chrono::ChSystemParallelSMC Class Reference

Description

Parallel systems using smooth contact (penalty-based) method.

#include <ChSystemParallel.h>

Inheritance diagram for chrono::ChSystemParallelSMC:
Collaboration diagram for chrono::ChSystemParallelSMC:

Public Member Functions

 ChSystemParallelSMC (const ChSystemParallelSMC &other)
 
virtual ChSystemParallelSMCClone () const override
 "Virtual" copy constructor (covariant return type).
 
virtual ChContactMethod GetContactMethod () const override
 Return the contact method supported by this system. More...
 
virtual void AddMaterialSurfaceData (std::shared_ptr< ChBody > newbody) override
 
virtual void UpdateMaterialSurfaceData (int index, ChBody *body) override
 
virtual void Setup () override
 Counts the number of bodies and links. More...
 
virtual void ChangeCollisionSystem (CollisionSystemType type) override
 
virtual real3 GetBodyContactForce (uint body_id) const override
 Get the contact force on the body with specified id. More...
 
virtual real3 GetBodyContactTorque (uint body_id) const override
 Get the contact torque on the body with specified id. More...
 
virtual void PrintStepStats () override
 
double GetTimerProcessContact () const
 
virtual real3 GetBodyContactForce (uint body_id) const=0
 Get the contact force on the body with specified id. More...
 
real3 GetBodyContactForce (std::shared_ptr< ChBody > body) const
 Get the contact force on the specified body. More...
 
virtual real3 GetBodyContactTorque (uint body_id) const=0
 Get the contact torque on the body with specified id. More...
 
real3 GetBodyContactTorque (std::shared_ptr< ChBody > body) const
 Get the contact torque on the specified body. More...
 
- Public Member Functions inherited from chrono::ChSystemParallel
 ChSystemParallel (const ChSystemParallel &other)
 
virtual bool Integrate_Y () override
 Performs a single dynamical simulation step, according to current values of: Y, time, step (and other minor settings) Depending on the integration type, it switches to one of the following:
 
virtual void AddBody (std::shared_ptr< ChBody > newbody) override
 Attach a body to the underlying assembly.
 
virtual void AddLink (std::shared_ptr< ChLinkBase > link) override
 Attach a link to the underlying assembly.
 
virtual void AddMesh (std::shared_ptr< fea::ChMesh > mesh) override
 Attach a mesh to the underlying assembly.
 
virtual void AddOtherPhysicsItem (std::shared_ptr< ChPhysicsItem > newitem) override
 Attach a ChPhysicsItem object that is not a body, link, or mesh.
 
void ClearForceVariables ()
 
virtual void Update ()
 
virtual void UpdateBilaterals ()
 
virtual void UpdateLinks ()
 
virtual void UpdateOtherPhysics ()
 
virtual void UpdateRigidBodies ()
 
virtual void UpdateShafts ()
 
virtual void UpdateMotorLinks ()
 
virtual void Update3DOFBodies ()
 
void RecomputeThreads ()
 
virtual ChBodyNewBody () override
 Create and return the pointer to a new body. More...
 
virtual ChBodyAuxRefNewBodyAuxRef () override
 Create and return the pointer to a new body with auxiliary reference frame. More...
 
virtual void SetMaterialCompositionStrategy (std::unique_ptr< ChMaterialCompositionStrategy > &&strategy) override
 Change the default composition laws for contact surface materials (coefficient of friction, cohesion, compliance, etc.).
 
unsigned int GetNumBodies ()
 
unsigned int GetNumShafts ()
 
unsigned int GetNumContacts ()
 
unsigned int GetNumBilaterals ()
 
virtual double GetTimerStep () const override
 Return the time (in seconds) spent for computing the time step.
 
virtual double GetTimerAdvance () const override
 Return the time (in seconds) for time integration, within the time step.
 
virtual double GetTimerSolver () const override
 Return the time (in seconds) for the solver, within the time step. More...
 
virtual double GetTimerSetup () const override
 Return the time (in seconds) for the solver Setup phase, within the time step.
 
virtual double GetTimerJacobian () const override
 Return the time (in seconds) for calculating/loading Jacobian information, within the time step.
 
virtual double GetTimerCollision () const override
 Return the time (in seconds) for runnning the collision detection step, within the time step.
 
