFunction_Const>(
forklift->link_steer_engineB->GetAngleFunction()))
mfun->Set_yconst(+0.3 + mfun->Get_yconst());
return true;
case irr::KEY_KEY_W:
if (auto mfun = std::dynamic_pointer_cast<ChFunction_Const>(
forklift->link_steer_engineB->GetAngleFunction()))
mfun->Set_yconst(-0.3 + mfun->Get_yconst());
return true;
case irr::KEY_KEY_A:
if (auto mfun =
std::dynamic_pointer_cast<ChFunction_Const>(forklift->link_engineB->GetSpeedFunction()))
mfun->Set_yconst(0.5 + mfun->Get_yconst());
return true;
case irr::KEY_KEY_Z:
if (auto mfun =
std::dynamic_pointer_cast<ChFunction_Const>(forklift->link_engineB->GetSpeedFunction()))
mfun->Set_yconst(-0.5 + mfun->Get_yconst());
return true;
case irr::KEY_KEY_S:
if (auto mfun =
std::dynamic_pointer_cast<ChFunction_Const>(forklift->link_actuatorFork->GetActuatorFunction()))
mfun->Set_yconst(0.05 + mfun->Get_yconst());
return true;
case irr::KEY_KEY_X:
if (auto mfun =
std::dynamic_pointer_cast<ChFunction_Const>(forklift->link_actuatorFork->GetActuatorFunction()))
mfun->Set_yconst(-0.05 + mfun->Get_yconst());
return true;
case irr::KEY_KEY_D:
if (auto mfun =
std::dynamic_pointer_cast<ChFunction_Const>(forklift->link_engineArm->GetAngleFunction()))
mfun->Set_yconst(0.005 + mfun->Get_yconst());
return true;
case irr::KEY_KEY_C:
if (auto mfun =
std::dynamic_pointer_cast<ChFunction_Const>(forklift->link_engineArm->GetAngleFunction()))
mfun->Set_yconst(-0.005 + mfun->Get_yconst());
return true;
default:
break;
}
}
return false;
}
private:
MySimpleForklift* forklift;
};
//
// This is the program which is executed
//
int main(int argc, char* argv[]) {
GetLog() << "Copyright (c) 2017 projectchrono.org\nChrono version: " << CHRONO_VERSION << "\n\n";
// Create a ChronoENGINE physical system
// Contact material for ground
auto ground_mat = chrono_types::make_shared<ChMaterialSurfaceNSC>();
ground_mat->SetFriction(1.0f);
// ..the world
auto my_ground = chrono_types::make_shared<ChBodyEasyBox>(40, 2, 40, 1000, true, true, ground_mat);
sys.Add(my_ground);
my_ground->SetBodyFixed(true);
my_ground->SetPos(ChVector<>(0, -1, 0));
my_ground->GetVisualShape(0)->SetTexture(GetChronoDataFile("textures/concrete.jpg"));
// ..some obstacles on the ground:
for (int i = 0; i < 6; i++) {
auto my_obstacle = chrono_types::make_shared<ChBodyEasyBox>(1, 0.5, 1, 200, true, true, ground_mat);
sys.Add(my_obstacle);
my_obstacle->SetPos(ChVector<>(20 * ChRandom(), 2, 20 * ChRandom()));
my_obstacle->GetVisualShape(0)->SetTexture(GetChronoDataFile("textures/cubetexture_wood.png"));
}
// ..the forklift (this class - see above - is a 'set' of bodies and links, automatically added at creation)
MySimpleForklift* myforklift = new MySimpleForklift(&sys);
// Create the Irrlicht visualization system
auto vis = chrono_types::make_shared<ChVisualSystemIrrlicht>();
vis->AttachSystem(&sys);
vis->SetWindowSize(800, 600);
vis->SetWindowTitle("Forklift demo");
vis->Initialize();
vis->AddLogo();
vis->AddSkyBox();
vis->AddCamera(ChVector<>(-6, 3, -6));
// Create some graphical-user-interface (GUI) items to show on the screen.
// This requires an event receiver object -see above.
// This is for GUI tweaking of system parameters..
MyEventReceiver receiver(myforklift);
// note how to add a custom event receiver to the default interface:
vis->AddUserEventReceiver(&receiver);
// add text with info
vis->GetGUIEnvironment()->addStaticText(L"Keys: steer=Q,W; throttle=A,Z; lift=S,X; bank=D,C",
rect<s32>(150, 10, 430, 40), true);
// Solver settings
sys.SetSolverMaxIterations(20); // the higher, the easier to keep the constraints satisfied.
// Simulation loop
double timestep = 0.005;
ChRealtimeStepTimer realtime_timer;
while (vis->Run()) {
vis->BeginScene();
vis->Render();
// Advance the simulation time step
sys.DoStepDynamics(timestep);
vis->EndScene();
realtime_timer.Spin(timestep);
}
if (myforklift)
delete myforklift;
return 0;
}
void AddTypicalLights()
Simple shortcut to set two point lights in the scene.
