Example on using motors and actuators (demo_IRR_motors.cpp)
This demo contains various examples on how to use motors.
The source code contains examples numbered from A.1 to A.5, showing how to use rotational motors, and from B.1 to B6, showing how to use linear motors.
// =============================================================================
// PROJECT CHRONO - http://projectchrono.org
//
// Copyright (c) 2014 projectchrono.org
// All rights reserved.
//
// Use of this source code is governed by a BSD-style license that can be found
// in the LICENSE file at the top level of the distribution and at
// http://projectchrono.org/license-chrono.txt.
//
// =============================================================================
// Authors: Alessandro Tasora
// =============================================================================
//
// Demo code about using motors to impose rotation or traslation between parts
//
// =============================================================================
#include "chrono/physics/ChSystemNSC.h"
#include "chrono/physics/ChBodyEasy.h"
#include "chrono/assets/ChTexture.h"
#include "chrono/motion_functions/ChFunction_Sine.h"
#include "chrono/physics/ChLinkMotorRotationAngle.h"
#include "chrono/physics/ChLinkMotorRotationSpeed.h"
#include "chrono/physics/ChLinkMotorRotationTorque.h"
#include "chrono/physics/ChLinkMotorRotationDriveline.h"
#include "chrono/physics/ChLinkMotorLinearPosition.h"
#include "chrono/physics/ChLinkMotorLinearSpeed.h"
#include "chrono/physics/ChLinkMotorLinearForce.h"
#include "chrono/physics/ChLinkMotorLinearDriveline.h"
#include "chrono/physics/ChShaftsMotorSpeed.h"
#include "chrono/physics/ChShaftsMotorAngle.h"
#include "chrono/physics/ChShaftsPlanetary.h"
#include "chrono/physics/ChShaftsGear.h"
#include "chrono_irrlicht/ChIrrApp.h"
// Use the namespaces of Chrono
using namespace chrono;
using namespace chrono::irrlicht;
// Use the main namespaces of Irrlicht
using namespace irr;
using namespace irr::core;
collision::ChCollisionSystemType collision_type = collision::ChCollisionSystemType::BULLET;
// Shortcut function that creates two bodies (a slider and a guide) in a given position,
// just to simplify the creation of multiple linear motors in this demo.
// (skip this and go to main() for the tutorial)
void CreateSliderGuide(std::shared_ptr<ChBody>& mguide,
std::shared_ptr<ChBody>& mslider,
std::shared_ptr<ChMaterialSurface> material,
ChSystem& msystem,
const ChVector<> mpos) {
mguide = chrono_types::make_shared<ChBodyEasyBox>(4, 0.3, 0.6, 1000, material, collision_type);
mguide->SetPos(mpos);
mguide->SetBodyFixed(true);
msystem.Add(mguide);
mslider = chrono_types::make_shared<ChBodyEasyBox>(0.4, 0.2, 0.5, 1000, material, collision_type);
mslider->SetPos(mpos + ChVector<>(0, 0.3, 0));
msystem.Add(mslider);
auto mcolor = chrono_types::make_shared<ChColorAsset>(0.6f, 0.6f, 0.0f);
mslider->AddAsset(mcolor);
auto obstacle = chrono_types::make_shared<ChBodyEasyBox>(0.4, 0.4, 0.4, 8000, material, collision_type);
obstacle->SetPos(mpos + ChVector<>(1.5, 0.4, 0));
msystem.Add(obstacle);
auto mcolorobstacle = chrono_types::make_shared<ChColorAsset>(0.2f, 0.2f, 0.2f);
mslider->AddAsset(mcolorobstacle);
}
// Shortcut function that creates two bodies (a stator and a rotor) in a given position,
// just to simplify the creation of multiple linear motors in this demo
// (skip this and go to main() for the tutorial)
void CreateStatorRotor(std::shared_ptr<ChBody>& mstator,
std::shared_ptr<ChBody>& mrotor,
std::shared_ptr<ChMaterialSurface> material,
ChSystem& msystem,
const ChVector<>& mpos) {
mstator = chrono_types::make_shared<ChBodyEasyCylinder>(0.5, 0.1, 1000, material, collision_type);
mstator->SetPos(mpos);
mstator->SetRot(Q_from_AngAxis(CH_C_PI_2, VECT_X));
mstator->SetBodyFixed(true);
msystem.Add(mstator);
mrotor = chrono_types::make_shared<ChBodyEasyBox>(1, 0.1, 0.1, 1000, material, collision_type);
mrotor->SetPos(mpos + ChVector<>(0.5, 0, -0.15));
msystem.Add(mrotor);
auto mcolor = chrono_types::make_shared<ChColorAsset>(0.6f, 0.6f, 0.0f);
mrotor->AddAsset(mcolor);
}
int main(int argc, char* argv[]) {
// Create a ChronoENGINE physical system
ChSystemNSC mphysicalSystem;
mphysicalSystem.SetCollisionSystemType(collision_type);
// Contact material shared among all objects
auto material = chrono_types::make_shared<ChMaterialSurfaceNSC>();
// Create a floor that is fixed (that is used also to represent the absolute reference)
auto floorBody = chrono_types::make_shared<ChBodyEasyBox>(20, 2, 20, 3000, material, collision_type);
floorBody->SetPos(ChVector<>(0, -2, 0));
floorBody->SetBodyFixed(true);
mphysicalSystem.Add(floorBody);
auto mtexture = chrono_types::make_shared<ChTexture>();
mtexture->SetTextureFilename(GetChronoDataFile("textures/blue.png"));
floorBody->AddAsset(mtexture);
// In the following we will create different types of motors
// - rotational motors: examples A.1, A.2, etc.
