chrono::ChBodyFrame Class Referenceabstract

Description

Class for objects that represent moving frames in space and contain state variables.

#include <ChBodyFrame.h>

Inheritance diagram for chrono::ChBodyFrame:
Collaboration diagram for chrono::ChBodyFrame:

Public Member Functions

 ChBodyFrame (const ChBodyFrame &other)
 
virtual ChVariablesVariables ()=0
 Return a reference to the encapsulated variables, representing states (pos, speed or accel.) and forces.
 
ChWrenchd AppliedForceLocalToWrenchParent (const ChVector3d &force, const ChVector3d &appl_point)
 Transform a force applied to a point on the body to a force and moment at the frame origin. More...
 
ChWrenchd AppliedForceParentToWrenchParent (const ChVector3d &force, const ChVector3d &appl_point)
 Transform a force applied to a point on the body to a force and moment at the frame origin. More...
 
virtual void ArchiveOut (ChArchiveOut &archive_out) override
 Method to allow serialization of transient data to archives.
 
virtual void ArchiveIn (ChArchiveIn &archive_in) override
 Method to allow deserialization of transient data from archives.
 
- Public Member Functions inherited from chrono::ChFrameMoving< double >
 ChFrameMoving (const ChVector3< double > &mv=ChVector3< double >(0, 0, 0), const ChQuaternion< double > &mq=ChQuaternion< double >(1, 0, 0, 0))
 Construct from pos and rot (as a quaternion).
 
 ChFrameMoving (const ChVector3< double > &mv, const ChMatrix33< double > &ma)
 Construct from pos and rotation (as a 3x3 matrix).
 
 ChFrameMoving (const ChCoordsys< double > &mc)
 Construct from a coordsys.
 
 ChFrameMoving (const ChFrame< double > &mc)
 Construct from a frame.
 
 ChFrameMoving (const ChFrameMoving< double > &other)
 Copy constructor, build from another moving frame.
 
virtual ~ChFrameMoving ()
 Destructor.
 
ChFrameMoving< double > & operator= (const ChFrameMoving< double > &other)
 Assignment operator: copy from another moving frame.
 
ChFrameMoving< double > & operator= (const ChFrame< double > &other)
 Assignment operator: copy from another frame.
 
bool operator== (const ChFrameMoving< double > &other) const
 Returns true for identical frames.
 
bool operator!= (const ChFrameMoving< double > &other) const
 Returns true for different frames.
 
ChFrameMoving< double > operator>> (const ChFrameMoving< double > &F) const
 Transform another frame through this frame. More...
 
ChFrameMoving< double > operator* (const ChFrameMoving< double > &F) const
 Transform another frame through this frame. More...
 
ChFrameMoving< double > & operator>>= (const ChFrameMoving< double > &F)
 Transform this frame by pre-multiplication with another frame. More...
 
ChFrameMoving< double > & operator>>= (const ChVector3< double > &v)
 Transform this frame by pre-multiplication with a given vector (translate frame).
 
ChFrameMoving< double > & operator>>= (const ChQuaternion< double > &q)
 Transform this frame by pre-multiplication with a given quaternion (rotate frame).
 
ChFrameMoving< double > & operator>>= (const ChCoordsys< double > &C)
 Transform this frame by pre-multiplication with a given coordinate system.
 
ChFrameMoving< double > & operator>>= (const ChFrame< double > &F)
 Transform this frame by pre-multiplication with another frame.
 
ChFrameMoving< double > & operator*= (const ChFrameMoving< double > &F)
 Transform this frame by post-multiplication with another frame. More...
 
const ChCoordsys< double > & GetCoordsysDt () const
 Return both rotation and translation velocities as a ChCoordsys object.
 
const ChCoordsys< double > & GetCoordsysDt2 () const
 Return both rotation and translation accelerations as a ChCoordsys object.
 
const ChVector3< double > & GetPosDt () const
 Return the linear velocity.
 
const ChVector3< double > & GetLinVel () const
 Return the linear velocity.
 
const ChVector3< double > & GetPosDt2 () const
 Return the linear acceleration.
 
const ChVector3< double > & GetLinAcc () const
 Return the linear acceleration.
 
const ChQuaternion< double > & GetRotDt () const
 Return the rotation velocity as a quaternion.
 
const ChQuaternion< double > & GetRotDt2 () const
 Return the rotation acceleration as a quaternion.
 