virtual double GetTimerUpdate () const override
 Return the time (in seconds) for updating auxiliary data, within the time step.
 
void CalculateBodyAABB ()
 Calculate current body AABBs.
 
virtual void CalculateContactForces ()
 Calculate cummulative contact forces for all bodies in the system. More...
 
virtual ChVector GetBodyAppliedForce (ChBody *body) override
 Return the resultant applied force on the specified body. More...
 
virtual ChVector GetBodyAppliedTorque (ChBody *body) override
 Return the resultant applied torque on the specified body. More...
 
real3 GetBodyContactForce (std::shared_ptr< ChBody > body) const
 Get the contact force on the specified body. More...
 
real3 GetBodyContactTorque (std::shared_ptr< ChBody > body) const
 Get the contact torque on the specified body. More...
 
settings_containerGetSettings ()
 
void SetLoggingLevel (LoggingLevel level, bool state=true)
 
double CalculateConstraintViolation (std::vector< double > &cvec)
 Calculate the (linearized) bilateral constraint violations. More...
 
- Public Member Functions inherited from chrono::ChSystem
 ChSystem ()
 Create a physical system.
 
 ChSystem (const ChSystem &other)
 Copy constructor.
 
virtual ~ChSystem ()
 Destructor.
 
void SetStep (double m_step)
 Sets the time step used for integration (dynamical simulation). More...
 
double GetStep () const
 Gets the current time step used for the integration (dynamical simulation).
 
void SetStepMin (double m_step_min)
 Sets the lower limit for time step (only needed if using integration methods which support time step adaption).
 
double GetStepMin () const
 Gets the lower limit for time step.
 
void SetStepMax (double m_step_max)
 Sets the upper limit for time step (only needed if using integration methods which support time step adaption).
 
double GetStepMax () const
 Gets the upper limit for time step.
 
void SetTimestepperType (ChTimestepper::Type type)
 Set the method for time integration (time stepper type). More...
 
ChTimestepper::Type GetTimestepperType () const
 Get the current method for time integration (time stepper type).
 
void SetTimestepper (std::shared_ptr< ChTimestepper > mstepper)
 Set the timestepper object to be used for time integration.
 
std::shared_ptr< ChTimestepperGetTimestepper () const
 Get the timestepper currently used for time integration.
 
void SetMaxiter (int m_maxiter)
 Sets outer iteration limit for assembly constraints. More...
 
int GetMaxiter () const
 Gets iteration limit for assembly constraints.
 
const ChMaterialCompositionStrategyGetMaterialCompositionStrategy () const
 Accessor for the current composition laws for contact surface material.
 
void SetMinBounceSpeed (double mval)
 For elastic collisions, with objects that have nonzero restitution coefficient: objects will rebounce only if their relative colliding speed is above this threshold. More...
 
double GetMinBounceSpeed () const
 Objects will rebounce only if their relative colliding speed is above this threshold.
 
void SetMaxPenetrationRecoverySpeed (double mval)
 For the default stepper, you can limit the speed of exiting from penetration situations. More...
 
double GetMaxPenetrationRecoverySpeed () const
 Get the limit on the speed for exiting from penetration situations (for Anitescu stepper)
 
virtual void SetSolver (std::shared_ptr< ChSolver > newsolver)
 Attach a solver (derived from ChSolver) for use by this system.
 
virtual std::shared_ptr< ChSolverGetSolver ()
 Access the solver currently associated with this system.
 
void SetSolverType (ChSolver::Type type)
 Choose the solver type, to be used for the simultaneous solution of the constraints in dynamical simulations (as well as in kinematics, statics, etc.) More...
 
ChSolver::Type GetSolverType () const
 Gets the current solver type.
 
void SetSolverMaxIterations (int max_iters)
 Set the maximum number of iterations, if using an iterative solver. More...
 
int GetSolverMaxIterations () const
 Get the current maximum number of iterations, if using an iterative solver. More...
 
void SetSolverTolerance (double tolerance)
 Set the solver tolerance threshold (used with iterative solvers only). More...
 
double GetSolverTolerance () const
 Get the current tolerance value (used with iterative solvers only).
 
void SetSolverForceTolerance (double tolerance)
 Set a solver tolerance threshold at force level (default: not specified). More...
 
double GetSolverForceTolerance () const
 Get the current value of the force-level tolerance (used with iterative solvers only).
 