// - linear motors, examples B.1, B.2 etc.
// EXAMPLE A.1
//
// - class: ChLinkMotorRotationSpeed
// - type: rotational motor
// - control: impose a time-dependent speed=v(t)
//
// This is a simple type of rotational actuator. It assumes that
// you know the exact angular speed of the rotor respect to the stator,
// as a function of time: angular speed = w(t).
// Use this to simulate fans, rotating cranks, etc.
// Note: this is a rheonomic motor that enforces the motion
// geometrically; no compliance is allowed, this means that if the
// rotating body hits some hard contact, the solver might give unpredictable
// oscillatory or diverging results because of the contradiction.
ChVector<> positionA1(-3, 2, -3);
std::shared_ptr<ChBody> stator1;
std::shared_ptr<ChBody> rotor1;
CreateStatorRotor(stator1, rotor1, material, mphysicalSystem, positionA1);
// Create the motor
auto rotmotor1 = chrono_types::make_shared<ChLinkMotorRotationSpeed>();
// Connect the rotor and the stator and add the motor to the system:
rotmotor1->Initialize(rotor1, // body A (slave)
stator1, // body B (master)
ChFrame<>(positionA1) // motor frame, in abs. coords
);
mphysicalSystem.Add(rotmotor1);
// Create a ChFunction to be used for the ChLinkMotorRotationSpeed
auto mwspeed =
chrono_types::make_shared<ChFunction_Const>(CH_C_PI_2); // constant angular speed, in [rad/s], 1PI/s =180�/s
// Let the motor use this motion function:
rotmotor1->SetSpeedFunction(mwspeed);
// The ChLinkMotorRotationSpeed contains a hidden state that performs the time integration
// of the angular speed setpoint: such angle is then imposed to the
// constraint at the positional level too, thus avoiding angle error
// accumulation (angle drift). Optionally, such positional constraint
// level can be disabled as follows:
//
// rotmotor1->SetAvoidAngleDrift(false);
// EXAMPLE A.2
//
// - class: ChLinkMotorRotationAngle
// - type: rotational motor
// - control: impose a time-dependent angle=a(t)
//
// This is a simple type of rotational actuator. It assumes that
// you know the exact angular angle of the rotor respect to the stator,
// as a function of time: angle = a(t).
// Use this to simulate servo drives in robotic systems and automation,
// where you can assume that the motor rotates with an infinitely stiff
// and reactive control, that exactly follows your prescribed motion profiles.
// Note: this is a rheonomic motor that enforces the motion
// geometrically; no compliance is allowed, this means that if the
// rotating body hits some hard contact, the solver might give unpredictable
// oscillatory or diverging results because of the contradiction.
ChVector<> positionA2(-3, 2, -2);
std::shared_ptr<ChBody> stator2;
std::shared_ptr<ChBody> rotor2;
CreateStatorRotor(stator2, rotor2, material, mphysicalSystem, positionA2);
// Create the motor
auto rotmotor2 = chrono_types::make_shared<ChLinkMotorRotationAngle>();
// Connect the rotor and the stator and add the motor to the system:
rotmotor2->Initialize(rotor2, // body A (slave)
stator2, // body B (master)
ChFrame<>(positionA2) // motor frame, in abs. coords
);
mphysicalSystem.Add(rotmotor2);
// Create a ChFunction to be used for the ChLinkMotorRotationAngle
auto msineangle = chrono_types::make_shared<ChFunction_Sine>(0, // phase [rad]
0.05, // frequency [Hz]
CH_C_PI // amplitude [rad]
);
// Let the motor use this motion function as a motion profile:
rotmotor2->SetAngleFunction(msineangle);
// EXAMPLE A.3
//
// - class: ChLinkMotorRotationTorque
// - type: rotational motor
// - control: impose a (time-dependent) torque=T(t)
//
// For this motor, you must specify a time-dependent torque as torque = T(t).
// (If you want to use this motor to follow some desired motion profiles, you
// must implement a PID controller that continuously adjusts the value of the
// torque during the simulation).
ChVector<> positionA3(-3, 2, -1);
std::shared_ptr<ChBody> stator3;
std::shared_ptr<ChBody> rotor3;
CreateStatorRotor(stator3, rotor3, material, mphysicalSystem, positionA3);
// Create the motor
auto rotmotor3 = chrono_types::make_shared<ChLinkMotorRotationTorque>();
// Connect the rotor and the stator and add the motor to the system:
rotmotor3->Initialize(rotor3, // body A (slave)
stator3, // body B (master)
ChFrame<>(positionA3) // motor frame, in abs. coords
);
mphysicalSystem.Add(rotmotor3);
// The torque(time) function:
auto mtorquetime = chrono_types::make_shared<ChFunction_Sine>(0, // phase [rad]
2, // frequency [Hz]
160 // amplitude [Nm]
);
// Let the motor use this motion function as a motion profile:
rotmotor3->SetTorqueFunction(mtorquetime);
// EXAMPLE A.4
//
// As before, use a ChLinkMotorRotationTorque, but this time compute
// torque by a custom function. In this example we implement a
// basic torque(speed) model of a three-phase induction electric motor..