Definition: ChVisualSystemIrrlicht.cpp:286
std::string GetChronoDataFile(const std::string &filename)
Obtain the complete path to the specified filename, given relative to the Chrono data directory (thre...
Definition: ChGlobal.cpp:95
void Add(std::shared_ptr< ChPhysicsItem > item)
Attach an arbitrary ChPhysicsItem (e.g.
Definition: ChSystem.cpp:179
COORDSYS:
Definition: ChCoordsys.h:38
void AddSkyBox(const std::string &texture_dir=GetChronoDataFile("skybox/"))
Add a sky box in a 3D scene.
Definition: ChVisualSystemIrrlicht.cpp:299
virtual void Initialize()
Initialize the visualization system.
Definition: ChVisualSystemIrrlicht.cpp:160
ChLog & GetLog()
Global function to get the current ChLog object.
Definition: ChLog.cpp:39
Definition of a 3x3 fixed size matrix to represent 3D rotations and inertia tensors.
Definition: ChMatrix33.h:31
bool Run()
Run the Irrlicht device.
Definition: ChVisualSystemIrrlicht.cpp:217
virtual void AddLink(std::shared_ptr< ChLinkBase > link)
Attach a link to the underlying assembly.
Definition: ChSystem.cpp:164
void AddCamera(const ChVector<> &pos, ChVector<> targ=VNULL)
Add a camera in an Irrlicht 3D scene.
Definition: ChVisualSystemIrrlicht.cpp:268
void Remove(std::shared_ptr< ChPhysicsItem > item)
Remove arbitrary ChPhysicsItem that was added to the underlying assembly.
Definition: ChSystem.cpp:203
Representation of a 3D transform.
Definition: ChFrame.h:34
ChQuaternion< double > Q_from_AngAxis(double angle, const ChVector< double > &axis)
Get the quaternion from an angle of rotation and an axis, defined in abs coords.
Definition: ChQuaternion.cpp:99
virtual void BeginScene(bool backBuffer=true, bool zBuffer=true, ChColor color=ChColor(0, 0, 0))
Clean the canvas at the beginning of each animation frame.
Definition: ChVisualSystemIrrlicht.cpp:501
Namespace with classes for the Irrlicht module.
Definition: ChApiIrr.h:48
Class for a timer which attempts to enforce soft real-time.
Definition: ChRealtimeStep.h:25
Projected SOR (Successive Over-Relaxation)
void Spin(double step)
Call this function INSIDE the simulation loop, just ONCE per loop (preferably as the last call in the...
Definition: ChRealtimeStep.h:34
const ChQuaternion< double > QUNIT(1., 0., 0., 0.)
Constant unit quaternion: {1, 0, 0, 0} , corresponds to no rotation (diagonal rotation matrix)
Definition: ChQuaternion.h:451
Definition of general purpose 3d vector variables, such as points in 3D.
Definition: ChVector.h:35
void AddUserEventReceiver(irr::IEventReceiver *receiver)
Attach a custom event receiver to the application.
Definition: ChVisualSystemIrrlicht.cpp:380
Physical system.
Definition: ChSystem.h:73
void SetSolverType(ChSolver::Type type)
Choose the solver type, to be used for the simultaneous solution of the constraints in dynamical simu...
Definition: ChSystem.cpp:255
int DoStepDynamics(double step_size)
Advances the dynamical simulation for a single step, of length step_size.
Definition: ChSystem.cpp:1422
virtual void EndScene()
End the scene draw at the end of each animation frame.
Definition: ChVisualSystemIrrlicht.cpp:546
void SetSolverMaxIterations(int max_iters)
Set the maximum number of iterations, if using an iterative solver.
Definition: ChSystem.cpp:229
void SetWindowTitle(const std::string &win_title)
Set the windoiw title (default "").
Definition: ChVisualSystemIrrlicht.cpp:124
double ChRandom()
Returns random value in (0..1) interval with Park-Miller method.
Definition: ChMathematics.cpp:53
virtual void AttachSystem(ChSystem *sys) override
Attach another Chrono system to the run-time visualization system.
Definition: ChVisualSystemIrrlicht.cpp:144
virtual void Render()
Draw all 3D shapes and GUI elements at the current frame.
Definition: ChVisualSystemIrrlicht.cpp:556
Main namespace for the Chrono package.
Definition: ChBarrelShape.cpp:17
void AddLogo(const std::string &logo_filename=GetChronoDataFile("logo_chronoengine_alpha.png"))
Add a logo in a 3D scene.
Definition: ChVisualSystemIrrlicht.cpp:260
Class for a physical system in which contact is modeled using a non-smooth (complementarity-based) me...
Definition: ChSystemNSC.h:29
void SetWindowSize(unsigned int width, unsigned int height)
Set the window size (default 640x480).
Definition: ChVisualSystemIrrlicht.cpp:120