void SetSystemDescriptor (std::shared_ptr< ChSystemDescriptor > newdescriptor)
 Instead of using the default 'system descriptor', you can create your own custom descriptor (inherited from ChSystemDescriptor) and plug it into the system using this function.
 
std::shared_ptr< ChSystemDescriptorGetSystemDescriptor ()
 Access directly the 'system descriptor'.
 
void Set_G_acc (const ChVector<> &m_acc)
 Set the G (gravity) acceleration vector, affecting all the bodies in the system.
 
const ChVectorGet_G_acc () const
 Get the G (gravity) acceleration vector affecting all the bodies in the system.
 
double GetChTime () const
 Get the simulation time of this system.
 
void SetChTime (double time)
 Set (overwrite) the simulation time of this system.
 
const ChAssemblyGetAssembly () const
 Get the underlying assembly containing all physics items.
 
void Add (std::shared_ptr< ChPhysicsItem > item)
 Attach an arbitrary ChPhysicsItem (e.g. More...
 
void AddBatch (std::shared_ptr< ChPhysicsItem > item)
 Items added in this way are added like in the Add() method, but not instantly, they are simply queued in a batch of 'to add' items, that are added automatically at the first Setup() call. More...
 
void FlushBatch ()
 If some items are queued for addition in the assembly, using AddBatch(), this will effectively add them and clean the batch. More...
 
virtual void RemoveBody (std::shared_ptr< ChBody > body)
 Remove a body from this assembly.
 
virtual void RemoveLink (std::shared_ptr< ChLinkBase > link)
 Remove a link from this assembly.
 
virtual void RemoveMesh (std::shared_ptr< fea::ChMesh > mesh)
 Remove a mesh from the assembly.
 
virtual void RemoveOtherPhysicsItem (std::shared_ptr< ChPhysicsItem > item)
 Remove a ChPhysicsItem object that is not a body or a link.
 
void Remove (std::shared_ptr< ChPhysicsItem > item)
 Remove arbitrary ChPhysicsItem that was added to the underlying assembly.
 
void RemoveAllBodies ()
 Remove all bodies from the underlying assembly.
 
void RemoveAllLinks ()
 Remove all links from the underlying assembly.
 
void RemoveAllMeshes ()
 Remove all meshes from the underlying assembly.
 
void RemoveAllOtherPhysicsItems ()
 Remove all physics items not in the body, link, or mesh lists.
 
const std::vector< std::shared_ptr< ChBody > > & Get_bodylist () const
 Get the list of bodies.
 
const std::vector< std::shared_ptr< ChLinkBase > > & Get_linklist () const
 Get the list of links.
 
const std::vector< std::shared_ptr< fea::ChMesh > > & Get_meshlist () const
 Get the list of meshes.
 
const std::vector< std::shared_ptr< ChPhysicsItem > > & Get_otherphysicslist () const
 Get the list of physics items that are not in the body or link lists.
 
std::shared_ptr< ChBodySearchBody (const char *name)
 Search a body by its name.
 
std::shared_ptr< ChLinkBaseSearchLink (const char *name)
 Search a link by its name.
 
std::shared_ptr< fea::ChMeshSearchMesh (const char *name)
 Search a mesh by its name.
 
std::shared_ptr< ChPhysicsItemSearchOtherPhysicsItem (const char *name)
 Search from other ChPhysics items (not bodies, links, or meshes) by name.
 
std::shared_ptr< ChMarkerSearchMarker (const char *name)
 Search a marker by its name.
 
std::shared_ptr< ChPhysicsItemSearch (const char *name)
 Search an item (body, link or other ChPhysics items) by name.
 
std::shared_ptr< ChBodySearchBodyID (int bodyID)
 Search a body by its ID.
 
std::shared_ptr< ChMarkerSearchMarker (int markID)
 Search a marker by its unique ID.
 
int GetNbodies () const
 Get the number of active bodies (excluding those that are sleeping or are fixed to ground).
 
int GetNbodiesSleeping () const
 Get the number of bodies that are in sleeping mode (excluding fixed bodies).
 
int GetNbodiesFixed () const
 Get the number of bodies that are fixed to ground.
 
int GetNbodiesTotal () const
 Get the total number of bodies in the assembly, including the grounded and sleeping bodies.
 
int GetNlinks () const
 Get the number of links.
 