ChVector<> positionA4(-3, 2, 0);
std::shared_ptr<ChBody> stator4;
std::shared_ptr<ChBody> rotor4;
CreateStatorRotor(stator4, rotor4, material, mphysicalSystem, positionA4);
// Create the motor
auto rotmotor4 = chrono_types::make_shared<ChLinkMotorRotationTorque>();
// Connect the rotor and the stator and add the motor to the system:
rotmotor4->Initialize(rotor4, // body A (slave)
stator4, // body B (master)
ChFrame<>(positionA4) // motor frame, in abs. coords
);
mphysicalSystem.Add(rotmotor4);
// Implement our custom torque function.
// We could use pre-defined ChFunction classes like sine, constant, ramp, etc.,
// but in this example we show how to implement a custom function: a
// torque(speed) function that represents a three-phase electric induction motor.
// Just inherit from ChFunction and implement Get_y() so that it returns different
// values (regrdless of time x) depending only on the slip speed of the motor:
public:
// put here some data that you need when evaluating y(x):
double E2; // voltage on coil, etc.
double R2;
double X2;
double ns;
std::shared_ptr<ChLinkMotorRotationTorque> mymotor;
virtual MyTorqueCurve* Clone() const override { return new MyTorqueCurve(*this); }
virtual double Get_y(double x) const override {
// The three-phase torque(speed) model
double w = mymotor->GetMotorRot_dt();
double s = (ns - w) / ns; // slip
double T =
(3.0 / 2 * CH_C_PI * ns) * (s * E2 * E2 * R2) / (R2 * R2 + pow(s * X2, 2)); // electric torque curve
T -= w * 5; // simulate also a viscous brake
return T;
}
};
// Create the function object from our custom class, and initialize its data:
auto mtorquespeed = chrono_types::make_shared<MyTorqueCurve>();
mtorquespeed->E2 = 120;
mtorquespeed->R2 = 80;
mtorquespeed->X2 = 1;
mtorquespeed->ns = 6;
mtorquespeed->mymotor = rotmotor4;
// Let the motor use this motion function as a motion profile:
rotmotor4->SetTorqueFunction(mtorquespeed);
// EXAMPLE A.5
//
//
// - class: ChLinkMotorRotationDriveline
// - type: rotational motor
// - control: delegated to an embedded user-defined driveline/powertrain
//
// This is the most powerful motor type. It allows the creation of
// generic 1D powertrain inside this 3D motor.
// Powertrains/drivelines are defined by connecting a variable number of
// 1D objects such as ChShaft, ChClutch, ChShaftsMotor, etc. In this way, for
// example, you can represent a drive+flywheel+reducer, hence taking into account
// of the inertia of the flywheel without the complication of adding a full 3D shape that
// represents the flywheel, and withoput needing 3D constraint for gears, bearings, etc.
// The 1D driveline is "interfaced" to the two connected threedimensional
// parts using two "inner" 1D shafts, each rotating as the connected 3D part;
// it is up to the user to build the driveline that connects those two shafts.
// Most often the driveline is like a graph starting at inner shaft 2 (consider
// it to be the truss for holding the motor drive, also the support for reducers
// if any) and ending at inner shaft 1 (consider it to be the output, i.e. the
// slow-rotation spindle).
ChVector<> positionA5(-3, 2, 1);
std::shared_ptr<ChBody> stator5;
std::shared_ptr<ChBody> rotor5;
CreateStatorRotor(stator5, rotor5, material, mphysicalSystem, positionA5);
// Create the motor
auto rotmotor5 = chrono_types::make_shared<ChLinkMotorRotationDriveline>();
// Connect the rotor and the stator and add the motor to the system:
rotmotor5->Initialize(rotor5, // body A (slave)
stator5, // body B (master)
ChFrame<>(positionA5) // motor frame, in abs. coords
);
mphysicalSystem.Add(rotmotor5);
// You may want to change the inertia of 'inner' 1d shafts, (each has default 1kg/m^2)
// Note: they adds up to 3D inertia when 3D parts rotate about the link shaft.
// Note: do not use too small values compared to 3D inertias: it might negatively affect
// the precision of some solvers; if so, rather diminish the 3D inertia of stator/rotor parts and add to these.
rotmotor5->GetInnerShaft1()->SetInertia(0.2); // [kg/m^2]
rotmotor5->GetInnerShaft2()->SetInertia(0.2); // [kg/m^2]
// Now create the driveline. We want to model a drive+reducer sytem.
// This driveline must connect "inner shafts" of s1 and s2, where:
// s1, is the 3D "rotor5" part A (ex. a robot arm) and
// s2, is the 3D "stator5" part B (ex. a robot base).