ChVector3< double > GetAngVelLocal () const
 Compute the angular velocity (expressed in local coords).
 
ChVector3< double > GetAngVelParent () const
 Compute the actual angular velocity (expressed in parent coords).
 
ChVector3< double > GetAngAccLocal () const
 Compute the actual angular acceleration (expressed in local coords).
 
ChVector3< double > GetAngAccParent () const
 Compute the actual angular acceleration (expressed in parent coords).
 
virtual void SetCoordsysDt (const ChCoordsys< double > &csys_dt)
 Set both linear and rotation velocities as a single ChCoordsys derivative.
 
virtual void SetPosDt (const ChVector3< double > &vel)
 Set the linear velocity.
 
virtual void SetLinVel (const ChVector3< double > &vel)
 Set the linear velocity.
 
virtual void SetRotDt (const ChQuaternion< double > &q_dt)
 Set the rotation velocity as a quaternion derivative. More...
 
virtual void SetAngVelLocal (const ChVector3< double > &w)
 Set the rotation velocity from the given angular velocity (expressed in local coordinates).
 
virtual void SetAngVelParent (const ChVector3< double > &w)
 Set the rotation velocity from given angular velocity (expressed in parent coordinates).
 
virtual void SetCoordsysDt2 (const ChCoordsys< double > &csys_dtdt)
 Set the linear and rotation accelerations as a single ChCoordsys derivative.
 
virtual void SetPosDt2 (const ChVector3< double > &acc)
 Set the linear acceleration.
 
virtual void SetLinAcc (const ChVector3< double > &acc)
 Set the linear acceleration.
 
virtual void SetRotDt2 (const ChQuaternion< double > &q_dtdt)
 Set the rotation acceleration as a quaternion derivative. More...
 
virtual void SetAngAccLocal (const ChVector3< double > &a)
 Set the rotation acceleration from given angular acceleration (expressed in local coordinates). More...
 
virtual void SetAngAccParent (const ChVector3< double > &a)
 Set the rotation acceleration from given angular acceleration (expressed in parent coordinates).
 
void ComputeRotMatDt (ChMatrix33< double > &R_dt) const
 Compute the time derivative of the rotation matrix.
 
void ComputeRotMatDt2 (ChMatrix33< double > &R_dtdt)
 Compute the second time derivative of the rotation matrix.
 
ChMatrix33< double > GetRotMatDt ()
 Return the time derivative of the rotation matrix.
 
ChMatrix33< double > GetRotMatDt2 ()
 Return the second time derivative of the rotation matrix.
 
void ConcatenatePreTransformation (const ChFrameMoving< double > &F)
 Apply a transformation (rotation and translation) represented by another frame. More...
 
void ConcatenatePostTransformation (const ChFrameMoving< double > &F)
 Apply a transformation (rotation and translation) represented by another frame F in local coordinate. More...
 
ChVector3< double > PointSpeedLocalToParent (const ChVector3< double > &localpos) const
 Return the velocity in the parent frame of a point fixed to this frame and expressed in local coordinates.
 
ChVector3< double > PointSpeedLocalToParent (const ChVector3< double > &localpos, const ChVector3< double > &localspeed) const
 Return the velocity in the parent frame of a moving point, given the point location and velocity expressed in local coordinates.
 
ChVector3< double > PointAccelerationLocalToParent (const ChVector3< double > &localpos) const
 Return the acceleration in the parent frame of a point fixed to this frame and expressed in local coordinates. More...
 
ChVector3< double > PointAccelerationLocalToParent (const ChVector3< double > &localpos, const ChVector3< double > &localspeed, const ChVector3< double > &localacc) const
 Return the acceleration in the parent frame of a moving point, given the point location, velocity, and acceleration expressed in local coordinates.
 
ChVector3< double > PointSpeedParentToLocal (const ChVector3< double > &parentpos, const ChVector3< double > &parentspeed) const
 Return the velocity of a point expressed in this frame, given the point location and velocity in the parent frame.
 
