chrono::fea::ChContactNodeXYZ Class Reference

Description

Proxy to FEA nodes, to grant them the features needed for collision detection.

#include <ChContactSurfaceNodeCloud.h>

Inheritance diagram for chrono::fea::ChContactNodeXYZ:

Public Member Functions

 ChContactNodeXYZ (ChNodeFEAxyz *node=nullptr, ChContactSurface *contact_surface=nullptr)
 
ChNodeFEAxyzGetNode ()
 Access the FEA node to whom this is is a proxy.
 
void SetNode (ChNodeFEAxyz *node)
 Set the FEA node to whom this is a proxy.
 
ChContactSurfaceGetContactSurface () const
 Get the contact surface container.
 
void SetContactSurface (ChContactSurface *contact_surface)
 Set the contact surface container.
 
virtual ChContactable::eChContactableType GetContactableType () const override
 This must return the proper eChContactableType enum, for allowing a faster collision dispatcher in ChContactContainer classes (this enum will be used instead of slow dynamic_cast<> to infer the type of ChContactable, if possible)
 
virtual ChVariablesGetVariables1 () override
 Access variables.
 
virtual bool IsContactActive () override
 Tell if the object must be considered in collision detection.
 
virtual int GetContactableNumCoordsPosLevel () override
 Get the number of DOFs affected by this object (position part).
 
virtual int GetContactableNumCoordsVelLevel () override
 Get the number of DOFs affected by this object (speed part).
 
virtual void ContactableGetStateBlockPosLevel (ChState &x) override
 Get all the DOFs packed in a single vector (position part).
 
virtual void ContactableGetStateBlockVelLevel (ChStateDelta &w) override
 Get all the DOFs packed in a single vector (speed part).
 
virtual void ContactableIncrementState (const ChState &x, const ChStateDelta &dw, ChState &x_new) override
 Increment the provided state of this object by the given state-delta increment. More...
 
virtual ChVector3d GetContactPoint (const ChVector3d &loc_point, const ChState &state_x) override
 Express the local point in absolute frame, for the given state position.
 
virtual ChVector3d GetContactPointSpeed (const ChVector3d &loc_point, const ChState &state_x, const ChStateDelta &state_w) override
 Get the absolute speed of a local point attached to the contactable. More...
 
virtual ChVector3d GetContactPointSpeed (const ChVector3d &abs_point) override
 Get the absolute speed of point abs_point if attached to the surface.
 
virtual ChFrame GetCollisionModelFrame () override
 Return the frame of the associated collision model relative to the contactable object.
 
virtual void ContactForceLoadResidual_F (const ChVector3d &F, const ChVector3d &T, const ChVector3d &abs_point, ChVectorDynamic<> &R) override
 Apply the force & torque, expressed in absolute reference, to the coordinates of the variables.
 
virtual void ContactComputeQ (const ChVector3d &F, const ChVector3d &T, const ChVector3d &point, const ChState &state_x, ChVectorDynamic<> &Q, int offset) override
 Compute a contiguous vector of generalized forces Q from a given force & torque at the given point. More...
 
virtual void ComputeJacobianForContactPart (const ChVector3d &abs_point, ChMatrix33<> &contact_plane, type_constraint_tuple &jacobian_tuple_N, type_constraint_tuple &jacobian_tuple_U, type_constraint_tuple &jacobian_tuple_V, bool second) override
 Compute the jacobian(s) part(s) for this contactable item. More...
 
virtual double GetContactableMass () override
 This can be useful in some SMC code:
 
virtual ChPhysicsItemGetPhysicsItem () override
 This is only for backward compatibility.
 

Member Function Documentation

◆ ComputeJacobianForContactPart()

void chrono::fea::ChContactNodeXYZ::ComputeJacobianForContactPart ( const ChVector3d abs_point,
ChMatrix33<> &  contact_plane,
type_constraint_tuple &  jacobian_tuple_N,
type_constraint_tuple &  jacobian_tuple_U,
type_constraint_tuple &  jacobian_tuple_V,
bool  second 
)
overridevirtual

Compute the jacobian(s) part(s) for this contactable item.

For example, if the contactable is a ChBody, this should update the corresponding 1x6 jacobian.

◆ ContactableIncrementState()

virtual void chrono::fea::ChContactNodeXYZ::ContactableIncrementState ( const ChState x,
const ChStateDelta dw,
ChState x_new 
)
inlineoverridevirtual

Increment the provided state of this object by the given state-delta increment.

Compute: x_new = x + dw.

Implements chrono::ChContactable.

◆ ContactComputeQ()

virtual void chrono::fea::ChContactNodeXYZ::ContactComputeQ ( const ChVector3d F,
const ChVector3d T,
const ChVector3d point,
const ChState state_x,
ChVectorDynamic<> &  Q,
int  offset 
)
inlineoverridevirtual

Compute a contiguous vector of generalized forces Q from a given force & torque at the given point.

Used for computing stiffness matrix (square force jacobian) by backward differentiation. The force and its application point are specified in the global frame. Each object must set the entries in Q corresponding to its variables, starting at the specified offset. If needed, the object states must be extracted from the provided state position.

Implements chrono::ChContactable.

◆ GetContactPointSpeed()

virtual ChVector3d chrono::fea::ChContactNodeXYZ::GetContactPointSpeed ( const ChVector3d loc_point,
const ChState state_x,
const ChStateDelta state_w 
)
inlineoverridevirtual

Get the absolute speed of a local point attached to the contactable.

The given point is assumed to be expressed in the local frame of this object. This function must use the provided states.

Implements chrono::ChContactable.


The documentation for this class was generated from the following files:
  • /builds/uwsbel/chrono/src/chrono/fea/ChContactSurfaceNodeCloud.h
  • /builds/uwsbel/chrono/src/chrono/fea/ChContactSurfaceNodeCloud.cpp