int GetNmeshes () const
 Get the number of meshes.
 
int GetNphysicsItems () const
 Get the number of other physics items (other than bodies, links, or meshes).
 
int GetNcoords () const
 Get the number of coordinates (considering 7 coords for rigid bodies because of the 4 dof of quaternions).
 
int GetNdof () const
 Get the number of degrees of freedom of the assembly.
 
int GetNdoc () const
 Get the number of scalar constraints added to the assembly, including constraints on quaternion norms.
 
int GetNsysvars () const
 Get the number of system variables (coordinates plus the constraint multipliers, in case of quaternions).
 
int GetNcoords_w () const
 Get the number of coordinates (considering 6 coords for rigid bodies, 3 transl.+3rot.)
 
int GetNdoc_w () const
 Get the number of scalar constraints added to the assembly.
 
int GetNdoc_w_C () const
 Get the number of scalar constraints added to the assembly (only bilaterals).
 
int GetNdoc_w_D () const
 Get the number of scalar constraints added to the assembly (only unilaterals).
 
int GetNsysvars_w () const
 Get the number of system variables (coordinates plus the constraint multipliers).
 
int GetDOF () const
 Get the number of scalar coordinates (ex. dim of position vector)
 
int GetDOF_w () const
 Get the number of scalar coordinates of variables derivatives (ex. dim of speed vector)
 
int GetDOC () const
 Get the number of scalar constraints, if any, in this item.
 
int GetDOC_c () const
 Get the number of scalar constraints, if any, in this item (only bilateral constr.)
 
int GetDOC_d () const
 Get the number of scalar constraints, if any, in this item (only unilateral constr.)
 
void ShowHierarchy (ChStreamOutAscii &m_file, int level=0) const
 Write the hierarchy of contained bodies, markers, etc. More...
 
void Clear ()
 Removes all bodies/marker/forces/links/contacts, also resets timers and events.
 
virtual void SetContactContainer (std::shared_ptr< ChContactContainer > container)
 Replace the contact container.
 
std::shared_ptr< ChContactContainerGetContactContainer ()
 Get the contact container.
 
void Reference_LM_byID ()
 Given inserted markers and links, restores the pointers of links to markers given the information about the marker IDs. More...
 
int GetNcontacts ()
 Gets the number of contacts.
 
double GetTimerCollisionBroad () const
 Return the time (in seconds) for broadphase collision detection, within the time step.
 
double GetTimerCollisionNarrow () const
 Return the time (in seconds) for narrowphase collision detection, within the time step.
 
void ResetTimers ()
 Resets the timers.
 
void Update (double mytime, bool update_assets=true)
 Updates all the auxiliary data and children of bodies, forces, links, given their current state.
 
void Update (bool update_assets=true)
 Updates all the auxiliary data and children of bodies, forces, links, given their current state.
 
void ForceUpdate ()
 In normal usage, no system update is necessary at the beginning of a new dynamics step (since an update is performed at the end of a step). More...
 
void IntToDescriptor (const unsigned int off_v, const ChStateDelta &v, const ChVectorDynamic<> &R, const unsigned int off_L, const ChVectorDynamic<> &L, const ChVectorDynamic<> &Qc)
 
void IntFromDescriptor (const unsigned int off_v, ChStateDelta &v, const unsigned int off_L, ChVectorDynamic<> &L)
 
void InjectVariables (ChSystemDescriptor &mdescriptor)
 
void InjectConstraints (ChSystemDescriptor &mdescriptor)
 
void ConstraintsLoadJacobians ()
 
void InjectKRMmatrices (ChSystemDescriptor &mdescriptor)
 
void KRMmatricesLoad (double Kfactor, double Rfactor, double Mfactor)
 
void VariablesFbReset ()
 
void VariablesFbLoadForces (double factor=1)
 
void VariablesQbLoadSpeed ()
 
void VariablesFbIncrementMq ()
 
void VariablesQbSetSpeed (double step=0)
 
void VariablesQbIncrementPosition (double step)
 
void ConstraintsBiReset ()
 
void ConstraintsBiLoad_C (double factor=1, double recovery_clamp=0.1, bool do_clamp=false)
 
void ConstraintsBiLoad_Ct (double factor=1)
 
void ConstraintsBiLoad_Qc (double factor=1)
 
void ConstraintsFbLoadForces (double factor=1)
 
void ConstraintsFetch_react (double factor=1)
 
virtual int GetNcoords_x () override
 Tells the number of position coordinates x in y = {x, v}.
 