// In the following scheme, the motor is [ DRIVE ], the reducer is [ REDUCER ],
// the shafts ( shown with symbol || to mean inertia) are:
// S1: the 1D inner shaft for s1 robot arm (already present in ChLinkMotorRotationDriveline)
// S2: the 1D inner shaft for s2 robot base (already present in ChLinkMotorRotationDriveline)
// A : the shaft of the electric drive
//
// S2 A S1
// 3d<--||---[ DRIVE ]---||-----[ REDUCER ]----||-->3d
// s2 || [ ] s1
// ||----------------------[ ]
//
// Create 'A', a 1D shaft. This is the shaft of the electric drive, representing its inertia.
auto my_shaftA = chrono_types::make_shared<ChShaft>();
my_shaftA->SetInertia(0.03);
mphysicalSystem.Add(my_shaftA);
// Create 'DRIVE', the hi-speed motor model - as a simple example use a 'imposed speed' motor: this
// is the equivalent of the ChLinkMotorRotationSpeed, but for 1D elements:
auto my_drive = chrono_types::make_shared<ChShaftsMotorSpeed>();
my_drive->Initialize(my_shaftA, // A , the rotor of the drive
rotmotor5->GetInnerShaft2() // S2, the stator of the drive
);
mphysicalSystem.Add(my_drive);
// Create a speed(time) function, and use it in my_drive:
auto my_driveangle = chrono_types::make_shared<ChFunction_Const>(25 * CH_C_2PI); // 25 [rps] = 1500 [rpm]
my_drive->SetSpeedFunction(my_driveangle);
// Create the REDUCER. We should not use the simple ChShaftsGear because
// it does not transmit torque to the support. So use ChShaftsPlanetary
// and use it in ordinary mode, keeping the carrier as truss: so it
// will connect three parts: the carrier(here the truss), the in shaft, the out shaft.
auto my_reducer = chrono_types::make_shared<ChShaftsPlanetary>();
my_reducer->Initialize(rotmotor5->GetInnerShaft2(), // S2, the carrier (truss)
my_shaftA, // A , the input shaft
rotmotor5->GetInnerShaft1() // S1, the output shaft
);
my_reducer->SetTransmissionRatioOrdinary(1.0 / 100.0); // ratio between wR/wA
mphysicalSystem.Add(my_reducer);
// Btw: later, if you want, you can access / plot speeds and
// torques for whatever part of the driveline by putting lines like the following
// in the while() {...} simulation loop:
//
// GetLog() << " 1D shaft 'A' angular speed: " << my_shaftA->GetPos_dt() << " [rad/s] \n";
// GetLog() << " 1D Drive angular speed: rot-stat " << my_drive->GetMotorRot_dt() << " [rad/s] \n";
// GetLog() << " 1D Drive torque: " << my_drive->GetMotorTorque() << " [Ns] \n";
// GetLog() << " 3D motor angular speed: rot-stat " << rotmotor5->GetMotorRot_dt() << " [rad/s] \n";
// GetLog() << " 3D motor torque: " << rotmotor5->GetMotorTorque() << " [Ns] \n";
// etc.
// EXAMPLE B.1
//
// - class: ChLinkMotorLinearPosition
// - type: linear motor
// - control: impose a time-dependent position=f(t)
//
// This is the simpliest type of linear actuator. It assumes that
// you know the exact position of the slider respect to the guide,
// as a function of time: position = f(t)
// Therefore, this is a rheonomic motor that enforces the motion
// geometrically; no compliance is allowed, this means that if the
// sliding body hits some hard contact, the solver might give unpredictable
// oscillatory or diverging results because of the contradiction.
ChVector<> positionB1(0, 0, -3);
std::shared_ptr<ChBody> guide1;
std::shared_ptr<ChBody> slider1;
CreateSliderGuide(guide1, slider1, material, mphysicalSystem, positionB1);
// Create the linear motor
auto motor1 = chrono_types::make_shared<ChLinkMotorLinearPosition>();
// Connect the guide and the slider and add the motor to the system:
motor1->Initialize(slider1, // body A (slave)
guide1, // body B (master)
ChFrame<>(positionB1) // motor frame, in abs. coords
);
mphysicalSystem.Add(motor1);
// Create a ChFunction to be used for the ChLinkMotorLinearPosition
auto msine = chrono_types::make_shared<ChFunction_Sine>(0, // phase
0.5, // frequency
1.6 // amplitude
);
// Let the motor use this motion function:
motor1->SetMotionFunction(msine);
// EXAMPLE B.2
//
// - class: ChLinkMotorLinearSpeed
// - type: linear motor
// - control: impose a time-dependent speed=v(t)
//
// This is a simple type of linear actuator. It assumes that
// you know the exact speed of the slider respect to the guide,
// as a function of time: speed = v(t)
// Therefore, this is a rheonomic motor that enforces the motion
// geometrically; no compliance is allowed, this means that if the
// sliding body hits some hard contact, the solver might give unpredictable
// oscillatory or diverging results because of the contradiction.
// It contains a hidden state that performs the time integration
// of the required speed, such position is then imposed too to the
// constraint at the positional level, thus avoiding position error
// accumulation (position drift). Optionally, such constraint on
// position level can be disabled if you are not interested in pos.drift.