ChVector3< double > PointAccelerationParentToLocal (const ChVector3< double > &parentpos, const ChVector3< double > &parentspeed, const ChVector3< double > &parentacc) const
 Return the acceleration of a point expressed in this frame, given the point location, velocity, and acceleration in the parent frame.
 
ChFrameMoving< double > TransformLocalToParent (const ChFrameMoving< double > &F) const
 Transform a moving frame from 'this' local coordinate system to parent frame coordinate system.
 
ChFrameMoving< double > TransformParentToLocal (const ChFrameMoving< double > &F) const
 Transform a moving frame from the parent coordinate system to 'this' local frame coordinate system.
 
bool Equals (const ChFrameMoving< double > &other) const
 Returns true if this transform is identical to the other transform.
 
bool Equals (const ChFrameMoving< double > &other, double tol) const
 Returns true if this transform is equal to the other transform, within a tolerance 'tol'.
 
virtual void Invert () override
 Invert in place. More...
 
ChFrameMoving< double > GetInverse () const
 Return the inverse transform.
 
- Public Member Functions inherited from chrono::ChFrame< double >
 ChFrame (const ChVector3< double > &v=ChVector3< double >(0, 0, 0), const ChQuaternion< double > &q=ChQuaternion< double >(1, 0, 0, 0))
 Default constructor, or construct from pos and rot (as a quaternion)
 
 ChFrame (const ChVector3< double > &v, const ChMatrix33< double > &R)
 Construct from pos and rotation (as a 3x3 matrix)
 
 ChFrame (const ChCoordsys< double > &C)
 Construct from a coordsys.
 
 ChFrame (const ChVector3< double > &v, const double angle, const ChVector3< double > &u)
 Construct from position mv and rotation of angle alpha around unit vector mu.
 
 ChFrame (const ChFrame< double > &other)
 Copy constructor, build from another frame.
 
ChFrame< double > & operator= (const ChFrame< double > &other)
 Assignment operator: copy from another frame.
 
bool operator== (const ChFrame< double > &other) const
 Returns true for identical frames.
 
bool operator!= (const ChFrame< double > &other) const
 Returns true for different frames.
 
ChFrame< double > operator* (const ChFrame< double > &F) const
 Transform another frame through this frame. More...
 
ChVector3< double > operator* (const ChVector3< double > &v) const
 Transform a vector through this frame (express in parent frame). More...
 
ChFrame< double > operator>> (const ChFrame< double > &F) const
 Transform another frame through this frame. More...
 
ChVector3< double > operator/ (const ChVector3< double > &v) const
 Transform a vector through this frame (express from parent frame). More...
 
ChFrame< double > & operator>>= (const ChFrame< double > &F)
 Transform this frame by pre-multiplication with another frame. More...
 
ChFrame< double > & operator>>= (const ChVector3< double > &v)
 Transform this frame by pre-multiplication with a given vector (translate frame).
 
ChFrame< double > & operator>>= (const ChQuaternion< double > &q)
 Transform this frame by pre-multiplication with a given quaternion (rotate frame).
 
ChFrame< double > & operator>>= (const ChCoordsys< double > &C)
 Transform this frame by pre-multiplication with a given coordinate system.
 
ChFrame< double > & operator*= (const ChFrame< double > &F)
 Transform this frame by post-multiplication with another frame. More...
 
const ChCoordsys< double > & GetCoordsys () const
 Return both current rotation and translation as a ChCoordsys object.
 
const ChVector3< double > & GetPos () const
 Return the current translation vector.
 
const ChQuaternion< double > & GetRot () const
 Return the current rotation quaternion.
 
const ChMatrix33< double > & GetRotMat () const
 Return the current 3x3 rotation matrix.
 
ChVector3< double > GetRotAxis () const
 Get axis of finite rotation, in parent space.
 
double GetRotAngle () const
 Get angle of rotation about axis of finite rotation.
 
void SetCoordsys (const ChCoordsys< double > &C)
 Impose both translation and rotation as a single ChCoordsys. More...
 
void SetCoordsys (const ChVector3< double > &v, const ChQuaternion< double > &q)
 Impose both translation and rotation. More...
 
void SetRot (const ChQuaternion< double > &q)
 Impose the rotation as a quaternion. More...
 
void SetRot (const ChMatrix33< double > &R)
 Impose the rotation as a 3x3 matrix. More...
 