virtual int GetNcoords_v () override
 Tells the number of speed coordinates of v in y = {x, v} and dy/dt={v, a}.
 
virtual int GetNconstr () override
 Tells the number of lagrangian multipliers (constraints)
 
virtual void StateGather (ChState &x, ChStateDelta &v, double &T) override
 From system to state y={x,v}.
 
virtual void StateScatter (const ChState &x, const ChStateDelta &v, const double T) override
 From state Y={x,v} to system.
 
virtual void StateGatherAcceleration (ChStateDelta &a) override
 From system to state derivative (acceleration), some timesteppers might need last computed accel.
 
virtual void StateScatterAcceleration (const ChStateDelta &a) override
 From state derivative (acceleration) to system, sometimes might be needed.
 
virtual void StateGatherReactions (ChVectorDynamic<> &L) override
 From system to reaction forces (last computed) - some timestepper might need this.
 
virtual void StateScatterReactions (const ChVectorDynamic<> &L) override
 From reaction forces to system, ex. store last computed reactions in ChLink objects for plotting etc.
 
virtual void StateIncrementX (ChState &x_new, const ChState &x, const ChStateDelta &Dx) override
 Perform x_new = x + dx, for x in Y = {x, dx/dt}. More...
 
virtual bool StateSolveCorrection (ChStateDelta &Dv, ChVectorDynamic<> &L, const ChVectorDynamic<> &R, const ChVectorDynamic<> &Qc, const double c_a, const double c_v, const double c_x, const ChState &x, const ChStateDelta &v, const double T, bool force_state_scatter=true, bool force_setup=true) override
 Assuming a DAE of the form. More...
 
virtual void LoadResidual_F (ChVectorDynamic<> &R, const double c) override
 Increment a vector R with the term c*F: R += c*F. More...
 
virtual void LoadResidual_Mv (ChVectorDynamic<> &R, const ChVectorDynamic<> &w, const double c) override
 Increment a vector R with a term that has M multiplied a given vector w: R += c*M*w. More...
 
virtual void LoadResidual_CqL (ChVectorDynamic<> &R, const ChVectorDynamic<> &L, const double c) override
 Increment a vectorR with the term Cq'*L: R += c*Cq'*L. More...
 
virtual void LoadConstraint_C (ChVectorDynamic<> &Qc, const double c, const bool do_clamp=false, const double clamp=1e30) override
 Increment a vector Qc with the term C: Qc += c*C. More...
 
virtual void LoadConstraint_Ct (ChVectorDynamic<> &Qc, const double c) override
 Increment a vector Qc with the term Ct = partial derivative dC/dt: Qc += c*Ct. More...
 
virtual void CustomEndOfStep ()
 Executes custom processing at the end of step. More...
 
double ComputeCollisions ()
 Perform the collision detection. More...
 
void RegisterCustomCollisionCallback (std::shared_ptr< CustomCollisionCallback > callback)
 Specify a callback object to be invoked at each collision detection step. More...
 
void SetCollisionSystem (std::shared_ptr< collision::ChCollisionSystem > newcollsystem)
 For higher performance (ex. More...
 
std::shared_ptr< collision::ChCollisionSystemGetCollisionSystem () const
 Access the collision system, the engine which computes the contact points (usually you don't need to access it, since it is automatically handled by the client ChSystem object).
 
void SetUseSleeping (bool ms)
 Turn on this feature to let the system put to sleep the bodies whose motion has almost come to a rest. More...
 
bool GetUseSleeping () const
 Tell if the system will put to sleep the bodies whose motion has almost come to a rest.
 
int DoStepDynamics (double step_size)
 Advances the dynamical simulation for a single step, of length step_size. More...
 
bool DoFrameDynamics (double end_time)
 Performs integration until the m_endtime is exactly reached, but current time step may be automatically "retouched" to meet exactly the m_endtime after n steps. More...
 
bool DoEntireDynamics (double end_time)
 Given the current state, the sw simulates the dynamical behavior of the system, until the end time is reached, repeating many steps (maybe the step size will be automatically changed if the integrator method supports step size adaption).
 