ChVector<> positionB2(0, 0, -2);
std::shared_ptr<ChBody> guide2;
std::shared_ptr<ChBody> slider2;
CreateSliderGuide(guide2, slider2, material, mphysicalSystem, positionB2);
// Create the linear motor
auto motor2 = chrono_types::make_shared<ChLinkMotorLinearSpeed>();
// Connect the guide and the slider and add the motor to the system:
motor2->Initialize(slider2, // body A (slave)
guide2, // body B (master)
ChFrame<>(positionB2) // motor frame, in abs. coords
);
mphysicalSystem.Add(motor2);
// Create a ChFunction to be used for the ChLinkMotorLinearSpeed
auto msp = chrono_types::make_shared<ChFunction_Sine>(CH_C_PI_2, // phase
0.5, // frequency
1.6 * 0.5 * CH_C_2PI // amplitude
);
// Let the motor use this motion function:
motor2->SetSpeedFunction(msp);
// The ChLinkMotorLinearSpeed contains a hidden state that performs the time integration
// of the speed setpoint: such position is then imposed to the
// constraint at the positional level too, thus avoiding position error
// accumulation (position drift). Optionally, such position constraint
// level can be disabled as follows:
//
// motor2->SetAvoidPositionDrift(false);
// EXAMPLE B.3
//
// - class: ChLinkMotorLinearForce
// - type: linear motor
// - control: impose a time-dependent force=F(t)
//
// This actuator is moved via force as a function of time, F=F(t).
// The basic "open loop" option is to provide a F(t) at the beginning (ex using
// a feedforward model), but then there is no guarantee about the
// precise position of the slider, when the simulation runs.
// This means that, unless you update the force F at each time
// step using some type of feedback controller, this actuator
// cannot be used to follow some position setpoint. Implementing
// your controller might complicate things, but it could be closer to
// the behavior of a real actuator, that have some delay, bandwidth
// latency and compliance - for example, differently from
// other types such as ChLinkMotorLinearPosition and
// ChLinkMotorLinearSpeed, this force motor does not enforce any
// constraint on the direction of motion, so if it the slider hits
// some hard contact, it just stops and keeps pushing, and no troubles
// with the solver happen.
ChVector<> positionB3(0, 0, -1);
std::shared_ptr<ChBody> guide3;
std::shared_ptr<ChBody> slider3;
CreateSliderGuide(guide3, slider3, material, mphysicalSystem, positionB3);
// just for fun: modify the initial speed of slider to match other examples
slider3->SetPos_dt(ChVector<>(1.6 * 0.5 * CH_C_2PI));
// Create the linear motor
auto motor3 = chrono_types::make_shared<ChLinkMotorLinearForce>();
// Connect the guide and the slider and add the motor to the system:
motor3->Initialize(slider3, // body A (slave)
guide3, // body B (master)
ChFrame<>(positionB3) // motor frame, in abs. coords
);
mphysicalSystem.Add(motor3);
// Create a ChFunction to be used for F(t) in ChLinkMotorLinearForce.
auto mF = chrono_types::make_shared<ChFunction_Const>(200);
// Let the motor use this motion function:
motor3->SetForceFunction(mF);
// Alternative: just for fun, use a sine harmonic whose max force is F=M*A, where
// M is the mass of the slider, A is the max acceleration of the previous examples,
// so finally the motion should be quite the same - but without feedback, if hits a disturb, it goes crazy:
auto mF2 =
chrono_types::make_shared<ChFunction_Sine>(0, // phase
0.5, // frequency
slider3->GetMass() * 1.6 * pow(0.5 * CH_C_2PI, 2) // amplitude
);
// motor3->SetForceFunction(mF2); // uncomment to test this
// EXAMPLE B.4
//
// As before, use a ChLinkMotorLinearForce, but this time compute
// F by a user-defined procedure (as a callback). For example, here we write a very
// basic PID control algorithm that adjusts F trying to chase a sinusoidal position.
ChVector<> positionB4(0, 0, 0);
std::shared_ptr<ChBody> guide4;
std::shared_ptr<ChBody> slider4;
CreateSliderGuide(guide4, slider4, material, mphysicalSystem, positionB4);
// Create the linear motor
auto motor4 = chrono_types::make_shared<ChLinkMotorLinearForce>();
// Connect the guide and the slider and add the motor to the system:
motor4->Initialize(slider4, // body A (slave)
guide4, // body B (master)
ChFrame<>(positionB4) // motor frame, in abs. coords
);
mphysicalSystem.Add(motor4);
// Create a ChFunction that computes F by a user-defined algorithm, as a callback.
// One quick option would be to inherit from the ChFunction base class, and implement the Get_y()
// function by putting the code you wish, as explained in demo_CH_functions.cpp. However this has some
// limitations. A more powerful approach is to inherit from ChFunction_SetpointCallback, that automatically
// computes the derivatives, if needed, by BDF etc. Therefore:
// 1. You must inherit from the ChFunction_SetpointCallback base class, and implement the SetpointCallback()
// function by putting the code you wish. For example something like the follow:
public:
// Here some specific data to be used in Get_y(),
// add whatever you need, ex:
double setpoint_position_sine_amplitude;
double setpoint_position_sine_freq;
double controller_P; // for our basic PID
double controller_D; // for our basic PID
double last_time;
double last_error;
double F;
std::shared_ptr<ChLinkMotorLinearForce> linearmotor; // may be useful later
// Here we will compute F(t) by emulating a very basic PID scheme.
// In practice, it works like a callback that is executed at each time step.
