chrono::vehicle::RigidTerrain Member List
This is the complete list of members for chrono::vehicle::RigidTerrain, including all inherited members.
AddPatch(std::shared_ptr< ChMaterialSurface > material, const ChVector<> &location, const ChVector<> &normal, double length, double width, double thickness=1, bool tiled=false, double max_tile_size=1, bool visualization=true) | chrono::vehicle::RigidTerrain | |
AddPatch(std::shared_ptr< ChMaterialSurface > material, const ChCoordsys<> &position, const std::string &mesh_file, bool connected_mesh=true, double sweep_sphere_radius=0, bool visualization=true) | chrono::vehicle::RigidTerrain | |
AddPatch(std::shared_ptr< ChMaterialSurface > material, const ChCoordsys<> &position, const std::string &heightmap_file, double length, double width, double hMin, double hMax, bool connected_mesh=true, double sweep_sphere_radius=0, bool visualization=true) | chrono::vehicle::RigidTerrain | |
Advance(double step) | chrono::vehicle::ChTerrain | inlinevirtual |
ChTerrain() (defined in chrono::vehicle::ChTerrain) | chrono::vehicle::ChTerrain | |
ExportMeshPovray(const std::string &out_dir, bool smoothed=false) | chrono::vehicle::RigidTerrain | |
ExportMeshWavefront(const std::string &out_dir) | chrono::vehicle::RigidTerrain | |
FindPoint(const ChVector<> loc, double &height, ChVector<> &normal, float &friction) const | chrono::vehicle::RigidTerrain | |
GetCoefficientFriction(const ChVector<> &loc) const override | chrono::vehicle::RigidTerrain | virtual |
GetHeight(const ChVector<> &loc) const override | chrono::vehicle::RigidTerrain | virtual |
GetNormal(const ChVector<> &loc) const override | chrono::vehicle::RigidTerrain | virtual |
GetPatches() const | chrono::vehicle::RigidTerrain | inline |
Initialize() | chrono::vehicle::RigidTerrain | |
m_friction_fun | chrono::vehicle::ChTerrain | protected |
PatchType enum name | chrono::vehicle::RigidTerrain | |
RegisterFrictionFunctor(FrictionFunctor *functor) | chrono::vehicle::ChTerrain | inline |
RigidTerrain(ChSystem *system) | chrono::vehicle::RigidTerrain | |
RigidTerrain(ChSystem *system, const std::string &filename) | chrono::vehicle::RigidTerrain | |
SetCollisionFamily(int family) | chrono::vehicle::RigidTerrain | inline |
Synchronize(double time) | chrono::vehicle::ChTerrain | inlinevirtual |
UseLocationDependentFriction(bool val) | chrono::vehicle::RigidTerrain | inline |
~ChTerrain() (defined in chrono::vehicle::ChTerrain) | chrono::vehicle::ChTerrain | inlinevirtual |
~RigidTerrain() (defined in chrono::vehicle::RigidTerrain) | chrono::vehicle::RigidTerrain |