bool DoEntireUniformDynamics (double end_time, double frame_step)
 Like "DoEntireDynamics", but results are provided at uniform steps "frame_step", using the DoFrameDynamics() many times.
 
size_t GetStepcount () const
 Return the total number of time steps taken so far.
 
void ResetStepcount ()
 Reset to 0 the total number of time steps.
 
int GetSolverCallsCount () const
 Return the number of calls to the solver's Solve() function. More...
 
int GetSolverSetupCount () const
 Return the number of calls to the solver's Setup() function. More...
 
void SetDumpSolverMatrices (bool md)
 Set this to "true" to enable automatic saving of solver matrices at each time step, for debugging purposes. More...
 
bool GetDumpSolverMatrices () const
 
void DumpSystemMatrices (bool save_M, bool save_K, bool save_R, bool save_Cq, const char *path)
 Dump the current M mass matrix, K damping matrix, R damping matrix, Cq constraint jacobian matrix (at the current configuration). More...
 
void GetMassMatrix (ChSparseMatrix *M)
 Compute the system-level mass matrix. More...
 
void GetStiffnessMatrix (ChSparseMatrix *K)
 Compute the system-level stiffness matrix, i.e. More...
 
void GetDampingMatrix (ChSparseMatrix *R)
 Compute the system-level damping matrix, i.e. More...
 
void GetConstraintJacobianMatrix (ChSparseMatrix *Cq)
 Compute the system-level constraint jacobian matrix, i.e. More...
 
bool DoStepKinematics (double step_size)
 Advances the kinematic simulation for a single step of given length.
 
bool DoFrameKinematics (double end_time)
 Performs kinematics until the end time is exactly reached. More...
 
bool DoEntireKinematics (double end_time)
 Given the current state, this kinematic simulation satisfies all the constraints with the "DoStepKinematics" procedure for each time step, from the current time to the end time.
 
bool DoAssembly (int action)
 Given the current time and state, attempt to satisfy all constraints, using a Newton-Raphson iteration loop. More...
 
bool DoFullAssembly ()
 Shortcut for full position/velocity/acceleration assembly.
 
bool DoStaticLinear ()
 Solve the position of static equilibrium (and the reactions). More...
 
bool DoStaticNonlinear (int nsteps=10, bool verbose=false)
 Solve the position of static equilibrium (and the reactions). More...
 
bool DoStaticNonlinear (std::shared_ptr< ChStaticNonLinearAnalysis > analysis)
 Solve the position of static equilibrium (and the reactions). More...
 
bool DoStaticRelaxing (int nsteps=10)
 Finds the position of static equilibrium (and the reactions) starting from the current position. More...
 
virtual void ArchiveOUT (ChArchiveOut &marchive)
 Method to allow serialization of transient data to archives.
 
virtual void ArchiveIN (ChArchiveIn &marchive)
 Method to allow deserialization of transient data from archives.
 
int FileProcessChR (ChStreamInBinary &m_file)
 Process a ".chr" binary file containing the full system object hierarchy as exported -for example- by the R3D modeler, with chrono plug-in version, or by using the FileWriteChR() function.
 
int FileWriteChR (ChStreamOutBinary &m_file)
 Write a ".chr" binary file containing the full system object hierarchy (bodies, forces, links, etc.) (deprecated function - obsolete)
 
- Public Member Functions inherited from chrono::ChIntegrableIIorder
virtual int GetNcoords_a ()
 Return the number of acceleration coordinates of a in dy/dt={v, a} This is a default implementation that works in almost all cases, as dim(a) = dim(v),.
 
virtual void StateSetup (ChState &x, ChStateDelta &v, ChStateDelta &a)
 Set up the system state with separate II order components x, v, a for y = {x, v} and dy/dt={v, a}.
 
virtual bool StateSolveA (ChStateDelta &Dvdt, ChVectorDynamic<> &L, const ChState &x, const ChStateDelta &v, const double T, const double dt, bool force_state_scatter=true)
 Solve for accelerations: a = f(x,v,t) Given current state y={x,v} , computes acceleration a in the state derivative dy/dt={v,a} and lagrangian multipliers L (if any). More...
 
virtual int GetNcoords_y () override
 Return the number of coordinates in the state Y. More...
 
virtual int GetNcoords_dy () override
 Return the number of coordinates in the state increment. More...
 