// Implementation of this function is mandatory!!!
virtual double SetpointCallback(const double x) override {
// Trick: in this PID example, we need the following if(..) to update PID
// only when time changes (as the callback could be invoked more than once per timestep):
double time = x;
if (time > last_time) {
double dt = time - last_time;
// for example, the position to chase is this sine formula:
double setpoint = setpoint_position_sine_amplitude * sin(setpoint_position_sine_freq * CH_C_2PI * x);
double error = setpoint - linearmotor->GetMotorPos();
double error_dt = (error - last_error) / dt;
// for example, finally compute the force using the PID idea:
F = controller_P * error + controller_D * error_dt;
last_time = time;
last_error = error;
}
return F;
}
};
// 2. Create the function from the custom class...
auto mFcallback = chrono_types::make_shared<MyForceClass>();
// ...and initialize its custom data
mFcallback->setpoint_position_sine_amplitude = 1.6;
mFcallback->setpoint_position_sine_freq = 0.5;
mFcallback->controller_P = 42000; // proportional P term in PID, the higher, the "stiffer" the control
mFcallback->controller_D = 1000; // derivative D term in PID, the higher, the more damped
mFcallback->last_time = 0;
mFcallback->last_error = 0;
mFcallback->F = 0;
mFcallback->linearmotor = motor4;
// 3. Let the motor use our custom force:
motor4->SetForceFunction(mFcallback);
// EXAMPLE B.5
//
//
// - class: ChLinkMotorLinearDriveline
// - type: linear motor
// - control: delegated to an embedded user-defined driveline/powertrain
//
// This is the most powerful linear actuator type. It allows the creation of
// generic 1D powertrain inside this 3D motor.
// Powertrains/drivelines are defined by connecting a variable number of
// 1D objects such as ChShaft, ChClutch, ChShaftsMotor, etc. In this way, for
// example, you can represent a drive+flywheel+reducer+pulley system, hence taking into account
// of the inertia of the flywheel and the elasticity of the synchro belt without
// the complication of adding full 3D shapes that represents all parts.
// The 1D driveline is "interfaced" to the two connected threedimensional
// parts using two "inner" 1D shafts, each translating as the connected 3D part;
// it is up to the user to build the driveline that connects those two shafts.
// Most often the driveline is like a graph starting at inner shaft 2 and ending
// at inner shaft 1.
// Note: in the part 2 there is an additional inner shaft that operates on rotation;
// this is needed because, for example, maybe you want to model a driveline like a
// drive+screw; you will anchor the drive to part 2 using this rotational shaft; so
// reaction torques arising because of inner flywheel accelerations can be transmitted to this shaft.
ChVector<> positionB5(0, 0, 1);
std::shared_ptr<ChBody> guide5;
std::shared_ptr<ChBody> slider5;
CreateSliderGuide(guide5, slider5, material, mphysicalSystem, positionB5);
// Create the motor
auto motor5 = chrono_types::make_shared<ChLinkMotorLinearDriveline>();
// Connect the rotor and the stator and add the motor to the system:
motor5->Initialize(slider5, // body A (slave)
guide5, // body B (master)
ChFrame<>(positionB5) // motor frame, in abs. coords
);
mphysicalSystem.Add(motor5);
// You may want to change the inertia of 'inner' 1D shafts, ("translating" shafts: each has default 1kg)
// Note: they adds up to 3D inertia when 3D parts translate about the link shaft.
// Note: do not use too small values compared to 3D inertias: it might negatively affect
// the precision of some solvers; if so, rather diminish the 3D inertia of guide/slider parts and add to these.
motor5->GetInnerShaft1lin()->SetInertia(3.0); // [kg]
motor5->GetInnerShaft2lin()->SetInertia(3.0); // [kg]
motor5->GetInnerShaft2rot()->SetInertia(0.8); // [kg/m^2]
// Now create the driveline. We want to model a drive+reducer sytem.
// This driveline must connect "inner shafts" of s1 and s2, where:
// s1, is the 3D "slider5" part B (ex. a gantry robot gripper) and
// s2, is the 3D "guide5" part A (ex. a gantry robot base).
// In the following scheme, the motor is [ DRIVE ], the reducer is [ RACKPINION ],
// the shafts ( shown with symbol || to mean inertia) are:
// S1: the 1D inner shaft for s1 robot arm (already present in ChLinkMotorLinearDriveline)
// S2: the 1D inner shaft for s2 robot base (already present in ChLinkMotorLinearDriveline)
// B : the shaft of the electric drive
// Note that s1 and s2 are translational degrees of freedom, differently
// from ChLinkMotorLinearDriveline.
//
// S2rot B S1lin
// <--||---[ DRIVE ]---||-----[ RACKPINION ]----||--> 3d
// 3d < [ ] s1
// s2 < S2lin [ ]
// <--||----------------------[ ]
//
// Tell the motor that the inner shaft 'S2rot' is Z, orthogonal to
// the X direction of the guide (default was X, as for screw actuators)
motor5->SetInnerShaft2RotDirection(VECT_Z); // in link coordinates
// Create 'B', a 1D shaft. This is the shaft of the electric drive, representing its inertia.