void SetPos (const ChVector3< double > &pos)
 Impose the translation vector.
 
void ConcatenatePreTransformation (const ChFrame< double > &F)
 Apply a transformation (rotation and translation) represented by another frame. More...
 
void ConcatenatePostTransformation (const ChFrame< double > &F)
 Apply a transformation (rotation and translation) represented by another frame F in local coordinate. More...
 
void Move (const ChVector3< double > &v)
 An easy way to move the frame by the amount specified by vector v, (assuming v expressed in parent coordinates)
 
void Move (const ChCoordsys< double > &C)
 Apply both translation and rotation, assuming both expressed in parent coordinates, as a vector for translation and quaternion for rotation,.
 
ChVector3< double > TransformPointLocalToParent (const ChVector3< double > &v) const
 Transform a point from the local frame coordinate system to the parent coordinate system.
 
ChVector3< double > TransformPointParentToLocal (const ChVector3< double > &v) const
 Transforms a point from the parent coordinate system to local frame coordinate system.
 
ChVector3< double > TransformDirectionLocalToParent (const ChVector3< double > &d) const
 Transform a direction from the parent frame coordinate system to 'this' local coordinate system.
 
ChVector3< double > TransformDirectionParentToLocal (const ChVector3< double > &d) const
 Transforms a direction from 'this' local coordinate system to parent frame coordinate system.
 
ChWrench< double > TransformWrenchLocalToParent (const ChWrench< double > &w) const
 Transform a wrench from the local coordinate system to the parent coordinate system.
 
ChWrench< double > TransformWrenchParentToLocal (const ChWrench< double > &w) const
 Transform a wrench from the parent coordinate system to the local coordinate system.
 
ChFrame< double > TransformLocalToParent (const ChFrame< double > &F) const
 Transform a frame from 'this' local coordinate system to parent frame coordinate system.
 
ChFrame< double > TransformParentToLocal (const ChFrame< double > &F) const
 Transform a frame from the parent coordinate system to 'this' local frame coordinate system.
 
bool Equals (const ChFrame< double > &other) const
 Returns true if this transform is identical to the other transform.
 
bool Equals (const ChFrame< double > &other, double tol) const
 Returns true if this transform is equal to the other transform, within a tolerance 'tol'.
 
void Normalize ()
 Normalize the rotation, so that quaternion has unit length.
 
virtual void SetIdentity ()
 Sets to no translation and no rotation.
 
ChFrame< double > GetInverse () const
 Return the inverse transform.
 

Additional Inherited Members

- Protected Attributes inherited from chrono::ChFrameMoving< double >
ChCoordsys< double > m_csys_dt
 rotation and position velocity, as vector + quaternion
 
ChCoordsys< double > m_csys_dtdt
 rotation and position acceleration, as vector + quaternion
 
- Protected Attributes inherited from chrono::ChFrame< double >
ChCoordsys< double > m_csys
 position and rotation, as vector + quaternion
 
ChMatrix33< double > m_rmat
 3x3 orthogonal rotation matrix
 

Member Function Documentation

◆ AppliedForceLocalToWrenchParent()

ChWrenchd chrono::ChBodyFrame::AppliedForceLocalToWrenchParent ( const ChVector3d force,
const ChVector3d appl_point 
)

Transform a force applied to a point on the body to a force and moment at the frame origin.

The applied force and its application point are assumed to be expressed in the body frame. The resulting force and torque are expressed in the parent frame.

Parameters
forceapplied force, in local coords.
appl_pointapplication point, in local coords

◆ AppliedForceParentToWrenchParent()

ChWrenchd chrono::ChBodyFrame::AppliedForceParentToWrenchParent ( const ChVector3d force,
const ChVector3d appl_point 
)

Transform a force applied to a point on the body to a force and moment at the frame origin.

The applied force and its application point are assumed to be expressed in the parent frame. The resulting force and torque are expressed in the parent frame.

Parameters
forceapplied force, in abs. coords.
appl_pointapplication point, in abs. coords

The documentation for this class was generated from the following files:
  • /builds/uwsbel/chrono/src/chrono/physics/ChBodyFrame.h
  • /builds/uwsbel/chrono/src/chrono/physics/ChBodyFrame.cpp