virtual void StateGather (ChState &y, double &T) override
 Gather system state in specified array. More...
 
virtual void StateScatter (const ChState &y, const double T) override
 Scatter the states from the provided array to the system. More...
 
virtual void StateGatherDerivative (ChStateDelta &Dydt) override
 Gather from the system the state derivatives in specified array. More...
 
virtual void StateScatterDerivative (const ChStateDelta &Dydt) override
 Scatter the state derivatives from the provided array to the system. More...
 
virtual void StateIncrement (ChState &y_new, const ChState &y, const ChStateDelta &Dy) override
 Increment state array: y_new = y + Dy. More...
 
virtual bool StateSolve (ChStateDelta &dydt, ChVectorDynamic<> &L, const ChState &y, const double T, const double dt, bool force_state_scatter=true) override
 Solve for state derivatives: dy/dt = f(y,t). More...
 
virtual bool StateSolveCorrection (ChStateDelta &Dy, ChVectorDynamic<> &L, const ChVectorDynamic<> &R, const ChVectorDynamic<> &Qc, const double a, const double b, const ChState &y, const double T, const double dt, bool force_state_scatter=true, bool force_setup=true) override
 This was for Ist order implicit integrators, but here we disable it.
 
- Public Member Functions inherited from chrono::ChIntegrable
virtual void StateSetup (ChState &y, ChStateDelta &dy)
 Set up the system state.
 
virtual void LoadResidual_Hv (ChVectorDynamic<> &R, const ChVectorDynamic<> &v, const double c)
 Increment a vector R (usually the residual in a Newton Raphson iteration for solving an implicit integration step) with a term that has H multiplied a given vector w: R += c*H*w. More...
 

Additional Inherited Members

- Public Attributes inherited from chrono::ChSystemParallel
ChParallelDataManagerdata_manager
 
int current_threads
 
- Protected Member Functions inherited from chrono::ChSystem
virtual void DescriptorPrepareInject (ChSystemDescriptor &mdescriptor)
 Pushes all ChConstraints and ChVariables contained in links, bodies, etc. into the system descriptor.
 
void SetupInitial ()
 Initial system setup before analysis. More...
 
- Protected Attributes inherited from chrono::ChSystemParallel
double old_timer
 
double old_timer_cd
 
bool detect_optimal_threads
 
int detect_optimal_bins
 
std::vector< double > timer_accumulator
 
std::vector< double > cd_accumulator
 
uint frame_threads
 
uint frame_bins
 
uint counter
 
std::vector< ChLink * >::iterator it
 
CollisionSystemType collision_system_type
 
- Protected Attributes inherited from chrono::ChSystem
ChAssembly assembly
 
std::shared_ptr< ChContactContainercontact_container
 the container of contacts
 
ChVector G_acc
 gravitational acceleration
 
bool is_initialized
 if false, an initial setup is required (i.e. a call to SetupInitial)
 
bool is_updated
 if false, a new update is required (i.e. a call to Update)
 
int ncoords
 number of scalar coordinates (including 4th dimension of quaternions) for all active bodies
 
int ndoc
 number of scalar constraints (including constr. on quaternions)
 
int nsysvars
 number of variables (coords+lagrangian mult.), i.e. = ncoords+ndoc for all active bodies
 
int ncoords_w
 number of scalar coordinates when using 3 rot. dof. per body; for all active bodies
 
int ndoc_w
 number of scalar constraints when using 3 rot. dof. per body; for all active bodies
 
int nsysvars_w
 number of variables when using 3 rot. dof. per body; i.e. = ncoords_w+ndoc_w
 
int ndof
 number of degrees of freedom, = ncoords-ndoc = ncoords_w-ndoc_w ,
 
int ndoc_w_C
 number of scalar constraints C, when using 3 rot. dof. per body (excluding unilaterals)
 
int ndoc_w_D
 number of scalar constraints D, when using 3 rot. dof. per body (only unilaterals)
 
double ch_time
 simulation time of the system
 
double step
 time step
 
double step_min
 min time step
 
double step_max
 max time step
 
double tol_force
 tolerance for forces (used to obtain a tolerance for impulses)
 
int maxiter
 max iterations for nonlinear convergence in DoAssembly()
 