auto my_shaftB = chrono_types::make_shared<ChShaft>();
my_shaftB->SetInertia(0.33); // [kg/m^2]
mphysicalSystem.Add(my_shaftB);
// Create 'DRIVE', the hispeed motor - as a simple example use a 'imposed speed' motor: this
// is the equivalent of the ChLinkMotorRotationAngle, but for 1D elements:
auto my_driveli = chrono_types::make_shared<ChShaftsMotorAngle>();
my_driveli->Initialize(my_shaftB, // B , the rotor of the drive
motor5->GetInnerShaft2rot() // S2rot, the stator of the drive
);
mphysicalSystem.Add(my_driveli);
// Create a angle(time) function. It could be something as simple as
// auto my_functangle = chrono_types::make_shared<ChFunction_Ramp>(0, 180);
// but here we'll rather do a back-forth motion, made with a repetition of a sequence of 4 basic functions:
auto my_functsequence = chrono_types::make_shared<ChFunction_Sequence>();
auto my_funcsigma1 = chrono_types::make_shared<ChFunction_Sigma>(180, 0, 0.5); // diplacement, t_start, t_end
auto my_funcpause1 = chrono_types::make_shared<ChFunction_Const>(0);
auto my_funcsigma2 = chrono_types::make_shared<ChFunction_Sigma>(-180, 0, 0.3); // diplacement, t_start, t_end
auto my_funcpause2 = chrono_types::make_shared<ChFunction_Const>(0);
my_functsequence->InsertFunct(my_funcsigma1, 0.5, 1.0, true); // fx, duration, weight, enforce C0 continuity
my_functsequence->InsertFunct(my_funcpause1, 0.2, 1.0, true); // fx, duration, weight, enforce C0 continuity
my_functsequence->InsertFunct(my_funcsigma2, 0.3, 1.0, true); // fx, duration, weight, enforce C0 continuity
my_functsequence->InsertFunct(my_funcpause2, 0.2, 1.0, true); // fx, duration, weight, enforce C0 continuity
auto my_functangle = chrono_types::make_shared<ChFunction_Repeat>();
my_functangle->Set_fa(my_functsequence);
my_functangle->Set_window_length(0.5 + 0.2 + 0.3 + 0.2);
my_driveli->SetAngleFunction(my_functangle);
// Create the RACKPINION.
// It will connect three parts:
// - S2lin, the carrier (here the truss) to transmit reaction force,
// - B, the in (rotational) shaft,
// - S1lin, the out (translational) shaft.
auto my_rackpinion = chrono_types::make_shared<ChShaftsPlanetary>();
my_rackpinion->Initialize(motor5->GetInnerShaft2lin(), // S2lin, the carrier (truss)
my_shaftB, // B, the input shaft
motor5->GetInnerShaft1lin() // S1lin, the output shaft
);
my_rackpinion->SetTransmissionRatios(-1, -1.0 / 100.0, 1);
mphysicalSystem.Add(my_rackpinion);
// Btw: later, if you want, you can access / plot speeds and
// torques for whatever part of the driveline by putting lines like the following
// in the while() {...} simulation loop:
//
// GetLog() << " 1D shaft 'B' angular speed: " << my_shaftB->GetPos_dt() << " [rad/s] \n";
// GetLog() << " 1D Drive angular speed: rot-stat " << my_driveli->GetMotorRot_dt() << " [rad/s] \n";
// GetLog() << " 1D Drive torque: " << my_driveli->GetMotorTorque() << " [Ns] \n";
// GetLog() << " 3D actuator speed: rot-stat " << motor5->GetMotorPos() << " [rad/s] \n";
// GetLog() << " 3D actuator force: " << motor5->GetMotorForce() << " [Ns] \n";
// etc.
// EXAMPLE B.6
//
// - class: ChLinkMotorLinearPosition
// - type: linear motor
// - control: impose a position by continuously changing it during the while{} simulation
//
// We use again the ChLinkMotorLinearPosition as in EXAMPLE B.1, but
// this time we change its position using a "brute force" approach, that is:
// we put a line in the while{...} simulation loop that continuously changes the
// position by setting a value from some computation.
// Well: here one might be tempted to do motor6->SetMotionFunction(myconst); where
// myconst is a ChFunction_Const object where you would continuously change the value
// of the constant by doing myconst->Set_yconst() in the while{...} loop; this would
// work somehow but it would miss the derivative of the function, something that is used
// in the guts of ChLinkMotorLinearPosition. To overcome this, we'll use a ChFunction_Setpoint
// function, that is able to guess the derivative of the changing setpoint by doing numerical
// differentiation each time you call myfunction->SetSetpoint().
// Note: A more elegant solution would be to inherit our custom motion function
// from ChFunction_SetpointCallback as explained in EXAMPLE B.4, and then setting
// motor6->SetMotionFunction(mycallback); this would avoid polluting the while{...} loop;
// but sometimes is faster to do the quick & dirty approach of this example.
ChVector<> positionB6(0, 0, 2);
std::shared_ptr<ChBody> guide6;
std::shared_ptr<ChBody> slider6;
CreateSliderGuide(guide6, slider6, material, mphysicalSystem, positionB6);
// Create the linear motor
auto motor6 = chrono_types::make_shared<ChLinkMotorLinearPosition>();
// Connect the guide and the slider and add the motor to the system:
motor6->Initialize(slider6, // body A (slave)
guide6, // body B (master)
ChFrame<>(positionB6) // motor frame, in abs. coords
);
mphysicalSystem.Add(motor6);
// Create a ChFunction to be used for the ChLinkMotorLinearPosition;
// Note! look later in the while{...} simulation loop, we'll continuously
// update its value using motor6setpoint->SetSetpoint();
auto motor6setpoint = chrono_types::make_shared<ChFunction_Setpoint>();
// Let the motor use this motion function:
motor6->SetMotionFunction(motor6setpoint);
// Create the Irrlicht visualization (open the Irrlicht device,
// bind a simple user interface, etc. etc.)
ChIrrApp application(&mphysicalSystem, L"Motors", core::dimension2d<u32>(800, 600));
// Easy shortcuts to add camera, lights, logo and sky in Irrlicht scene:
application.AddTypicalLogo();
application.AddTypicalSky();
application.AddTypicalLights();
application.AddTypicalCamera(core::vector3df(1, 3, -7));
application.AddLightWithShadow(vector3df(20.0f, 35.0f, -25.0f), vector3df(0, 0, 0), 55, 20, 55, 35, 512,
video::SColorf(0.6f, 0.8f, 1.0f));
// Use this function for adding a ChIrrNodeAsset to all items
// Otherwise use application.AssetBind(myitem); on a per-item basis.
application.AssetBindAll();
// Use this function for 'converting' assets into Irrlicht meshes
application.AssetUpdateAll();
// This is to enable shadow maps (shadow casting with soft shadows) in Irrlicht
// for all objects (or use application.AddShadow(..) for enable shadow on a per-item basis)
application.AddShadowAll();
// Modify some setting of the physical system for the simulation, if you want
mphysicalSystem.SetSolverType(ChSolver::Type::PSOR);
mphysicalSystem.SetSolverMaxIterations(50);
application.SetTimestep(0.005);
application.SetTryRealtime(true);
while (application.GetDevice()->run()) {
application.DrawAll();
// Example B.6 requires the setpoint to be changed in the simulation loop:
// for example use a clamped sinusoid, just for fun:
double t = mphysicalSystem.GetChTime();
motor6setpoint->SetSetpoint(Sp, t);
application.DoStep();
application.EndScene();
}
return 0;
}
Interface base class for scalar functions of the type: y= f(x)
Definition: ChFunction_Base.h:45
std::string GetChronoDataFile(const std::string &filename)
Obtain the complete path to the specified filename, given relative to the Chrono data directory (thre...
Definition: ChGlobal.cpp:95
void Add(std::shared_ptr< ChPhysicsItem > item)
Attach an arbitrary ChPhysicsItem (e.g.
Definition: ChSystem.cpp:170
irr::scene::ILightSceneNode * AddLightWithShadow(irr::core::vector3df pos, irr::core::vector3df aim, double radius, double mnear, double mfar, double angle, irr::u32 resolution=512, irr::video::SColorf color=irr::video::SColorf(1.f, 1.f, 1.f, 1.f), bool directional=false, bool clipborder=true)
Add a point light that cast shadow (using soft shadows/shadow maps) Note that the quality of the shad...
Definition: ChIrrAppInterface.cpp:962
ChLog & GetLog()
Global function to get the current ChLog object.
Definition: ChLog.cpp:39
virtual void SetCollisionSystemType(collision::ChCollisionSystemType type)
Change the underlying collision detection system to the specified type.
Definition: ChSystem.cpp:312
Interface for functions that uses a callback to return a Y value, as a ZOH (zero order hold) block.
Definition: ChFunction_Setpoint.h:108
void SetTimestep(double val)
Set/Get the time step for time integration.
Definition: ChIrrAppInterface.cpp:552
Class to add some GUI to Irrlicht+ChronoEngine applications.
Definition: ChIrrApp.h:29
ChQuaternion< double > Q_from_AngAxis(double angle, const ChVector< double > &axis)
Get the quaternion from an angle of rotation and an axis, defined in abs coords.
Definition: ChQuaternion.cpp:100
virtual void EndScene()
Call this to end the scene draw at the end of each animation frame.
Definition: ChIrrAppInterface.cpp:627
Projected SOR (Successive Over-Relaxation)
Definition of general purpose 3d vector variables, such as points in 3D.
Definition: ChVector.h:35
Bullet-based collision detection system.
virtual void DoStep()
Call this function inside a loop such as.
Definition: ChIrrAppInterface.cpp:637
void SetSolverType(ChSolver::Type type)
Choose the solver type, to be used for the simultaneous solution of the constraints in dynamical simu...
Definition: ChSystem.cpp:238
void SetSolverMaxIterations(int max_iters)
Set the maximum number of iterations, if using an iterative solver.
Definition: ChSystem.cpp:212
ChCollisionSystemType
Collision engine type.
Definition: ChCollisionModel.h:44
virtual void BeginScene(bool backBuffer=true, bool zBuffer=true, irr::video::SColor color=irr::video::SColor(255, 0, 0, 0))
Call this to clean the canvas at the beginning of each animation frame.
Definition: ChIrrAppInterface.cpp:610
double GetChTime() const
Get the simulation time of this system.
Definition: ChSystem.h:230
virtual void DrawAll()
Call this function inside a loop such as.
Definition: ChIrrAppInterface.cpp:750
Class for a physical system in which contact is modeled using a non-smooth (complementarity-based) me...
Definition: ChSystemNSC.h:29
void SetTryRealtime(bool val)
If enabled, the function DoStep() will enforce soft real-time, by spinning in place until simulation ...
Definition: ChIrrAppInterface.h:98