bool use_sleeping
 if true, put to sleep objects that come to rest
 
std::shared_ptr< ChSystemDescriptordescriptor
 system descriptor
 
std::shared_ptr< ChSolversolver
 solver for DVI or DAE problem
 
double min_bounce_speed
 minimum speed for rebounce after impacts. Lower speeds are clamped to 0
 
double max_penetration_recovery_speed
 limit for the speed of penetration recovery (positive, speed of exiting)
 
size_t stepcount
 internal counter for steps
 
int setupcount
 number of calls to the solver's Setup()
 
int solvecount
 number of StateSolveCorrection (reset to 0 at each timestep of static analysis)
 
bool dump_matrices
 for debugging
 
int ncontacts
 total number of contacts
 
std::shared_ptr< collision::ChCollisionSystemcollision_system
 collision engine
 
std::vector< std::shared_ptr< CustomCollisionCallback > > collision_callbacks
 
std::unique_ptr< ChMaterialCompositionStrategycomposition_strategy
 
ChTimer< double > timer_step
 material composition strategy More...
 
ChTimer< double > timer_advance
 timer for time integration
 
ChTimer< double > timer_solver
 timer for solver (excluding setup phase)
 
ChTimer< double > timer_setup
 timer for solver setup
 
ChTimer< double > timer_jacobian
 timer for computing/loading Jacobian information
 
ChTimer< double > timer_collision
 timer for collision detection
 
ChTimer< double > timer_update
 timer for system update
 
std::shared_ptr< ChTimesteppertimestepper
 time-stepper object
 
bool last_err
 indicates error over the last kinematic/dynamics/statics
 
ChVectorDynamic applied_forces
 system-wide vector of applied forces (lazy evaluation)
 
bool applied_forces_current
 indicates if system-wide vector of forces is up-to-date
 

Member Function Documentation

◆ GetBodyContactForce() [1/3]

real3 chrono::ChSystemParallel::GetBodyContactForce
inline

Get the contact force on the specified body.

Note that ComputeContactForces must be called prior to calling this function at any time where reporting of contact forces is desired.

◆ GetBodyContactForce() [2/3]

real3 ChSystemParallelSMC::GetBodyContactForce ( uint  body_id) const
overridevirtual

Get the contact force on the body with specified id.

Note that ComputeContactForces must be called prior to calling this function at any time where reporting of contact forces is desired.

Implements chrono::ChSystemParallel.

Reimplemented in chrono::ChSystemDistributed.

◆ GetBodyContactForce() [3/3]

virtual real3 chrono::ChSystemParallel::GetBodyContactForce

Get the contact force on the body with specified id.

Note that ComputeContactForces must be called prior to calling this function at any time where reporting of contact forces is desired.

◆ GetBodyContactTorque() [1/3]

real3 chrono::ChSystemParallel::GetBodyContactTorque
inline

Get the contact torque on the specified body.

Note that ComputeContactForces must be called prior to calling this function at any time where reporting of contact torques is desired.

◆ GetBodyContactTorque() [2/3]

real3 ChSystemParallelSMC::GetBodyContactTorque ( uint  body_id) const
overridevirtual

Get the contact torque on the body with specified id.

Note that ComputeContactForces must be called prior to calling this function at any time where reporting of contact torques is desired.

Implements chrono::ChSystemParallel.

◆ GetBodyContactTorque() [3/3]

virtual real3 chrono::ChSystemParallel::GetBodyContactTorque

Get the contact torque on the body with specified id.

Note that ComputeContactForces must be called prior to calling this function at any time where reporting of contact torques is desired.

◆ GetContactMethod()

virtual ChContactMethod chrono::ChSystemParallelSMC::GetContactMethod ( ) const
inlineoverridevirtual

Return the contact method supported by this system.

Contactables (bodies, FEA nodes, FEA traiangles, etc.) added to this system must be compatible.

Implements chrono::ChSystem.

◆ Setup()

void ChSystemParallelSMC::Setup ( )
overridevirtual

Counts the number of bodies and links.

Computes the offsets of object states in the global state. Assumes that offset_x, offset_w, and offset_L are already set as starting point for offsetting all the contained sub objects.

Reimplemented from chrono::ChSystemParallel.


The documentation for this class was generated from the following files:
  • /builds/uwsbel/chrono/src/chrono_parallel/physics/ChSystemParallel.h
  • /builds/uwsbel/chrono/src/chrono_parallel/physics/ChSystemParallelSMC.cpp